| Post/Author/DateTime | Post |
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| #1JenksApr 21, 2015 13:24:43 | Had a couple of questions for you guys.
Thanks all. |
| #2iserithApr 21, 2015 13:36:12 | 1. Probably not. I don't put much stock in CR and whatnot. What are you creating with large numbers of CR 0 enemies out of curiosity? Might a "swarm" type creature with that monster as a base be a little easier to make fit in the CR system?
2. Yes. In the DMG, page 261, are some guidelines for awarding XP for non-combat challenges. Call a setback "Medium," dangerous "Hard," and deadly "Deadly." Level is right around PC level or whatever level the damage severity is. |
| #3CooperjeraApr 22, 2015 11:16:22 | I use the same method Iserith detailed for traps.
For a mix of low CR and high CR creatures seperate and group like CR values together. I believe a +/-1 CR from a median value would be a good grouping. Then use the multplier for the lower CR values. Sum the total XP for that encounter. I don't have the DMG with me but the follow is a rough example.
15 CR 0 creatures plus 3 CR 1 plus 2 CR 5. Group the CR 0 and CR 1 together for 18 creatures. I believe the multiplier is a 3 at that qantity. Multiply the sum of the XP values for the 0's and 1' by the correct multiplier. Add the XP value for the two CR 5 creatures to your previous total. Multiply that value if needed.
Please ensure you account for the number of players you have by decreasing the multiplier by 1 level for a PC count of 6 or more. In the early levels, 1 - 5, my PCs were performing at one level higher than given on the chart in the DMG. So if you may have to adjust the multiplier or CR value of the creatures in the encounter to get the correct feel of the encounter you're looking for.
Enjoy! |
| #4EmpactWBApr 22, 2015 15:12:06 | I'm away from my DMG right now, but I'm pretty sure there's a line about not counting the XP of creatures you think won't add much to the difficulty when figuring out which multiplier to use. |
| #5IllithidbixApr 22, 2015 16:30:33 |
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