| Post/Author/DateTime | Post |
|---|---|
| #1DurwanAug 17, 2014 14:06:12 | As we all know we add our str and dex to damage when attacking. This increases the overall damage and even the lonly 1 on a dice can give a decent result.
But how about the spellcasters? I know that they can if lucky get a whery high damage, but when they role a 1 or more the damage are pittyfull. Why isetn the abilitymodifyer added to magic spells? For instant a cleric with +3 wisdom that got a 1 on his "sacred flame" 1d8, would atleast get 4 for his trouble instead of the irksom 1... Atleast on cantrips it would help alot. As of now its really better just hacking away with a sword as long as you have 12 strength then using magic since you are guaranteed 2 damage instead of 1. |
| #2ProletheusAug 17, 2014 14:33:36 | Because spellcasters get additional superpowers that pure melee classes don't have access to. Your damage without spending ressources is lower, your damage with ressources is higher. |
| #3OverpromisesAug 17, 2014 16:54:22 | Clerics of Light or Knowledge domains can add their wisdom modifier to cleric cantrip damage at 8ᵗʰ level. Clerics of War, Tempest, Trickery, Life, or Nature get Divine Strike instead. |
| #4silentdanteAug 17, 2014 18:37:54 |
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| #5YunruAug 18, 2014 5:36:06 | Of course, the best class is Dragon thanks to... iirc it's called True Polymorph or something. :P |
| #6Mephi1234Aug 18, 2014 6:19:26 |
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| #7DurwanAug 18, 2014 14:52:14 | I see |
| #8GrazelAug 19, 2014 17:01:14 |
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