As long as you keep moving?

Post/Author/DateTimePost
#1

Ahglock

Sep 15, 2014 11:31:46

I'm away from my books so I may screw up the terms a bit. But, one if the fighter superiority dice uses is to improve his AC by the die result as long as he keeps moving. 

 

What does that mean?

 

can you only move on your turn,or as long as you move somewhat on your turn it stays active. 

 

So basically option one all you do is move. 

 

Or option two  you move, attack, move, attack, move and as long as move was one of your actions on your turn it stays active. 

#2

Undrhil

Sep 15, 2014 13:16:34

Evasive Footwork.  When you move, you can expend
one superiority die, rolling the die and adding the
number rolled to your AC until you stop moving.

#3

Ahglock

Sep 15, 2014 13:21:09

So it's just AoO protection?  

#4

Saelorn

Sep 15, 2014 13:24:41

Ahglock wrote:
#5

Ravna13

Sep 15, 2014 14:09:26

Also really good for fighting Balrogs while falling down a nearly bottomless pit.

#6

Plaguescarred1

Sep 15, 2014 15:30:15

The bonus last only while you move, so when you stop moving, so his the buff.

 

Undrhil wrote:
#7

Undrhil

Sep 15, 2014 16:10:24

Plaguescarred wrote:
#8

Ahglock

Sep 15, 2014 17:12:31

Plaguescarred wrote:
#9

Plaguescarred1

Sep 15, 2014 17:52:51

Ahglock wrote:
#10

gregsc

Sep 15, 2014 18:47:27

If you move and then end your turn, and start your next turn with a move, I would rule that you didn't stop moving. I've never imagined the characters as standing around looking at each other in between turns. I try to imagine combat as a fast flowing jumble of everything happening at once, with one turn moving right into the next.

 

If you move and then end your turn, and start your next turn with an attack, I would rule that you stopped moving at the beginning of the turn in which you attacked.

#11

lawrencehoy

Sep 15, 2014 19:51:43

I'd be inclined to accept that a character that moves at least half their Speed each round is in constant motion. Once the character slows to less than that, I'd say they've interrupted their movement. This would allow the benefit from Evasive Footwork to last longer, but at the cost of possible AoOs; as the character moves around and between enemies (or using Actions to Disengage).

#12

Guest703856308

Sep 15, 2014 20:55:24

I too wondered about this maneuver's odd language.  I presume it is intended for the PC's current turn, else you get into deep questions.  I would likely start its application as soon as the PC elected to start to move into a different space (i.e., it would work on an AoO if they were immediately moving out of one) and would have it apply through the rest of the PC's turn until their turn ended or their movement ran out, whichever came first.

#13

Ahglock

Sep 16, 2014 11:59:46

lawrencehoy wrote:
#14

Saelorn

Sep 16, 2014 12:25:43

Ahglock wrote:
#15

Ahglock

Sep 16, 2014 13:23:40

Saelorn wrote: