| Post/Author/DateTime | Post |
|---|---|
| #1AhglockSep 15, 2014 11:31:46 | I'm away from my books so I may screw up the terms a bit. But, one if the fighter superiority dice uses is to improve his AC by the die result as long as he keeps moving.
What does that mean?
can you only move on your turn,or as long as you move somewhat on your turn it stays active.
So basically option one all you do is move.
Or option two you move, attack, move, attack, move and as long as move was one of your actions on your turn it stays active. |
| #2UndrhilSep 15, 2014 13:16:34 |
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| #3AhglockSep 15, 2014 13:21:09 | So it's just AoO protection? |
| #4SaelornSep 15, 2014 13:24:41 |
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| #5Ravna13Sep 15, 2014 14:09:26 | Also really good for fighting Balrogs while falling down a nearly bottomless pit. |
| #6Plaguescarred1Sep 15, 2014 15:30:15 | The bonus last only while you move, so when you stop moving, so his the buff.
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| #7UndrhilSep 15, 2014 16:10:24 |
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| #8AhglockSep 15, 2014 17:12:31 |
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| #9Plaguescarred1Sep 15, 2014 17:52:51 |
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| #10gregscSep 15, 2014 18:47:27 | If you move and then end your turn, and start your next turn with a move, I would rule that you didn't stop moving. I've never imagined the characters as standing around looking at each other in between turns. I try to imagine combat as a fast flowing jumble of everything happening at once, with one turn moving right into the next.
If you move and then end your turn, and start your next turn with an attack, I would rule that you stopped moving at the beginning of the turn in which you attacked. |
| #11lawrencehoySep 15, 2014 19:51:43 | I'd be inclined to accept that a character that moves at least half their Speed each round is in constant motion. Once the character slows to less than that, I'd say they've interrupted their movement. This would allow the benefit from Evasive Footwork to last longer, but at the cost of possible AoOs; as the character moves around and between enemies (or using Actions to Disengage). |
| #12Guest703856308Sep 15, 2014 20:55:24 | I too wondered about this maneuver's odd language. I presume it is intended for the PC's current turn, else you get into deep questions. I would likely start its application as soon as the PC elected to start to move into a different space (i.e., it would work on an AoO if they were immediately moving out of one) and would have it apply through the rest of the PC's turn until their turn ended or their movement ran out, whichever came first. |
| #13AhglockSep 16, 2014 11:59:46 |
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| #14SaelornSep 16, 2014 12:25:43 |
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| #15AhglockSep 16, 2014 13:23:40 |
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