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| #1Xeviat-DMJun 09, 2015 15:49:46 | Hey everyone! Back during the playtest, my table had a bit of a disagreement of a ruling of mine. The party was fighting a spellcaster, and it went invisible while locked in melee with the PC Barbarian. The barbarian made a perception check, but was unable to pinpoint the spellcaster, then made a blind attack at where he thought he was. He wasn't there. I had him roll with disadvantage, knowing that the caster wasn't there, then I told him that his rage ended because he hadn't attacked a creature or was dealt damage that turn.
Start the debate. The description of rage still says "it ends early ... if your turn ends and you haven't attacked a hostile creature since your last turn." The player tried to argue that he made an attack, and he thought he was attacking a hostile creature. I said that his justification would allow the barbarian to attack the "invisible pixies that follow him around all the time" with that line of logic. We decided that we wanted to change it to "if you haven't made an attack since your last turn", allowing the barbarian to keep up his rage by getting angry and throwing a tantrum and banging his weapon on the floor or the walls. Seemed barbariany, as if it were a way to keep the adrenaline pumping.
But what's the official stance on this? Is invisibility a rage ender? |
| #2OoftaMegJun 09, 2015 16:21:25 | You want an official ruling from random people on the interwebz?
I would rule that the barbarian made an honest attempt to attack an enemy and his rage continues. The fact that he missed because there was no one there isn't any different than if he had simply missed because of a bad roll. |
| (Reply to #2)Coredump00 |
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| #4Tempest_StormwindJun 09, 2015 17:34:03 | Mind, I think the only reason there's argument is because, objectively, he attacked a blank square. He needed to know there was an invisible foe for that to be a genuine attack against a foe, otherwise you wind up with the melee equivalent of "I'm attacking the darkness!" working to extend rage.
There is, however, the interesting similar problem of attacking illusions of foes. That seems fine, under the same reasoning (you honestly thought there was a foe there). The greasy bit is if the illusion was created by an ally, possibly to artificially extend your rage (giving you a target to attack between you and your foe so you'll be within attacking distance next round). In abusive cases he might create the illusion in an obvious way (poofing out of nowhere and speaking in a call-it-in impression of the bad guy's voice, say), at which point it borders on exploiting the ruling.
This won't be a factor with a mature group, but I suspect you're DMing for a mature group, and it won't be a universal ruling. |
| #5Xeviat-DMJun 09, 2015 17:35:53 | No need to be rude.
"Official" in this case would be if there was a designer tweet or something in regards to this. As I don't keep up with every thing that is possibly said, I acknowledge that I could miss something. Also, if there was a general consensus, I'd venture to call that official enough. |
| #6Tempest_StormwindJun 09, 2015 17:41:19 |
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| (Reply to #5)OoftaMeg |
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| #8reddaemonJun 09, 2015 19:08:21 | I would rule that the Barbarian's Rage continues because it wouldn't have ended if he attacked the creature and missed. He was trying and legitimately thought something was there. I wouldn't let a Barbarian just attack thin air on purpose to keep the rage going, he would have to legitimately think he was attacking something. |
| #9jaelisJun 09, 2015 19:21:35 | Plus if you played it that his rage ends, then somehow the barbarian has an intrinsic way to tell whether he missed the wizard because it was the wrong square, or because his roll wasn't good enough. That would seem a bit odd. |
| #10arnwolf666Jun 09, 2015 19:21:43 | Really I would just houserule the rage lasts until the duration or the barbarian feels the danger is over. But RAW is a tough one, the attacking the darkness could just be a cheesy way to extend the rage. |
| #11Xeviat-DMJun 09, 2015 19:51:59 | I feel a little attacked at the moment. For my own personal table rules, I rule that the barbarian's rage ends if they don't make an attack, specifically to avoid any issues that require qualifiers like "legitimate"; a player could "legitimately" play a psychotic barbarian who "legitimately" believes they're being followed by sprites at all times. That there's a difference between the barbarian attacking thin air because there might be an invisible wizard or a hiding rogue, or attacking thin air for no reason, is something I don't like.
But then again, I prefer for rules to not be open to interpretation, for this reason specifically. The barbarian attacked a square that the wizard wasn't in. What if the wizard had teleported, rather than turned invisible? Depending on the visual affects of the teleportation spell, the barbarian (who doesn't have arcana) could have no way of determining if the wizard disappeared or actually moved. What then? See, simpler rules avoid that issue. |
| #12OoftaMegJun 09, 2015 20:49:48 | The simple rule is that he honestly attempted to attack an enemy. Whether or not he succeeded has no relevance. He may be swinging blind, but he is swinging. What if the barbarian was blind, or attacking an illusion? Would an illusion be different than a summoned creature? But, like I said. I'm just a guy on the interwebz so I know how much my opinion counts. |
| #13guachiJun 09, 2015 21:04:31 | He made an attack. He continues to rage. |
| (Reply to #12)Xeviat-DM |
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| #15lawrencehoyJun 09, 2015 21:28:13 | Since the Barbarian's Rage ending is a sub-conscious thing (he isn't choosing to quit raging), it should be easy enough to avoid the "pixie" problem. His rage ends when he tries to "attack the pixies" (unless he also takes damage) because his sub-conscious mind knows there are actually no pixies. While his sub-conscious mind does not know that the invisible (or teleported) wizard is not where he is trying to attack said wizard.
Interpretation is a good thing; it allows you to distinguish between the two scenarios mentioned, without having to have separate rules. Rules that leave no room for interpretation only create the need for many different rules to cover similar situations. Personally, I like the rules being more vague, in most situations. There have to be certain rules that are crystal clear, though, such as how attack roll, saving throw, and ability check results are determined or how AC is calculated; rules covering the math, for example. Rules covering in-game play situations, though, should be more open to interpretation. |
| #16Varden_KholJun 09, 2015 21:57:33 | The wizard disappears. The barbarian swings and misses. The barbarian gets even more furious! |
| #17FrogReaverJun 09, 2015 23:02:17 | I think the phrase "attack a hostile creature" is a bit vague.
What classifies as a hostile creature and what classifies as attacking it?
Under normal circumstances it's very straightforward. It gets less useful when dealing with illusions and invisible creatures.
Ultimately I think it's more wise to get your players on board with not abusing your rulings as opposed to trying to always rule such that your ruling is non-abusable. This frees you up to focus on what will be the "more fun" ruling instead of picking the "less fun" ruling just because it closes a few loopholes.
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| #18RazintarrJun 10, 2015 2:43:32 | I'd say invisibility is a rage ender, but not in the first round. In the first round attacking the last square the barbarian saw the wizard in I'd count as attacking the wizard. There's a good chance the wizard is still there. Only after the attack can the barbarian confirm that the wizard is in fact not there.
Going on the assumption that there are no other targets within range the barbarian could go after, the barbarian will then have to go after the wizard. That'll take him at least an action to calm down and see if there are any sounds or other signs of the wizards position. In other words, the barbarian will have to use his action to make a perception check, and in doing that he won't be able to attack anything that turn, so his rage will end.
If the barbarian instead states he'll continue to attack random squares where the wizard might be, in an attempt to keep his rage up, then he's reached the point of abuse and a ruling that his rage ends is fair.
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| #19RazintarrJun 10, 2015 2:43:36 | I'd say invisibility is a rage ender, but not in the first round. In the first round attacking the last square the barbarian saw the wizard in I'd count as attacking the wizard. There's a good chance the wizard is still there. Only after the attack can the barbarian confirm that the wizard is in fact not there.
Going on the assumption that there are no other targets within range the barbarian could go after, the barbarian will then have to go after the wizard. That'll take him at least an action to calm down and see if there are any sounds or other signs of the wizards position. In other words, the barbarian will have to use his action to make a perception check, and in doing that he won't be able to attack anything that turn, so his rage will end.
If the barbarian instead states he'll continue to attack random squares where the wizard might be, in an attempt to keep his rage up, then he's reached the point of abuse and a ruling that his rage ends is fair.
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| #20Rya.ReisenderJun 10, 2015 3:54:19 | I'd let rage continue as long as the Barbarian uses the attack action to attack a hostile creature. Is there any particular balancing problem with allowing rage to continue in that case? I can't see any. |
| #21QwertyAzertyJun 10, 2015 4:09:57 |
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| #22jaelisJun 10, 2015 4:12:37 |
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| #23NoctaemJun 10, 2015 4:20:00 |
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| #24OoftaMegJun 10, 2015 6:05:44 | At some point you have to trust your players. Does the character honestly think they're attacking a hostile creature? Oh, and noctaem had a point. When did the wiz have a chance to hide? |
| #25OrethalionJun 10, 2015 6:15:01 |
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| #26OrethalionJun 10, 2015 6:15:53 |
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| #27OrethalionJun 10, 2015 6:20:03 |
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| #28jaelisJun 10, 2015 6:23:33 | Rules say if an invisible creature makes noise, it gives away it's position. |
| #29OrethalionJun 10, 2015 6:33:17 |
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| #30jaelisJun 10, 2015 6:37:16 |
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| #31OrethalionJun 10, 2015 6:41:42 |
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| #32jaelisJun 10, 2015 6:44:43 | You can read them as qualifiers, but they are phrased as examples and examples don't limit. RAW says if you make noise you're located, that's just what it says. Any reasonable person should interpret that to mean the noise has to be loud enough to hear, and I think that's all you want to say. But every once in a while I get annoyed enough about how people misuse the term RAW to post on it. |
| #33iserithJun 10, 2015 6:51:58 |
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| #34NoctaemJun 10, 2015 7:41:06 |
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| (Reply to #16)Macv12 |
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| #36NoctaemJun 10, 2015 8:43:32 |
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| (Reply to #36)Macv12 |
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| #38RottleJun 10, 2015 9:56:15 |
If the foe after going invisible then was able to hide and the barbarian does not make his perceive roll would that drop him out of rage?
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| (Reply to #37)OoftaMeg |
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| (Reply to #38)QwertyAzerty |
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| #41Xeviat-DMJun 10, 2015 11:52:46 | Again, I ruled the way I did because it was a playtest and it was how I iterpretted the rules, now how I wanted to interpret the rules. I rule otherwise now because I'm not doing a playtest.
Also, for the record, I made stealth checks when the wizard moved from its spot. I understood invisibility's "can't be seen" to be "visual concealment" and allowed the wizard to use that as a source for hiding.
I didn't end the rage because the barbarian missed; I ended the rage because the barbarain attacked a square that the wizard wasn't in.
Thanks for the empationed posts! |
| #42iserithJun 10, 2015 11:59:30 | Hiding typically takes an action though. So Cast a Spell and Hide isn't something an NPC wizard can typically do in the same round. Thus, the wizard could cast invisibility and move away from the barbarian without an OA, but the barbarian could just move up and attack the invisible wizard on his or her next turn. On the wizard's next turn, he or she could then move and take a Hide action and make a Dexterity (Stealth) check which could confound the barbarian. After that if the barbarian doesn't attack, then he or she may drop out of rage. |
| #43Xeviat-DMJun 10, 2015 13:05:08 | As someone else pointed out, there are other issues like illusions (those clearly aren't creatures) or maybe a room of statues and a few animated statues/gargoyles that purposefully pretend to be statues from round to round. Would you end a barbarian's rage if they attacked an illusion, even though they thought it was a creature (they didn't attack a hostile creature, RAW kind of says it ends)? Would you end a barbarian's rage if they attacked a statue instead of a construct/gargoyle (they didn't attack a creature, and the MM says those creatures are "indistinguishable" from statues if they don't move)?
These are the situations I'm trying to avoid. So, again, I now rule that as long as the barbarian spends an action to make an attack, even if it's against the floor, I'd let their rage keep going; being tricked like that should only fuel their rage, not end it. |
| #44jaelisJun 10, 2015 13:07:39 | I'd probably say they need to make an attack against something the character thinks is (or could be) an enemy. |
| #45iserithJun 10, 2015 13:32:59 |
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| (Reply to #39)Macv12 |
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| (Reply to #46)OoftaMeg |
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| #48OrethalionJun 10, 2015 19:09:23 |
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| #49OrethalionJun 10, 2015 19:10:59 |
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| #50lawrencehoyJun 10, 2015 23:02:39 |
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| #51Xeviat-DMJun 11, 2015 1:23:28 | But what if she thinks it's a mimic, not a door? |
| #52NoctaemJun 11, 2015 2:33:19 |
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| #53OrethalionJun 11, 2015 6:17:42 |
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| #54OoftaMegJun 11, 2015 6:32:47 | At some point you have to trust your players. Did the barbarian honestly think the door was a mimic? Then from the barbarian's perspective he was attacking a hostile creature. |
| #55OrethalionJun 11, 2015 6:38:10 |
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| #56jaelisJun 11, 2015 6:47:29 |
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| #57NoctaemJun 11, 2015 11:13:09 |
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| #58OrethalionJun 11, 2015 17:34:33 |
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| #59El_CondoroJun 11, 2015 20:44:54 | As others have pointed out, the invisible condition says "The creature's location can be detected by any noise it makes or any tracks it leaves". Two points stand out to me:
It seems to me, if the wizard disengaged (on the turn after casting invisibility, unless he had a bonus action), the barbarian should have to make a contested Perception vs. Stealth check as per hiding rules. If he notices (not the same as sees) signs of the wizard's presence he can attack that location with disadvantage. It's an uncertain outcome, so maybe the DM would impose disadvantage on the Perception check in a noisy environment or on the Stealth check in a quiet environment, but the barbarian should have a chance to detect/notice the wizard.
As for losing rage, it may not be RAW but I go with letting it continue in most cases. The barbarian in the party I DM for couldn't get to a target to attack, but he could if he dashed. He dashed so that he might take damage from the target and maintain his rage. I ruled that was a bit too metagamey and said just keep your rage going. I'd rather avoid that sort of approach and just go with something fairly loose that says "If the barbarian has reason to think there is a target to attack (noise, an actual target, recent activity in a location etc.) he can maintain his rage." In that case, he lost a turn to dash, anyway. As others have said, rage is the bread and butter of the class and not worth the angst of players to nerf, even if it is RAW. My opinion, anyway. |
| #60NoctaemJun 12, 2015 4:20:18 |
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| #61OrethalionJun 12, 2015 6:16:37 |
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| #62NoctaemJun 12, 2015 6:56:24 | Ok, I agree that when it comes to the hearing portion of being hidden simply walking around in slippers isn't enough to make you lose hidden :p |
| #63OrethalionJun 12, 2015 13:51:49 |
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