| Post/Author/DateTime | Post |
|---|---|
| #1RydisApr 27, 2015 21:17:27 | Do they proc other maneuvers.
Example, if you riposte an enemy attack, you can use your die to make an attack yourself. Since you get an attack, can you then use another die to proc something like meaneuvering, or goading and such.
Rulings state its 1 per attack, but RAW, the enemy attack and your attack are 2 seperate attacks..so 2 possible manuevers here? |
| #2AndrewJOApr 28, 2015 0:18:35 | The attack you gain with riptose adds the superiority dice to it's damage, so no, you cannot use another maneuver with riptose's extra attack. |
| #3Tempest_StormwindApr 28, 2015 7:52:23 | Furthermore, "proc" means "programmed random occurrence". The word you want is " trigger ". |
| (Reply to #3)Coredump00 |
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| #5Tempest_StormwindApr 28, 2015 9:08:09 | I was under the impression the terms were unrelated, describing different things. If im wrong, I stand corrected. Either way, "proc" is still a term for a different architecture than tabletop gaming, and a more appropriate term should be used, particularly because we do have such terms for exactly what he describes. (It is like referring to a character as a "toon". While we do have cases where terms mutate across systems, they usually apply where the second system doesn't have a term for what is being described.) |
| #6AndyDayApr 28, 2015 12:20:28 | Who cares about the terminology? Quit threadcrapping.
IIRC, the only move that can be combined with another move states as much in the text block. I don't remember which move that is. You can use as many superiority dice as you want on a turn, but only 1 per attack. |
| #7AndrewJOApr 28, 2015 17:00:21 | None of the maneuvers trigger other maneuvers |
| #8UndrhilApr 28, 2015 20:54:20 | Correct. You are thinking of the Sorcerer's metamagic feature which also states that you can only use one metamagic per spell cast; however, one of the metamagic abilities can be used with another one, specifically because it says it can.
Also, the reason for making people use proper terminology is so that people understand what is said and we don't end up with complaints of "This is so much like an MMO. Look, people are talking about toons and mobs!"
Regardless of what 'proc' stands for, in MMO terms it is usually a random occurance when something procs. Therefore, the proper term the OP should have used is 'trigger' because something that is triggered will *always* trigger'; something that procs will not always proc. |
| #9ArialBlackApr 29, 2015 5:48:59 | I have Riposte and Precision Attack. If my enemy misses me with a melee attack I can use Riposte, and if I think I rolled low (but not too low) then I'd use Precision Attack to make my attack roll higher.
Is there anything wrong with this? |
| #10KentusApr 29, 2015 6:03:04 |
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| #11jaelisApr 29, 2015 6:16:38 | That's right, you simply can't use two manuevers on the same attack. |
| #12ArialBlackApr 29, 2015 8:02:09 | The Riposte is triggered by my enemy's (failed) attack roll, and my Precision Attack is triggered by my (poor) attack roll.
That sure seems like two different attacks to me! |
| #13jaelisApr 29, 2015 8:31:23 | Sure, but riposte is an attack triggered by your enemies miss. That attack is (clearly IMO) using your manuever. The rule is based on attacks, not on triggers. |
| #14NoctaemApr 29, 2015 8:18:32 |
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| #15ArialBlackApr 29, 2015 12:48:54 | I didn't use Riposte on my Riposte, I used Riposte on my enemy's attack, and then used Precision Attack on my Riposte.
One manouver per attack. |
| #16jaelisApr 29, 2015 12:55:16 |
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| (Reply to #16)ArialBlack |
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| (Reply to #17)AaronOfBarbaria |
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| #19AndrewJOApr 29, 2015 22:25:08 | Riptose lets you make an extra attack that gets a bonus to its damage from the superiority die you expend. Precision Attack grants you a bonus to hit from a superiority die that you expend. Both of those maneuvers are affecting the same attack, which is not allowed. Several people have said that, if you can't accept that answer then don't ask for everyone else's interpretation of the rules. |