Can a Paladin really do this at 2nd level?

Post/Author/DateTimePost
#1

Slit518

Jan 11, 2015 7:48:59

I know the header says 2nd level, that seems to be the minimum level one can do such a thing.  I was level 4 when I did it, and I am just curious, as it seems really powerful, but maybe that is the point.

Either way, at 4th level I have a 20 Strength with the Paladin, granting him a +5 damage with my melee weapon.  He is weilding a Greatsword +1, so already I am doing 2d6 + 6.

If I Divine Smite I add another 2d8 damage.  Okay, that is pretty strong, cool and all, but then as a bonus action I can expend a level 1 spell slot and do Thunderous Smite as well to add another 2d6 Thunder Damage?

So wait, let me get this straight.

At 4th level I can do 2d6 + 6 slashing, 2d6 thunder and 2d8 radiant damage all in ONE attack?  For an average of 29 damage?  And a max damage of 46, unless I crit, then it's a max damage of 58.  Does this seems right?  Is this not that powerful?

Thanks for any feedback.

#2

Stormborn20

Jan 11, 2015 8:01:01

Yup, you can do that in one attack per day.

#3

GladiusLegis

Jan 11, 2015 8:09:11

Yeah, it's a really strong combo, but it's only once per day at that level. It's fine.

#4

OoftaMeg

Jan 11, 2015 8:21:21

Just make sure you aren't using it on the kobold sorcerer with 10 HP that's disguised himself to look like the BBEG.  

#5

Slit518

Jan 11, 2015 8:36:38

Couldn't I just wipe out sub-bosses and bosses with this attack?  Or at least come close to it?

Does anyone else have any really powerful once a day combos by 2nd to 4th level?

#6

OoftaMeg

Jan 11, 2015 8:45:58

I'm not really into char-op myself, but yes there are probably other "nova" combinations.   It would be very difficult to build a game where this wasn't the case.

 

But even getting a crit on your nova probably wouldn't 1-shot kill a monster with challenge rating of 4.  If all of the party members nova on the same round?  That's tough to counter,, and it's just something DMs need to learn to deal with.

(Reply to #5)

AaronOfBarbaria

Slit518 wrote:
#8

Slit518

Jan 11, 2015 9:29:15

AaronOfBarbaria wrote:
(Reply to #8)

AaronOfBarbaria

Slit518 wrote:
(Reply to #9)

Slit518

AaronOfBarbaria wrote:
#11

RCanine

Jan 11, 2015 10:16:00

Slit518 wrote:
#12

Tempest_Stormwind

Jan 11, 2015 12:32:32

I'm new to the 5e scene and I don't know how much of this is "common knowledge" here, so I apologize if any of this comes off as condescending. I'm assuming a naive audience (though I know calculations like this are pretty common) and explaining everything step-by-step.

Slit518 wrote:
#13

Yunru

Jan 11, 2015 12:09:04

A Paladin 2/Warlock 2 would have better luck with it, but then you're trading (and delaying) Paladin features for a (semi-)reliable nova.

#14

Ashrym

Jan 11, 2015 13:14:13

 

20 STR isn't normal at those levels and impossible on point buy or standard spread. Lucky ability score rolls are exactly that and why there are DM's who don't use rolled ability scores. Aside from that, double smiting is entirely possible and with great weapon fighting style it would be higher than you calculated your average as you reroll a bit of the damage dice on the regular damage. That costs 2 spell slots compared to hold person or disonnant whispers that have strong damage potential too, as examples at those levels. A TWF ranger with 20 DEX, hunter's mark, and colossus slayer is 4d6+1d8+10 for similar damage much more consistently to help put it into perspective.

#15

Caliburn

Jan 11, 2015 13:32:50

This is a funny thread - complaining that a Paladin with 20 Strength at 4th level and a magic weapon can do 'combo x' 1/day.

 

I think the game that Paladin is in has more problems if a MAD class like Paladin has a capped stat at 4th...

(Reply to #15)

EzechielDantan

Caliburn wrote:
#17

El_Condoro

Jan 11, 2015 13:52:18

I'd love to see this combo used on a bunch of low hit point creatures swarmed around the paladin, where the optional DMG rule of carry-over damage is applied to adjacent creatures. I don't have the DMG with me but I think it would take out a lot and be super fun for pally to use. 

#18

Archon007

Jan 11, 2015 14:41:45

EzechielDantan wrote:
#19

Slit518

Jan 11, 2015 14:54:16

Thanks for the input everyone, and the analysis Tempest_Stormwind!

(Reply to #18)

Yunru

Archon007 wrote:
(Reply to #18)

Ninja_Ferret

Archon007 wrote:
#22

TheNovaLord

Jan 11, 2015 15:14:08

Paladins are awesome slayers of the big bad ......tend to not outshine any other class when fighting hordes. It's all fine

#23

Tempest_Stormwind

Jan 11, 2015 15:18:55

Slit518 wrote:
#24

Ninja_Ferret

Jan 11, 2015 15:22:06

Well 2nd ED had a point buy system as well. it didnt start in 3rd

#25

Tempest_Stormwind

Jan 11, 2015 15:33:43

Ninja_Ferret wrote:
#26

BRJN

Jan 11, 2015 15:35:45

Tempest_Stormwind wrote:
(Reply to #25)

TheReverend

Tempest_Stormwind wrote:
(Reply to #23)

Coredump00

 

People keep commenting on the 20 Str and +1 weapon.... but it barely changes anything.  Compared to the weapon + Smite + Smite damage, another +2 is pretty meaningless.

 

 

Tempest_Stormwind wrote:
#29

Tempest_Stormwind

Jan 11, 2015 18:37:41

Coredump00 wrote:
(Reply to #25)

AaronOfBarbaria

Tempest_Stormwind wrote:
#31

Leugren

Jan 11, 2015 19:37:28

Tempest_Stormwind wrote:
#32

Psikerlord

Jan 11, 2015 19:20:10

Paladins are the masters of limited, single target burst in 5e. It's their thing.

#33

Psikerlord

Jan 11, 2015 19:25:52

Ninja_Ferret wrote:
#34

Tempest_Stormwind

Jan 11, 2015 19:38:34

AaronOfBarbaria wrote:
#35

Leugren

Jan 11, 2015 19:42:09

Tempest_Stormwind wrote:
#36

RPGBG

Jan 12, 2015 0:46:45

Welcome to the 5E boards from me as well, Tempest!

I sincerely hope that you are not done with 3.5 just yet, since your posts are one of the few things that still brings me back to the system over and over.

 

As for the topic at hand - it is worth mentioning that a 4th level battlemaster with trip attack, pushing attack and action surge can deal 4d6+12+2d8 using nothing but encounter resources, push the target further and probably with better chance of success (since his DC is based on said 20 Str) and still have 2 maneuver dice and a second wind left for the encounter.

 

If there is something unbalancing about the paladin it is called sacred weapon and not divine smite.

#37

Caliburn

Jan 12, 2015 2:20:22

EzechielDantan wrote:
#38

Tempest_Stormwind

Jan 12, 2015 8:41:57

RPGBG wrote:
#39

Caliburn

Jan 12, 2015 8:48:28

Mathematically Advantage/Disadvantage adds up to close too +5/-5.

(Reply to #37)

Coredump00

Caliburn wrote:
(Reply to #39)

Coredump00

Caliburn wrote:
(Reply to #38)

Coredump00

Tempest_Stormwind wrote:
#43

Tempest_Stormwind

Jan 12, 2015 11:03:16

Coredump00 wrote:
#44

Slit518

Jan 12, 2015 11:26:22

In case anyone was curious, the party was fighting an alternate, opposing plot based party of equal level.  So for example, my level 4 Paladin was squaring off against another level 4 character.  I understand, it depends on the class and stat combinations to determine how effective the "nova" attack would be.  Assuming my enemy has no constitution bonus (a pretty bold assumption), I could theoretically wipe out almost any character who has average HP beyond 1st level with one of those strikes doing average damage.  But then again, it comes into question, what is the opposing enemy's Armor Class?  Either way, I got lucky and one-shotted the enemy, as I rolled above average on a majority of the die and average on the remainder.  If I recall correctly, I did a whopping 42 damage out of a possible 46 max damage for a normal hit.  It felt good, though the chances of rolling that well again are marginal at best.

#45

Tempest_Stormwind

Jan 12, 2015 14:50:03

Slit518 wrote:
#46

mellored

Jan 12, 2015 13:33:19

A level 1 wizard has 8 HP (with +2 Con), and can cast magic missile for 10.5 damage.

#47

Slit518

Jan 12, 2015 14:25:14

mellored wrote:
#48

awaken_D_M_golem

Jan 12, 2015 15:08:24

TheReverend wrote:
(Reply to #48)

AaronOfBarbaria

awaken_D_M_golem wrote:
(Reply to #45)

Coredump00

 

I am intrigued by your use of 'Kill Rates'... I have not delved into it very much. Interesting to see more of it in the future...

 

Tempest_Stormwind wrote:
#51

guachi

Jan 12, 2015 19:59:42

Coredump00 wrote:
#52

Tempest_Stormwind

Jan 12, 2015 20:37:32

Coredump00 wrote:
(Reply to #51)

Coredump00

guachi wrote:
#54

Caliburn

Jan 13, 2015 0:45:53

Coredump00 wrote:
(Reply to #54)

Coredump00

Caliburn wrote:
#56

Jamwes

Jan 14, 2015 13:50:58

Coredump00 wrote:
#57

Ravix

Feb 16, 2015 15:01:59

If you use a halberd instead and take 'Polearm Mastery' at lvl 1 you can Nova at lvl 2 like this.

1d10+3+1d4+3+2d8+2d8

You just have to roll to attack twice, once for main and second for bonus.

Nova.
Damage table

(Reply to #43)

lastknightleft

Tempest_Stormwind wrote:
#59

BRJN

Feb 24, 2015 16:40:28

lastknightleft wrote: