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| #1String7rOct 04, 2014 16:32:27 | The Barkskin spell in 5e PHB has some odd wording, "...and the target's AC can't be less than 16, regardless of what kind of armor it is wearing." This implies that you can have an AC > 16. Does this mean: A - the target's AC is 16, no matter what armor they may be wearing or what Dex bonus they have? If so, why the odd wording? B - the target's base (natural) AC is 16 (which is 10+6 if not wearing any armor) AND if you have armor, the armor's additional protection is added? For example: the Druid touches the Fighter with 12 Dex in Chainmail. Fighter's base (natural) armor increases from 10 to 16, then you add 6 for the Chainmail (and still nothing for the Dex); giving the Fighter AC 22 as long as the Druid maintains his concentration. 2nd example: the Druid with 14 Dex casts Barkskin before Wildshaping into an Ape (size=med) that still fits into the Chain shirt he is wearing. Druid AC increases from AC 15 (Chain shirt+Dex) to AC 21 (16+3+2 Natural+Chain shirt bonus+Dex). C - the target's natural (and armored) AC becomes 16, then you ONLY add Dex bonus? For example: the Druid casts Barkskin before Wildshaping into a Dire Wolf. The Wolf's AC increases from AC 14 (12+2 Dex) to AC 18 (16+2 Dex). 2nd example: the Druid casts Barkskin before Wildshaping into an Ape (size=med) that still fits into the Chain shirt he is wearing. Druid AC increases from AC 15 (Chain shirt+Dex) to AC 18 (16+2 Natural+Dex). D - some other interpretation I haven't thought of?
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| #2crabcroutonOct 04, 2014 17:53:11 | The answer is A.
The sentence is specifically worded in such a way that you can't lose AC due to a loss of armor (fighting oozes) or a loss of Dex bonuses. Had the spell say "the target's AC becomes 16, regardless of what kind of armor it is wearing", it is possible to interpret this to mean that the target's Dex is magically reduced, its AC can drop below 16, since nothing written prevents this from occurring. |
| #3SandyStrikerOct 04, 2014 18:32:40 | Cool the only utility I saw for this spell was making you beast form harder to hit. Now I see another one. |
| #4bidOct 04, 2014 19:48:10 | Closer to D
If you have AC 20 from plate & shield, barkskin won't drop your AC to 16. |
| #5NovacatOct 04, 2014 20:16:03 | The way it works is that, after calculating your AC, if it would be lower than 16, it's 16 instead. |
| (Reply to #4)String7r |
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| #7NovacatOct 04, 2014 20:38:00 |
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| (Reply to #5)AaronOfBarbaria |
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| (Reply to #8)ZyloSnarf | Although, this complicates matters. Not sure it'll stand though. |
| #10paulstraitOct 05, 2014 19:41:38 |
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| (Reply to #9)AaronOfBarbaria |
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| #12SteveMNDOct 06, 2014 7:24:09 | I'd probably go with something like "Regardless of the method you use to calculate your character's AC, it cannot be lower than 16." Which would then be fine with the use of a shield, as noted, just like any other normal armor calculation would be helped by a shield (being one of the very very fewer additive bonuses to AC anymore). |
| #132ChlorobutanalOct 06, 2014 7:55:28 | I"m kind of confused as to why barkskin just doesn't say "You may calculate your AC as 16." like mage armor (sans Dex bonus) or the rules for wearing heavy armor- especially if shields are allowed to stack with the spell.
I suppose the spell may have been worded to combat cases of, say, an 8-Dex Druid wearing no armor but using Bracers of Defense and a Ring of Protection and having a 20 AC, or simply as a reaction to the very powerful "stackable nature" of natural armor in previous editions.
If a shield is allowed with barkskin I'd feel compelled to allow other magical enhancements such as the Ring or Bracers, unless one added a proviso such as "barkskin counts as wearing armor and the spell ends if you don armor, not counting a shield." It does seem a little unfair to a druid to not be able to combine barkskin with a shield, if desired. I think Bracers of Defense are overkill, though. Ring of Protection seems okay. |
| #14SaelornOct 06, 2014 12:15:07 |
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| #15NoonOct 06, 2014 17:59:17 |
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| #16Thank_DogOct 06, 2014 19:26:16 | So if you're in Dire Wolf form after having cast Barkskin, your AC would be 18, right? |
| #17jonathonhawkeOct 06, 2014 20:28:47 | Barkskin doesn't stack with anything. If your AC is less than 16 with whatever calculation you use, it becomes 16 instead for the duration of the spell, or until the calculated AC exceeds 16. |
| #18jonathonhawkeOct 06, 2014 21:00:00 | Barkskin does NOT give a new method of calculating AC, it simply sets a minimum for the duration of the spell.
"You touch a willing creature. Until the spell ends (concentration, up to 1 hour), the target's skin has a rouch, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing." |
| #192ChlorobutanalOct 06, 2014 21:22:00 | The varying interpretations of the barkskin spell are what started this thread in the first place, and the "minimum" approach is certainly the most valid one on its face. |
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| #21Ganymede425Oct 06, 2014 21:44:56 | "... the target's AC can't be less than 16, regardless of what kind of armor it is wearing."
The effect of the spell is quite simple: you compare your AC to 16, and then raise it to 16 if it is anything less. The spell makes no mention whatsoever of any new method of calculating AC, that 16 is a base value, or that the 16 minimum can be modified. |
| #22jonathonhawkeOct 06, 2014 22:20:04 |
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| #23SaelornOct 06, 2014 23:24:10 |
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| #24E-TallitnicsOct 07, 2014 0:04:28 |
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| #25Thank_DogOct 07, 2014 0:05:28 |
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| #26miles2912Oct 07, 2014 0:08:41 | Wow, some people like to use a lot of words. Simply put, this spell makes your AC 16 - forget DEX bonus. If you use a shield 18. The real benefit is if you shape change. You new AC is 16. Don't factor in DEX. It is 16. This is a concentration spell. You might loose it if you take damage,
That is the spell. No more no less. |
| (Reply to #25)2Chlorobutanal | I think if the intent were to allow barkskin to work with Dexterity, it would clearly be called out as such in the spell description. No other armor or spell in the game can generate an AC of 16 + Dex (uncapped) (+ shield).
Allowing a shield is sort of an after-the-fact (development) concession, I believe, as the barkskin spell makes the ability of a Druid to use a shield fairly pointless. It's also an alteration of what the spell "says it does" for the sake of making it more powerful. Adding Dexterity onto the barkskin's 16 AC would also be a significant departure from the original spell.
The most robust and simplest way to adjudicate barkskin is the "minimum 16 AC" method: is your AC lower than 16? With barkskin, set it to 16. No other AC modifiers apply after setting the AC to 16.
Adding a stacking shield bonus, magic bonus (from a Ring of Protection), or Dexterity bonus are possible additions to the basic way to use the spell, but they can really throw off the combat math and make barkskin a required defensive buff, similar to the way it was in 3rd edition. It also makes Dex-characters even better at "AC" than they currently are. |
| #28Plaguescarred1Oct 07, 2014 2:24:33 |
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| (Reply to #25)AaronOfBarbaria |
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| (Reply to #23)Ganymede425 |
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| #31NoctaemOct 07, 2014 10:20:31 |
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| #32PsikerlordOct 07, 2014 14:17:32 | I think this spell is weird, and they should have given some examples about what doesnt stack (shields, dex, etc) if that was the intent. As is, seems to me it just gives a minimum AC 16 safety net and doesnt stack with anything. It's purpose appears to be buffing AC for beast form, but leaving open the Druid an option to switch back to normal form and keep his normal (higher than 16) AC, then switch back to beast later while the spell is still going, and only drop down to 16 again. |
| #33tendentiousOct 07, 2014 18:01:53 | The druid in the appendix in the back of the Monster Manual has a Dex of 12 (+1) and has "AC: 11 (16 with barkskin)".
So the one example we have so far is consistent with the barkskin-as-minimum-AC approach. |
| #34Thank_DogOct 07, 2014 20:19:18 |
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| #35SaelornOct 07, 2014 21:52:40 |
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| #36Thank_DogOct 07, 2014 22:18:55 |
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| (Reply to #36)bid |
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| #38SaelornOct 07, 2014 22:37:33 |
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| #39ZyloSnarfOct 07, 2014 22:58:42 |
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| (Reply to #34)Timborama |
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| #41JaredMechamOct 09, 2014 19:37:36 | I'm confused about what the confusion is.
I must admit that I had hoped for more from barkskin though (I'm playing a druid right now). |