Cantrips scale with character level?

Post/Author/DateTimePost
#1

neilselden

Nov 15, 2014 6:49:23

Hi,

I've seen this ruling mentioned a few times and it has always made me curious....  did this get stated on twitter?

 

Beyond that, I personally don't agree.  It seems counter-intuitive that a wizard-1/fighter-19 would continue to develop magical ability with every fighter level.... just as it seems counter-intuitave in general that character level will affect some class specific features at all.  

 

Without getting into a war of words, could someone explain the reasoning behind cantrips scaling with character level?  And perhaps the reasoning that character levell would affect any class specific feature?  Maybe I'm missing something...

 

Thanks,

Neil

#2

AaronOfBarbaria

Nov 15, 2014 7:06:00

Cantrips scale with your total level because there are numerous ways that they can be gained, even from races, and it is the description of the cantrip itself that states the increase in potency - and nothing contradicts that increase in any of the cases where the cantrip is gained outside of as a class feature.

 

Example: The high elf subrace doesn't have a clause stated that if you take a damage dealing cantrip that it doesn't increase its damage as advertised.

 

And yes, the developers have clarified that this is the case via twitter.

#3

Novacat

Nov 15, 2014 7:08:19

The reasoning is that, if they didn't scale with character level, then multiclassing would almost always be detrimental to the character's overall strength. The designers want multiclassing to be a viable option for most characters, so they allowed certain options to scale with character level (proficiency bonus, cantrips, etc).

#4

slumgum

Nov 15, 2014 7:45:06

Think of cantrips getting better because you've gotten better at casting them (though extreme repetition) rather than getting better because you expend more energy/spirit/mana/whatever a spell slot represents for you. 

 

It doesn't make a ton of sense for a fighter of 19 levels to take 1 level of Wizard and immediately get 4d10 on their Fire Bolt cantrip.  But after he's been 19 fighter/1 wizard for a long time, and cast Firebolt a hundred times, it makes sense.  You could always say every week/month/arbitrary time frame he adds another 1d10 onto his Firebolt capping at 4, but rules as written it is 4d10 immediately. 

#5

neilselden

Nov 15, 2014 11:47:05

Hi,

Thanks for the responses.   You've all convinced me about cantrips.  

 

I found the page where the tweets are aggregated.  And there was a tweet clarifying that warlock invocations are actually tied to warlock level, ,and not class level    I've seen quite a few rulings to the contrary, but I agree with that they should be tied to warlock level.

 

Thanks,

Neil

#6

Nevvur

Nov 15, 2014 14:42:06

Personally, I don't like the justifications I've heard, both from other players and the devs themselves, and houserule that it's based on the caster class level. High Elf and Magic Initiate cantrips are stuck at level 1. This is just what makes sense to me, viability of multiclassing be damned.

#7

Novacat

Nov 15, 2014 14:52:40

Nevvur wrote:
(Reply to #6)

AaronOfBarbaria

Nevvur wrote:
#9

Nevvur

Nov 15, 2014 20:49:41

I feel the power of the cantrip should increase with the caster's practice and mastery of magic as represented by his caster level, not based on his overall worldliness, or character level. Like weight lifting, If all you ever do is curl a five pound dumbell, you're not going to get any stronger. Another part of my reasoning is grounded in the metaphysics of magic in my homebrew setting. Here, cantrips are not relatively simple spells mastered by rote, but actually complex spells (on par with level 1 at least) for which the caster has discovered a natural affinity. 

 

I'm all ears if an argument can be made that goes beyond making multiclass more viable, though I don't think my limitations on cantrips alone make MC casters an unattractive option, if that's the flavor of character a player really wants. 

#10

BlinkBlink

Nov 15, 2014 22:44:53

If you go with the reasoning that the cantrip increases due to repetition, you could (homebrew) go with how many levels you've possesed the cantrip. So whenever you gain the cantrip, you start casting it at 1st level, and it increases from then on. A 10th level High Elf has had it for all 10 levels b/c of the race feature, so casts at 10th level. A multiclass Fighter9/Wizard1 could be casting anywhere from level1-10 depending on when that level of Wizard was taken.

(Reply to #10)

Nevvur

BlinkBlink wrote:
#12

Saelorn

Nov 16, 2014 21:12:17

neilselden wrote:
#13

slumgum

Nov 16, 2014 23:15:02

View a cantrip as getting better because the caster aims the Fire Bolt better, not because there is more magic fed into the Fire Bolt.

 

Honestly it's such a silly thing to be a stickler about.  

#14

lawrencehoy

Nov 17, 2014 1:02:38

I don't like Cantrips scaling at all; I see Cantrips as spells that have very little magical energy put into them (or very little magical energy manipulated to obtain their effect); just as higher level spells are using more magical energy, to obtain their effect. So, I think the only way a Cantrip should scale, is if it is cast using a higher level spell slot.

#15

Timborama

Nov 17, 2014 6:00:19

I'm fine with Cantrips scaling. Because otherwise you get into the age old "I fire a crossbow and miss" situation when you run out of spells, and that loses its fun real quick (and in 3.x I just gave casters 3rd level magic missile wands for such occasions). This helps make spellcasters that aren't Warlocks feel non-useless after a long day.

(Reply to #15)

Nevvur

Timborama wrote:
#17

Novacat

Nov 17, 2014 8:53:46

lawrencehoy wrote:
#18

cowleymen

Nov 17, 2014 15:26:52
I propose that you scale it to total caster level. So if your a 19 fighter/ 1 wizard, you cast as a level 1, but if you are an Eldritch Knight, you get to add 1/3rd your fighter levels for cantrips as well. Warlock levels add 1 full level for multiclassing, so a 10 whatever/ 10 warlock will still cast at level 20 spellcasting.
#19

dafrca

Nov 17, 2014 17:57:01

So if a cantrip only can scale by your caster level, what do you use for a High Elf fighter? He still gets a cantrip, but his caster level is zero. Remember the High Elf, as a race trait, gets "Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it." So do thy get a cantrip *only* if they have a wizard level? If not, then the power of that cantrip seems to stem from ore then a class level. 

 

Just a thought.

#20

cowleymen

Nov 17, 2014 20:32:10

No, but these cases are the exception to the rule. Specific case vs. general rule. Racial cantrips are always cast at base power. 

(Reply to #19)

Nevvur

dafrca wrote:
(Reply to #20)

AaronOfBarbaria

cowleymen wrote:
#23

Timborama

Nov 18, 2014 5:32:40

Nevvur wrote:
#24

cowleymen

Nov 18, 2014 11:11:59

Timborama wrote:
#25

Hibiki54

Jan 11, 2015 2:14:09

There needs to be an official ruling or some form of official documentation regarding this. While home campaigns can just be a straight DME call, this should not be the case for organized play in the Adventurers League. Discussions like these will just cause tables to run longer and excessive amounts of butt hurt passed around when some cheese weasel gets their uber build nerfed because of their cantrip dependance.

#26

RCanine

Jan 11, 2015 4:10:41

AaronOfBarbaria wrote:
(Reply to #25)

EzechielDantan

Hibiki54 wrote:
#28

RCanine

Jan 11, 2015 10:04:38

EzechielDantan wrote:
#29

Tempest_Stormwind

Jan 11, 2015 12:24:43

RCanine wrote:
#30

durntaur

Jan 12, 2015 10:24:26

Though not an official document, you'd be wise to trust the lead designer that even Mearls defers to on rules questions:

 

Jeremy Crawford

 

I'd expect it to be codified in the first errata.

#31

dafrca

Jan 12, 2015 16:14:47

durntaur wrote:
#32

Huntsman57

Jan 13, 2015 8:10:03

The only thing that I don't care for regarding cantrip damage, and it's a small thing, is that cantrips more or less make 1st level damage dealing spells cast at their own level pretty pointless. I suppose there's always the arguement for something like magic missile when you need to be able to hit unerringly, or the target's AC is through the roof, or you need to divide the damage between seperate targets, but these are all very situational cases.

(Reply to #32)

AaronOfBarbaria

Huntsman57 wrote:
#34

Avross

Jan 13, 2015 10:25:58

Huntsman57 wrote:
#35

taycrens

Jan 14, 2015 20:46:27
I realize this only loosely relates to the thread, but I don't have my phb on me and idk where else to find the answer: can a caster (let's say cleric) prepare different cantrips every day, like normal spells? Or is he stuck with the first three he picks until he levels enough to get a new one? Again, apologies for a stupid question in a barely related thread
(Reply to #35)

AaronOfBarbaria

taycrens wrote:
(Reply to #36)

taycrens

AaronOfBarbaria wrote:
#38

Synjin

Jan 19, 2015 9:40:03

Random question. Does every Cantrip level up per level, or just some that say so?

 

e.g.: Eldritch Blast. At 2nd Level, is it 2d10, or still 1d10?  It gives details about how many beams there are per certian level, but nothing about damage dealt other than the 1d10 in the descriptor. Whereas Acid Splash, specifically says the damage doesn't increase until certian levels.

 

Is there a list on which ones go up per level, and which ones have specific descriptions doing so?

(Reply to #38)

AaronOfBarbaria

Synjin wrote:
#40

Synjin

Jan 19, 2015 10:05:46

Ohhhhhhhhhhh......ok ok ok. I think I'm tracking. So none of them actually scale per-level. You're saying that you take your total character level when following those guidelines? So a Fighter4/Warlock1 using EB would get the extra beam because he's a 5th level PC. I get it now.

#41

Alficles

Jan 19, 2015 16:45:03

So I was looking at this and realized that only casters get this. A melee char gets "scaled attacks" via the Extra Attack class feature. An MC Fighter/Wizard scales his at-will wizard powers, but not his at-will fighter powers. Is this right?

#42

Illithidbix

Jan 19, 2015 16:54:14

Alficles wrote:
#43

Tempest_Stormwind

Jan 19, 2015 17:05:25

Alficles wrote:
#44

Undrhil

Jan 19, 2015 20:09:31

"At-will fighter powers" equals attacking with their weapon however many times they are allowed to do so.  This is the analogue and it does exist.

#45

Yunru

Jan 20, 2015 2:10:22
Cantrips spell better than weapon attacks. They're also weaker than weapon attacks with the strongest (Eldritch Blast) matching some unaugmented weapons (Sneak Attack, Sharpshiiter/GWF, Haste, etc.).
#46

REECY

Jan 20, 2015 2:53:38

Ok so here are the issues I see with this ruling:

 

In order for Physical combat classes to get their extra attacks you have to have that many levels in that class.

Example 5 levels of Fighter... (This is off memory so bare with me I dont have my book in front of me)

 

So if you take levels of wizard and get Mage Hand Firebolt and Shocking Grasp, there is no reason these powers should scale without levels in the appropriate class.

 

Now just using everyone's example of Firebolt and 1 level wizard.

 

Now this fighter effectively has a stronger version of a Longbow for up to 120 ft.

 

I see no reason it should scale more without them having to invest more levels in the appropriate class.

 

 

 

(Reply to #46)

Yunru

REECY wrote:
#48

Yunru

Jan 20, 2015 4:01:55
Unless you're crit fishing it's all about the +modifierz, which spells naturally lack.

1dX+1 is worth 1d(X+2), only not as spikey. Therefore if you character has even a +1 to their attack stat, their spell has to be at least 1 die size higher than their weapon in order to compete.

(Reply to #47)

Coredump00

Yunru wrote:
#50

Seuleslintan

Jul 29, 2015 1:33:36

correct

4d10+4*Cha Mod (5) VS 4d8+4*Dex5

22+20 VS 28

 

without hex or quicken from sorc 18 and Warlock 2

#51

Coredump00

Jul 29, 2015 5:37:36

 

Dude.... thread is 6 months old!!!