Casters any to hit item improvements?

Post/Author/DateTimePost
#1

Durwan

Sep 01, 2014 13:29:17

Hello!

So my Dm is usualy right, and im guessing he is this time too but I needed to know

 

As far as I know there are 3 improvements to better make a hit with a weapon:

Increasing your ability modifyer

The increasing proficiency bonus

Magic weapons that give you +1,+2 etc

 

But how about casters? They get the 2 first, but not the last one. So while melee people have an easier time hitting their targets, casters dont. Ok so you think saves are good anyways and yes they are, but some spells require attack rolls, how about them?

 

Fo instans:

"Make an melee spell attack "

"Make an ranged spell attack"

 

Both the above attacks would equal a normal melee or ranged attack for any other player with a +1 sword/crossbow. So again im wondering, does casters have anything like this?

 

And for instance could you add your +1 staff/mace to the to hit on a melee spell attack as a conduit of some sort?

#2

Illithidbix

Sep 01, 2014 13:46:14

Not yet.

There might be something with the full magic item rules in the DMG. 

I'm not sure how much that sort of symetry is in the flavour of 5E, but we'll see.

 

The phrasing for +1 magic weapons is currently "You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.", which seems to me to be fairly clear they just apply to weapon attacks.

 

If you have less than 18 INT then the Headband of Intellect (sets your INT as 19) would technically help.

 

Of course, if you're the DM and want to make it up, then feel free!

 

e.g

 

Wand of ZAAAPING!

Whilst using this wand as your acane focus you have a +1 bonus to all attack rolls and damage rolls you make with spells that require an attack roll.

#3

Durwan

Sep 01, 2014 13:48:26

Illithidbix wrote:
#4

Captain_Kobold

Sep 01, 2014 13:49:49

Sounds like an option for an enchanted Arcane Focus, or Holy Symbol.

 

Have to wait for the DMG to come out.

#5

Illithidbix

Sep 01, 2014 14:01:43

Durwan wrote:
#6

SpedGuy

Sep 01, 2014 15:08:09

With the specific inclusion of 'Spell Focuses' in the Player's Handbook (without much going for them besides flavor over a Componant Pouch); I'd suspect we will see enchanted ones with various effects in the future.

#7

Elothan

Sep 01, 2014 15:35:00

I agree, I do think they are specifically included for that person, as well as reducin the neat for material components for "everyday" spells.

Seeing that we have very few magical items at the moment, I would be suprised if the DMG did not have any funky spellcasting foci to play with.

#8

Psikerlord

Sep 02, 2014 2:07:48

SpedGuy wrote:
#9

Elothan

Sep 02, 2014 2:30:02

I While we prpbably will see +1,+2 etc, I have a feeling some foci will also be boosting some of the spells and/or damage types as well, like a Holy symbol of whatever that allows you to max out on radiant damage vs undeads x number of times and such.

Seems more in line with stuff we already got