| Post/Author/DateTime | Post |
|---|---|
| #1PinkfangOct 17, 2014 10:56:16 | I haven't been able to find any info about levelling past 20. Anyone have any insight? |
| #2melloredOct 17, 2014 10:59:52 | 20 is the max.
At least, so far. |
| #3PinkfangOct 17, 2014 11:07:23 | Thanks.......and boooo!! LOl
|
| #4NovacatOct 17, 2014 11:11:48 | Feel free to continue leveling past 20, but you only gain class features, not HP, proficiency, etc. And you can't go more than 20 levels in a single class; you have to multiclass. |
| #5IllithidbixOct 17, 2014 11:17:25 | They might release an Epic level splat book somewhen. It's like tradition or old character or something.
The Prof bonus btw scales to 30 in the MM, the formula is = [(Level/4 rounding up) +1] So +11 at level 37. |
| #6TimboramaOct 17, 2014 12:09:23 | I sorta hope that to access Epic Tier class levels, you have to be level 20 in that class, like they did in 3.x. You can still be epic if you multiclass (proficiency will apply) but getting epic feats or epic class features will be dependent on you taking the 21st level of one class.
But perhaps that's nerfing some classes a bit too much, especially ones that are just kinda "meh" in terms of progression and capstone (Rangers, I'm looking at you!) while simultaneously making classes like Druid and Barbarian a little obvious. This was a problem in 3.x where there were only really 4 classes worth doing full 20 (Druid, Monk, maybe Wizard due to bonus feats) and others had super-dead levels (Rangers past level 13-ish, after you get Hide in Plain Sight had nothing new to get other than weak spell progression, Fighter was a mixed bag due to Feats being nice, but Prestige Classes often did this and more, and Sorcerers only got spell progression and no class features!).
Though I like the idea behind it because it encourages someone to go full Sorcerer 20 or Paladin 20 instead of dipping into Warlock. |
| #7NortaludOct 19, 2014 10:14:07 | If you're interested in coming up with your own homebrew rules for leveling past 20, both 3/3.5 and 4th edition had official published resources that you could raid. From what I recall, the 3/3.5 stuff tended to take a more arithmetic approach, i.e. bonuses stacking ever-higher, while the 4th stuff leaned more in the direction of modifying the way characters and monsters worked.
Neither was perfect, but both provided usable frameworks for doing absurd (and awesome) stuff at epic levels. 3/3.5 even went a step further and had rules for divine powers an order of magnitude beyond what was available through standard character levels 21+, if that's your thing. |
| #8YunruOct 20, 2014 3:56:48 | Some things (ASIs, Proficiency bonus, etc.) have a fixed scale across the board that should be easy to extrapolate. Class features however, end at 20 so you'd have to either MC or talk with your DM to make some up. |