clarify weapon master feat

Post/Author/DateTimePost
#1

Beltaur

Oct 06, 2014 20:36:18

I'm making a human fighter.  They have prof with all weapons,  so a weapon master feat does that give any benefit.

Like would it mean you add your prof bonus twice on the weapons you choose, or would the feat be a waste for a fighter

#2

Ganymede425

Oct 06, 2014 21:51:02

Barring an expansion to the weapon rules that add weapons that are neither simple nor martial, the Weapon Master feat is redundant compared to simply taking +2 to a stat.

#3

-ktkenshinx-

Oct 06, 2014 22:04:18

Beltaur wrote:
#4

lawrencehoy

Oct 07, 2014 1:35:42

-ktkenshinx- wrote:
(Reply to #4)

AaronOfBarbaria

To the general topic of this thread:

 

Not all feats are meant to be appealing to all characters. Weapon Master is one that is not appealing to anyone that is already a master of weapons for another reason, such as being a highly trained warrior.

 

To the side topic of wackiness:

 

lawrencehoy wrote:
#6

mellored

Oct 07, 2014 5:06:25

Weapon Master is a pretty bad feat overall.

 

And is useless for a fighter, ranger, or paladin.

#7

Timborama

Oct 07, 2014 5:25:42

Also worth mentioning: You never double your proficiency bonus unless told to. The feat does NOT say so, so you do not. You cannot gain a skill twice and gain double proficiency (that's what rogues and bards are for!)

 

And even when you do double it (or add a multiplier of some sort, like Proficiency x 1.5) you only do so once, even if you have multiple ways of doing so (like a Dwarf Rogue with expertise in History taking a look at a stone wall)

(Reply to #6)

AaronOfBarbaria

mellored wrote:
#9

mellored

Oct 07, 2014 7:46:38

AaronOfBarbaria wrote:
#10

RCanine

Oct 07, 2014 8:54:42

Beltaur wrote:
#11

Beltaur

Oct 07, 2014 12:45:34

I want to thank everyone who responded.  I'm not new to D&D but just finished reading 5e players book.

 

Thanks for pointing out that prof don't double unless specific, didn't see that but noted.  It's also nice to know that not all feats are great for all classes.

 

I appreciate this community being her answering questions,  on alot of forums (EA's and others) I would ask a question and all you would get is read the forum (which I tried searching) or some smart smarky response.  So once again, Thank You each and every one.

 

#12

Bumamgar

Oct 07, 2014 12:53:03

It is pretty clear that there are many options in the PHB that are setup with 'future expansion' in mind.

(Reply to #11)

Clutchbone

Beltaur wrote:
(Reply to #13)

AaronOfBarbaria

Clutchbone wrote:
#15

Moot_Dundle

Oct 07, 2014 18:10:52

The feat Weapon Master was named poorly. It is misleading.

The term "weapon master" makes me think of a warrior type class (or a monk) who is extra proficient with a certain type of weapon.

Maybe house rule if a fighter/ranger/paladin etc. takes this feat they get an extra +1 on attack rolls. I'm not in love with this, just throwing it out there.

Moot Dundle

#16

lawrencehoy

Oct 07, 2014 22:11:26

AaronOfBarbaria wrote:
#17

lawrencehoy

Oct 07, 2014 22:19:43

I think that the feat should grant Advantage that ignores Disadvantage (in other words, you simply always get Advantage, even if there is a source of Disadvantage that would normally cancel out the Advantage), for the four chosen weapons; instead of the +1 to Strength or Dexterity.

 

I may just make that a house rule.

#18

Captain_Kobold

Oct 08, 2014 1:24:32

lawrencehoy wrote:
(Reply to #18)

FrogReaver

Captain_Kobold wrote:
#20

Uchawi

Oct 08, 2014 3:08:42

Weapon master granting proficiency in all weapons is a bad feat, as it becomes more powerful with each supplement that is added (more exotic weapons) and it trivializes learning weapons proficiences. But that is a problem with a simple game overall, because weapons and armor tend to be put in the bag of simple, while thing like spells can be very complex. So it makes it harder for a martial character to distinguish themselves with tools of their trade, i.e. weapons, armor, etc.

#21

lawrencehoy

Oct 09, 2014 1:13:41

Captain_Kobold wrote:
#22

lawrencehoy

Oct 09, 2014 1:16:34

Uchawi wrote:
#23

lawrencehoy

Oct 09, 2014 1:22:52

FrogReaver wrote:
#24

mellored

Oct 09, 2014 5:44:47

RCanine wrote:
#25

lawrencehoy

Oct 09, 2014 22:37:58

mellored wrote:
#26

mellored

Oct 10, 2014 6:39:47

lawrencehoy wrote:
#27

Timborama

Oct 10, 2014 6:45:08

Bite the proper noun/game term is not an Unarmed Strike and deals whatever damage it says it does. But you can "bite" as an Unarmed Strike (and deal 1 damage, or 1d4 as a Monk).

 

As for gaining proficiency, Druids are already proficient in the weapon forms of their wildshapes and shapeshifts (sorta), so this gives them 0 benefit (you can't add proficiency bonus twice, as we talked about, above, to the OP). I guess you can get all weird and meta-gamey and say that you don't technically gain the Brown Bear's proficiency in Bite but just use its attack bonus, but since you're proficient in Brown Bear Bite (and as a DM if I allowed natural attack proficiencies, I would require you to be that specific) you could argue that carries over into your Brown Bear form (because you can say that your proficiencies are a class feature that carry over in wildshape form) and you then use your Proficiency Bonus because it's higher...or something...

 

But...good luck convincing your DM about that