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| #1AlasdhairJan 15, 2015 23:01:20 | Ok i don't know if here is the right place for my question. I was rereading the classes of 5th ed. And something of the domain spells really bother me a lot.
My trouble is in page 58, it says: If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you."
As my primitive mind understand if i choose Life Domain, I get at 1st level bless & cure wounds, am i correct?
Then BOTH are ALWAYS PREPARE & DOESN'T COUNT on my 2 spell slots per spell level i got at 1st level.
So, the big question is, i can cast BOTH any NUMBER of TIMES i want on a day? That is what my primitive mind understant, am i correct?
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| #2AaronOfBarbariaJan 15, 2015 23:15:00 | Domain spells do not count against the number of spells a cleric is allowed to prepare (Level + Wisdom modifier, to be specific).
You do still have to spend a spell slot to cast them.
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| #3CutlassJan 16, 2015 0:12:23 | What Aaron said. |
| #4LlenlleawgJan 16, 2015 2:58:58 | In the language of 5e, you prepare the set of spells you use during the day, but you use spell slots to cast them. So, domain spells are always on the list of spells ready to be cast (i.e. they are always prepared), they are over and above the number of spells you prepare based on level and Wisdom, but the number of times you can cast them is limited to the spell slots of the appropriate level(s). |
| #5OoftaMegJan 16, 2015 5:22:13 | One other note, if you have three spell slots you can cast any combination of spells. So for example you could cast Bless twice, it isn't lost after the first casting. |
| #6guachiJan 16, 2015 8:03:43 | An important point, considering there are probably many 5e players who are familiar with how it worked in older editions (i.e., the spell was lost from memory) and it might be confusing for them initially. Or, at least it was for me. So perhaps I'm projecting. |
| (Reply to #6)AaronOfBarbaria |
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| (Reply to #2)Alasdhair |
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| #9melloredJan 16, 2015 11:50:24 |
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| (Reply to #9)Alasdhair | Thank you very much ppl
I was like "WTF they can cast CURE WOUNDS like spam on internet?!!!" ok ok son they can cast 2 times cure o bless without LOSSING the prepare spell, like wizard does. BUT still are rule by SPELL SLOTS ok ok
My players will be trolling me for not understanding the rule at first but who cares
Again thks a lot |
| #11Tempest_StormwindJan 16, 2015 15:00:40 | There's only one real complication to add that wasn't already discussed: Multiclassed spellcasters share one pool of spell slots, but know/prepare their spells independently for each class. (I'll leave warlocks out for now; the reasoning is similar but the mechanics are a bit different.) So a Life cleric 1 / Devotion paladin 4 would have the same number of spell slots as a 3rd level cleric, which includes second-level spell slots even though neither class individually provides those. He could prepare 1+Wis cleric spells of 1st and 2nd level (along with Bless and Cure Wounds - although he could prepare Lesser Restoration as a cleric spell, he does not get it for free from his domain because he has fewer than 3 actual Cleric levels) along with 2+Cha paladin spells of 1st and 2nd level (along with Protection from Evil and Good, and Sanctuary). You can cast 4 first level spells and 2 second level spells, total, regardless of which class they came from.
Also, one minor historical point: Apart from the simpler formulas for the number of prepared spells, and their ability to be of any level distribution the player wants, the mechanics for preparing and then spontaneously casting from the prepared list was identical to 3.5's Spirit Shaman (who did this with the druid spell list, on the guise of asking for spirits to aid them at the start of the day). One could say that the prepared casters (everyone except warlock, sorcerer, eldritch knight, and arcane trickster) follow the spirit shaman model, while the others follow the sorcerer model. Similarly, the idea of pooling multiple spellcasters' slots together on a single, unified, progression track is perhaps most similar to how psionics worked in 3.5, where multiclassed manifesters pooled the points they got from every class into a single reserve, and spent from that as they wanted. (It was, naturally, less efficient to do this than to concentrate on a single class there, though.)
I think something similar was in use in one of the variants in Player's Option: Spells & Magic, but I'm away from my AD&D books at the moment and can't check.
This isn't that important - just minor trivia, especially because very few people actually played spirit shamen in 3.5 - but there was precedent from this. |