| Post/Author/DateTime | Post |
|---|---|
| #1lkwpeterMar 06, 2015 5:25:21 | Hey threre,
the DMG states on page 271:
"As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After maling any ability checks neccessary to get into position and on to larger creature, the smaller creature uses its action to make a ST or DEX check contested by the targert's DEX check. If it wins the contest, the smaller creature successfully moves into the targets creature's space and clings to its body"
Due to language problems I might not get it right. So, in which order do I have to make what kind of checks?
And what does "After maling any ability checks neccessary to get into position and on to larger creature" mean? You already do the ST/DEX vs. DEX check. So what kind of checks are meant with that sentence?
Would be glad about help!
Thanks in advance! Peter |
| #2mrpopstarMar 06, 2015 9:49:19 | You contest the target's Dexterity with a Strength or Dexterity check after making any checks called for by the Dungeon Master when moving into position. |
| #3jonathonhawkeMar 06, 2015 9:53:29 | Perhaps a Strength(Athletics) check? |
| #4jaelisMar 06, 2015 10:04:05 | I think it really depends on the situation. If you are jumping out of a tree onto the creatures back, I'd call for a Dex (Acrobatics?) check. If you are sneaking up behind a creature unaware of you, I'd use Dex (Stealth). If you are just trying to force your way in close, I'd probably require a successful grapple check. If you are talking with the creature and trying to convince it to let you move close then Cha (Persuasion or Deception).
I think the idea is that in general, no creature is going to let a potential enemy move close enough to it's body to climb on. So you have to do something to make that happen. And then you have to actually manage the climbing on part, that is the final Str/Dex vs Dex check. |