| Post/Author/DateTime | Post |
|---|---|
| #1LordValinarSep 08, 2015 17:39:24 | I already know (by Player's Handbook definition) of what Command Undead does, and was a bit curious about something....
a Vampire Spawn has 11 Intelligence, so it gets the Advantage on its saving throw, so let us say you the PC Necromancer use Command Undead, and the vampire spawn fails... okay simple. It's now* under your command until you use this feature again.
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because if it's still enthralled, that opens a huge opportunity of OPness from the player lol.... your very own vampire army.... including vampire necromancers to have more undead soldiers and Command Undead other Vampire's vampire spawn, or Mummy Lords, or whatnot, and the loop could continue :P |
| #2AaronOfBarbariaSep 08, 2015 18:01:32 | If the undead under the command changes which category it falls into, then the effect of command undead changes to match - ability scores changes in 5th edition have no special rules that prevent a change taking effect upon everything affected by the ability score, which means any change always has every effect that the new score has (good or bad). |
| #3LordValinarSep 08, 2015 19:41:14 | Uhh so to clarify (sorry my brain if mushed from after a long novel chapter lol), you're saying that my suspicion is correct? Command Undead on a vampire spawn who becomes a full vampire, would still be in effect? :O |
| #4daspianSep 08, 2015 21:06:19 | yesh |
| #5AaronOfBarbariaSep 08, 2015 21:22:23 | Still in effect, but being saved against repeatedly from then on if their intelligence became 12 or higher. |
| #6LordValinarSep 08, 2015 21:38:59 | Ah.. I think i got it. Which would mean they would eventually break free of it. Darn.... xD Having my own vampire army was sounding like a nice idea :P |