Concentration and Damage Resistance

Post/Author/DateTimePost
#1

Undrhil

Aug 24, 2014 6:17:48

I was just over in the "Concentration and temporary hit points" thread and I thought of something similar.

 

If you have a Concentration spell up and have damage resistance, would taking that amount of damage or lower cause you to have to make a Concentration check?

 

In other words, let's say you have Heavy Armor Master with damage resistance 3.  You have Hex up are concentrating on keeping it up.  A monster saunters up to you and swipes at you, hitting you for 3 points of slashing damage.  Your damage resistance reduces that to 0.  Did you still take damage even though the damage resistance reduced it to 0 before you had to remove it from your hit point total?  Or does the fact that it reduces the damage to 0 mean that you actually are not considered to have taken damage?

#2

Plaguescarred1

Aug 24, 2014 7:03:02

Undrhil wrote:
#3

Yunru

Aug 24, 2014 9:51:53

Damage resistance applies as part of damage calculation, so if your resistance reduces it to zero you didn't take any damage and thusly, don't need to make a check.

THP is different because it doesn't actually effect how much damage you take.

 

 

To clarify:

In the case of Damage Resistance, you're not taking, say, 1d6+5 damage, you're only taking 1d6+2 damage, as the DR is rolled in.

In the case of Temporary Hit Points, you do take 1d6+5 damage, and then you lose THP and HP as per normal.

#4

mellored

Aug 24, 2014 9:59:50

So a barbarian/sorcerer could work out then.

#5

CorwynnMaelstrom

Aug 24, 2014 14:58:00

Dealing strictly with Damage Resistance (and, indeed, "Resistance" which halves damage from a source, for that matter) the amount of damage actually applied to your character's hit points is what the concentration check is based upon.

Order of operations should be:

Roll damage.

Halve damage for any "Resistance"

Deduct any eligible "Damage Resistance"

Deduct any remaining from Temp HP.

Deduct the last (if any) from HP, and calculate concentration check DC (see below).

 

(Note that the THP thread is a better place to base your decision on how those affect the calculation of when to roll a concentration check and at what DC. Opinions on what the wording means vary.)

#6

Thoughts_My_Aim

Aug 24, 2014 16:02:12

CorwynnMaelstrom wrote:
(Reply to #6)

CorwynnMaelstrom

Thoughts_My_Aim wrote:
#8

ORC_Koph

Aug 24, 2014 16:59:52

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#9

Yunru

Aug 24, 2014 17:15:28

Anyways, to readress the original point:

You make a concentration check when you take damage, based on the damage you take.

Damage resistance reduces the damage you take.

Thus if the damage is reduced to 0 you don't take damage (and thus make a check). If the damage is reduced but not to 0, the check is based on the number it's reduced to.

#10

E-Tallitnics

Aug 24, 2014 17:26:28

CorwynnMaelstrom wrote:
#11

Yunru

Aug 24, 2014 17:28:18

E-Tallitnics wrote:
(Reply to #10)

CorwynnMaelstrom

E-Tallitnics wrote:
#13

E-Tallitnics

Aug 24, 2014 17:35:02

Yunru wrote:
#14

Yunru

Aug 24, 2014 17:39:12

Okay;

E-Tallitnics wrote:
#15

E-Tallitnics

Aug 24, 2014 19:09:56

Yunru wrote:
#16

Yunru

Aug 25, 2014 4:25:27

Except no, it clearly states that it takes damage, the only thing that rule effects is how much damage your normal hit points take, not how much damage total.

#17

Undrhil

Aug 25, 2014 6:05:59

Hey, guys.  I appreciate the insight into THP, but this thread is about damage resistance.  Take your argument back over to the THP thread please.

 

So, to reiterate (for my own sake) if I have Heavy Armor Master and am concentrating on a spell, if an attack hits me and it deals 3 damage, the DR3 from HAM will negate the damage and, thus, any need for a concentration check.  However, if that attack were to deal 4 damage, then HAM would only block 3 of it and I would have to make a DC10 concentration check to maintain my spell.

 

And resistance against a type will basically halve the damage and thus the DC of the concentration check (to a minimum DC10.)

 

Sounds good to me.

(Reply to #17)

Erple2

Undrhil wrote:
#19

Tempest_Stormwind

Sep 09, 2015 12:32:37

There isn't a catchall term for what Heavy Armor Master does - "resistance" is something very specific and different. But it does set precedent.

 

If you are dealt 40 damage and have resistance to its damage type, you actually only take 20 damage. The Concentration save DC is based on 20 damage (that is, DC 10).

 

If you are a Heavy Armor Master and you are dealt 2 damage, HAM reduces it by up to 3, so you actually take 0 damage. You took no damage from the result even though you were "hit" by it; this is identical to Evasion on a rogue caught in a spell's area. Since you didn't take damage, it didn't disrupt concentration.

(Reply to #17)

Coredump00

Undrhil wrote:
#21

El_Condoro

Sep 11, 2015 16:00:28

Coredump00 wrote: