Concentration and Wizard Spells

Post/Author/DateTimePost
#1

DrDragonlance

Jul 20, 2014 12:04:09

Not sure if this was discussed, but did anyone notice you can not cast two spells that require concentration?

 

IE, any Wizard irrespective of level can not cast Sleep and Charm Person, two first level spells.  The second spell cast would end the first spell cast.  This would also effect defensive spells as Blur would cancel Haste, so you are limited to a single defensive spell.

 

This seems overly restrictive and would make anyone whom wanted to be an Enchanter almost useless as any spell they cast would end a previously cast spell.

 

What makes this even worse to me is that using any scroll or wand would not have this problem.  IE, you could scroll Blur, Haste, Sleep, Charm Person, Slow, Web etc, since there is no Concentration associated with scrolls.

 

Personally I am just going to house rule it out and put in a generic Concentration check.  If you take damage in a round prior to your Action, you must make a Concentration check to successfully cast a spell of level 1 or higher.

#2

kanageddaamen

Jul 20, 2014 12:33:45

I don't see why a scroll wouldn't require concentration, as it is still casting the spell.  The only benefit to the scroll outlined in Lost Mine of Phandelver (the only official 5E release with scroll rules that I know of) is that it doesn't require components.  I assume that you also don't need to use a spell slot of that level (since you can cast higher level scrolls than you can normally cast, and that is how scrolls have always worked)

Concentration is fine with me.  Most of those spells are very powerful, and can be increased with higher level spell slots.  Most monsters I have seen also don't have any particular benefit to saving throws.  So a 16 HD humanoid with a 14 wisdom is still only going to get a +2 to a save against a 1st level Hold Person, which for a high level mage will have a DC of 16+.  A first level spell that completely incapacitates it and makes it a punching bag.

Who knows as well, you will need to see the benefits an enchanter gets from picking that school.  I could easily see the ability concentrate on multiple enchantments at the same time. 

#3

Noctaem

Jul 20, 2014 12:51:07

Yeah I don't see an issue with the way concentration works.  I'm guessing that as the edition advancances feats/features/etc..  will become avaible to make it less restrictive.  But for now even Bless, the level 1 divine Spell is awesome.  3 people getting +1d4 on all attack rolls and saving throws is simply amazing.  

 

Also DrDragonlance, the spells Sleep and Charm person do not require concentration.  Maybe you're just not reading it correctly which is giving you a false sense of restriction?  If a spell requires concentration it'll be written as much under the "Duration:" section of the spell.  For example Blade Barier says:

 

"Duration: Concentration, up to 1 minute"

 

while Sleep says:

 

"Duration:  1 minute"

 

Hope this helps.

#4

kanageddaamen

Jul 20, 2014 12:48:52

Noctaem wrote:
#5

Noctaem

Jul 20, 2014 12:50:30

Oh I should have specified my response was directed to the OP.  I'll fix that now

#6

Ashrym

Jul 20, 2014 13:04:36

 

The concentration restrictions are intended, regardless. It was discussed in L&L some time ago.

#7

E-Tallitnics

Jul 20, 2014 14:44:14

DrDragonlance wrote:
#8

Kenboesch

Aug 22, 2014 1:30:25

If you want to cast 2 spells that required concentration, use Glyph of Warding.  This spell using trigger ability max duration.

 

 

#9

mellored

Aug 22, 2014 5:07:38

Kenboesch wrote:
(Reply to #8)

Mind_Flayer_Monk

Kenboesch wrote:
#11

UnknownMourner

Aug 22, 2014 21:28:22

Yeah, with the upping of spell power, tinkering with Concentration would be pretty bad.

 

It's also a very wizardy thing to do, a la Ars Magica and such.

 

Control spells taking the controller out of action is a pretty established trope in games. I'm thinking Mez.

(Reply to #10)

2Chlorobutanal

Mind_Flayer_Monk wrote:
(Reply to #9)

Kenboesch

mellored wrote:
#14

Kenboesch

Aug 23, 2014 14:51:31

Spell glyph only states that a stored spell must be 3rd level or lower.  No restriction on the type of spell that I see in the text.  Maybe I am missing something?

 

#15

mellored

Aug 23, 2014 18:24:30

Kenboesch wrote:
(Reply to #14)

2Chlorobutanal

Kenboesch wrote:
#17

ManoVega

Aug 24, 2014 21:26:19

My problem with Concentration is that it seems to be one of those cumbersome memory mechanics that they tried so hard to be rid of in this edition. Everytime a character takes damage he has to check and see if the spell he cast (possibly 8 hours ago and two sessions past) is interrupted? It's not like this completely eliminates the need to track rounds, you still need to do that.

 

It does allow them to make spells a bit more meaty, but in reality it's a huge distraction from a streamlined combat system. It's also nice to make player's feel cool when they "interrupt" an enemy caster, but it also totally destroys the Fighter/mage hybrids chances of keeping any defense spell going. I do like that you can only maintain one concentration spell at a time, because that occurs on the caster's turn.

 

Perhaps a better solution would be to not have damage interrupt, unless it's a special class ability (let's say for a Rogue or even Paladin). Instead spell casters can't cast ANY spell, of the same level or higher than the spell they are trying to maintain concentration on, without first making the check. Let's say it's DC 10 +1 per spell level over the concentration spell. Also, you can't cast more than one concentration spell either way.

#18

mellored

Aug 25, 2014 6:47:37

2Chlorobutanal wrote:
(Reply to #18)

CorwynnMaelstrom

mellored wrote:
#20

mellored

Aug 25, 2014 8:02:08

CorwynnMaelstrom wrote:
(Reply to #20)

onceMoreIntoBreech

mellored wrote:
#22

reddaemon

Aug 25, 2014 8:10:05

You cast them at the beginning of the short rest.

#23

CorwynnMaelstrom

Aug 25, 2014 8:16:18

reddaemon wrote: