| Post/Author/DateTime | Post |
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| #1curiousdragonMar 19, 2015 13:41:54 | I am looking for clarifications on certain conditions that might grant advantage to attackers. I know some of it may be conditional, so please respond with the RAW interpretation and suggested DM interepration (if you so desire) -- which may be different.
Thanks! |
| #2melloredMar 19, 2015 13:51:12 | You can see the list of conditions near the back on the PHB.
Incapacitated often comes along with prone, which does grant advantage to melee attacks. Charm or suggestion does not. Though any kind of surpise attack would, so it's possible. Dominated does not. Though you can always order them to fall prone.
And some spells, like fairy fire and foresight give you advanatge. |
| (Reply to #2)curiousdragon |
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| #4jaelisMar 19, 2015 13:59:09 | I would let you command a dominated creature to act as if stunned, which would grant advantage.
Suggestion is always open to debate. But you could probably suggest that the target lie down.
I wouldn't say there was a straightforward way to get advantage against a creature that is simply charmed.
--- I would not grant advantage against an incapacitated creature on that basis alone. |
| #5IllithidbixMar 19, 2015 14:45:53 | When Basic 5E came out I attempted to make a list: See http://forum.rpg.net/showthread.php?732807-Advantage-Disadvantage-in-D-amp-D-BASIC-Master-list http://community.wizards.com/forum/rules-questions/threads/4144771
ATTACK ROLLS
ADVANTAGE Hidden/unseen attacker Attacker is helped by an ally. (Helper within 5' of target and spends their action distracting target.) Blinded target Paralyzed target (and any hits are automatically a critical hit if attacker is within 5') Petrified target Prone target is within 5' Restrained target Stunned target Unconscious target (and any hits are automatically a critical hit if attacker is within 5') Target is squeezing in a smaller space. Using Inspiration.
Spells: Foresight on attacker. Shocking Grasp: Target is wearing metal armour.
DISADVANTAGE Blinded attacker Restrained attacker. Prone attacker. Poisoned attacker Attacker makes ranged attack roll (weapon or spell) whilst within 5' of a hostile creature. Long range. Invisible target. Prone target is over 5' away. Dodging Target (taking dodge action) Attacker has level 3 exhaustion. Frightened attacker who is able to see source of fear. (regardless if target is source of fear or not) Attacker is squeezing in a smaller space. Small creature using weapon with the Heavy property. Strength and Dexterity attack rolls whilst wearing armour that you are not proficient in.
Class Fighter: Protection Fighting Style. Use your Reaction to impose Disadvantage on an attack against an ally within 5', must be using a shield.
Spells: Foresight on target. Holy Aura: target within aura.
SAVING THROWS
ADVANTAGE Dodge action vs Dexterity Saving throws Using Inspiration.
Races Dwarves vs poison (Dwarven Resilience) Elves vs charm. (Fey Ancestry) Halflings vs fear (Brave) Stout halflings vs poison (Stout Resilience)
Spells: Beacon of Hope: Advantage on Wisdom Saving throws and death saving throws. Charm Person: Target has advantage if caster or creatures friendly to target are attacking it. Dominate Person: Target has advantage if caster or creatures friendly to target are attacking it. Dominate Monster: Target has advantage if caster or creatures friendly to target are attacking it. Foresight: Target for all saving throws. Heroes Feast: All Wisdom saving throws for 24 hours after eating feast. Holy Aura: Anyone within 30' that the caster chooses. All saving throws.
DISADVANTAGE Level 3 Exhaustion (all saving throws) Dexterity saving throws whilst Restrained. Strength and Dexterity saving throws whilst wearing armour that you are not proficient in.
Spells: Dream: Disadvantage on Saving Throw if you have body part/hair clipping etc from target. Sunburst: Undead and oozes have disadvantage against Sunburst's Constitution saving throw.
Items: Antitoxins: Advantage on saving throws vs poisons for 1 hour.
ABILITY CHECKS.
ADVANTAGE: Helped by an ally. Using Inspiration. Charmer to interacting socially with charmed target.
Class: Rogue: Supreme Sneak: 9th level. Dexterity (Stealth) checks if moved no more than ½ move on same turn.
Spells: Foresight: Target, for all ability checks.
Items: Crowbar: Advantage on Strength checks where leverage can be applied. Magnifying Glass: any check to appraise or inspect a small or highly detailed item.
DISADVANTAGE: Poisoned (all ability checks) Level 1 Exhaustion (all ability checks) Frightened and able to see source of fear. (all ability checks)
Strength and Dexterity: Whilst wearing armour that you are not proficient in. Wisdom (Perception): Target is Lightly Obscured Dexterity (Stealth): Some Armours [Padded, Scale Mail, Half Plate, Ring Mail, Chain mail, Splint, Plate]
(On a semi-relevent sidenote: for the chance of success with Advantage and Disadvantage see this article: http://onlinedungeonmaster.com/2012/...next-the-math/ Or just do the maths yourself: When probability is measured bettween 0-1 then Advantage squares your chance of faliure and Disadvantage squares your chance of success. E.g rolling a 10+ (= 55% chance = 0.55 probability: So 79.75% chance with 30.25% with Disadvantage) |
| #6BarimenMar 19, 2015 19:30:21 |
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| #7lawrencehoyMar 19, 2015 21:30:58 | The Incapacitated condition does not prevent moement; therefore, it doesn't have as great an effect on making a target easier to hit. |
| (Reply to #7)curiousdragon |
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| #9jaelisMar 20, 2015 17:35:33 | I'm pretty sure hypnotic pattern is not intended to give attackers advantage. But of course you can play it that way if you think it makes more sense. |
| #10strider13xMar 21, 2015 4:54:38 | The beauty (and bane) of the DM adjucation of the Ad/Disad mechanic is in the situation. Each situation is different, so that way players can't simply rote their way into Advantage by following a specific pattern of events! Each encounter must be taken at face value. The DM assessment include things the players aren't aware of (which may lead to Disadvantage, when last time you did the exact same thing and got Advantage!) Trust the DM, if they are following the base rule of D&D (have fun!) then it will lead to memorable stories for all! |
| #11lawrencehoyMar 22, 2015 19:55:29 |
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| #12melloredMar 23, 2015 6:05:33 | Hypnotic pattern is strong enough without advantage. |
| #13lawrencehoyMar 24, 2015 9:57:41 |
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