Constitution and Malus

Post/Author/DateTimePost
#1

Francky

Oct 09, 2014 17:38:54

Me and my group of friends thought of something kinda funny... Lets pretend that you roll for your stats and you have 1 bad score lets say 7 (so a -2 malus) and you play a Wizard (1d6 HP) and you put your poor roll in Cons.
lvl 1 you start with 6hp but because of your poor constitution you lose 2 HP so you have 4HP.
You lvl up to lvl 2, decide to roll for your HP and roll a 1... So 1 (-2 because of your poor constitution) you now have 3HP

You are bad luck Brian but manage to lvl up again and roll a 1 again, you now have 2HP


You see where im going with this...  lvl 4 you roll a 1 again so you now have 1HP and when you hit lvl 5... you roll a 1 again and now have 0HP !

By lvling up to 5 you die ! Because you are at 0 "Natural" HP ?

LOL !

#2

Novacat

Oct 09, 2014 17:53:17

That could only happen in theory. In reality, a character with 4 HP will almost certainly not survive 1st level, much less 2nd.

#3

paulstrait

Oct 09, 2014 18:18:15

Francky wrote:
#4

2Chlorobutanal

Oct 09, 2014 21:10:07

I would use a 1-hp minimum from Hit Dice, both from level gained and Hit Dice spent at the end of a rest.  This is how it has been in the past, but it is also a simple and fairly reasonable limit on Hit Dice penalties.

#5

Saelorn

Oct 09, 2014 22:33:11

2Chlorobutanal wrote:
#6

Trance-Zg

Oct 10, 2014 0:24:33

In 3E it was stated that you gain minimum 1 HP when gaining a level.

 

IT will probably be in errata.

 

but, if you use fixed HP, 4 HP for d6 hit die, you need con of 1(-5 mod) to get negative HP.

 

and even with con 4(-3 mod) you would get 1 HP per level.