Contingency Spell

Post/Author/DateTimePost
#1

Batla76

Dec 14, 2014 21:06:23

The spell "Contingency" states that when it is cast, it expends the spell slots for the contingency spell and the contingent spell during the casting of the spell. However, it has a duration of 10 days. It seems like you could cast this during downtime (causing you to utilize the two spell slots) take a long rest and then regain the spent spell slots. Essentially you gain two extra spells per day if it is played like this. Is this the case or do you not regain those slots untill the Contingency goes off? 

#2

AaronOfBarbaria

Dec 14, 2014 22:40:13
You regain the slots even while the contingency duration lasts, but that doesn't really mean that this is like 2 extra spells per day because you can't guarantee the trigger of your contingency happening.
#3

mellored

Dec 15, 2014 5:26:28

AaronOfBarbaria wrote:
#4

Rune0

Dec 15, 2014 18:07:17

except, glyph of warding can't be moved around.  It's better to use that spell for traps.  Not that there's anything wrong with that.

 

Contingency is excellent for things like casting lv5 Cure Wounds, (granted you have both spells,) for when you drop to 0 hp.   That way you stay in the game, without having to rely on external healing.

#5

Caliburn

Dec 16, 2014 1:48:28

The trigger could be an action, or indeed a reaction or even a free action...

 

So in essence, this gives the user the ability to cast two spells in a round as long as they 'do' what is required to trigger the Contingency.

 

Of course, triggers which require a certain circumstance which don't require an action are also very useful, but either way, the user has an extra spell that day...