Damage from Random Objects

Post/Author/DateTimePost
#1

Platinumstar22

Apr 15, 2015 13:08:30

Hey guys, I'm pretty much just asking what the title says, I started playing dungeons and dragons a few days ago I think I got the basic combat down then I realise you can just pick things up  and use them so Is there I set amount of damage they take or something also can you rip parts of peoples bodies off example tongues and how much damage that does. thanks 

 

(oh damn almost forgot how do you work out the distance the PC can throw)

#2

Tempest_Stormwind

Apr 15, 2015 13:16:19

Welcome to the game!

 

I'm glad you're starting to see the game as a world simulation; this opens up a lot of doors (literally) and can cause you to get very creative.

 

Regarding your specific question, DMs usually set how much damage random things deal if you throw them, for instance. There are some basic guidelines for them in the Player's Handbook as "improvised weapons".

 

If you're talking about "ripping someone's tongue out" or whatnot, that's the effect of damage, not something you'd normally be able to do. How damage is described is up to the DM. (When I'm DMing, I usually describe damage that keeps the target above half HP as something they avoid or block outright, damage that drops them below half HP as something that connects or barely misses, combined with some superficial damage, and damage that kills a target gets downright creative. For instance, if a hobgoblin is standing next to a pit of magma, a crossbow bolt that hits but doesn't kill him might be blocked by his shield or lodge itself in his armor, but one that does kill him might cause him to fall in the magma and burn to a crisp.)

 

 

PC throwing distance in 5th edition is pretty simplified - it's usually fixed at 20 feet for things that aren't specifically designed to be thrown (such as flasks of acid). Weapons specifically designed to be thrown have the Thrown quality and will list how far they can be thrown (usually it's 20 feet normally and something like 60 feet with disadvantage). If you're trying to throw something across a gap without necessarily being accurate, I'd probably ad-lib something on the spot.

#3

Platinumstar22

Apr 15, 2015 13:32:54

thanks for that, I have another question if you don't mind I understand how you can get critical misses and hits, but do they have an effect when its an ability check for example your trying to sneak pass a person that requires 15 and you roll 20 does it improve anything? 

#4

Tempest_Stormwind

Apr 15, 2015 13:46:32

Platinumstar22 wrote:
#5

lawrencehoy

Apr 15, 2015 21:03:27

Tempest_Stormwind wrote:
#6

Platinumstar22

Apr 15, 2015 21:45:39

I get it know