| Post/Author/DateTime | Post |
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| #1Slit518May 26, 2015 17:29:04 | For Warlock, under The Fiend list, the entry for Dark One's Blessing say this, "Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your Warlock level (minimum of 1)." |
| #2jaelisMay 26, 2015 18:17:41 | Temp hp don't stack. If you have some and get more, you either keep what you started with or replace with the new ones. Otherwise they last until depleted. And there's no limit on how many you can have. |
| #3ArialBlackMay 26, 2015 21:34:50 | I believe that after a long rest you wake up without any THP you may have had when you started that long rest. Otherwise, THP that are not depleted stay all day unless the source of those THPs says otherwise. |
| #4lawrencehoyMay 26, 2015 21:49:03 | I agree with borh the previous posters' comments. In addition, for question #3: I would say that, if the 10 enemies were all killed by the same attack (such as a spell),then the warlock would get all 60 THP. The likelyhood of this happening at level 3 is enough to keep it balanced. |
| #5RulesJDMay 27, 2015 2:01:46 |
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| #6lawrencehoyMay 27, 2015 2:24:27 |
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| #7jaelisMay 27, 2015 5:39:59 |
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| (Reply to #7)ArialBlack |
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| #9jaelisMay 27, 2015 6:04:35 | I'm AFB, don't quite remember. But it's certainly more than level + Cha at level 1. |
| #10JenksMay 27, 2015 11:37:52 |
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| #11jaelisMay 27, 2015 12:29:30 |
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