Death penalty?

Post/Author/DateTimePost
#1

kardock

Oct 04, 2014 17:20:26

hi all,

 

Looks like there is no death penalty anymore. What happens now when a player dies? No level lost, nothing?

 

Thanks!

#2

Kentus

Oct 04, 2014 17:31:10

Depends on the means of reviving. Raise Dead for example gives a -4 penalty to attack rolls, saving throws and ability checks which gets reduced by 1 after each short rest.

 

Much less annoying than in pre3e, but still worse than most 3e and 4e scenarios (since you could get rid of negative levels, etc. quite easily).

(Reply to #2)

kardock

Kentus wrote:
#4

AaronOfBarbaria

Oct 05, 2014 3:19:41

The penalty is reduced by 1 for each long rest, not short rest. It takes a days, not hours, to get over having died and had time to realize it (since the penalty doesn't apply if the revivify spell is used, and that spell has a very short window of opportunity to function).

#5

Kentus

Oct 05, 2014 3:57:33

AaronOfBarbaria wrote:
#6

Jay_Ibero_911

Oct 05, 2014 6:43:30

So better than 3e where it was a permanent level loss screwing with party level spread and only slightly worse than 4e where the penalty was only -3 and went down 1 per milestone (2 encounters). Not completely unreasonable.

#7

iserith

Oct 05, 2014 9:25:30

There's also the indirect penalty of the player sitting on his hands while the rest of the group plays (until his character is raised or a new replacement character can be created and brought in). I recommend minimizing the amount of time a player spends outside the primary mode of play.

#8

paulstrait

Oct 05, 2014 11:09:21

There is also the cost of the material spell component, plus any fees demanded by the caster (if the caster is an NPC -- or even perhaps a PC, as I once ran a game in which the cleric of the party demanded that party members make acts of faith and tithe in order to receive healing...)

#9

MechaPilot

Oct 05, 2014 11:25:53

It should also be noted that nothing stops a DM from including other penalties or costs.

 

In my homebrew campaign setting, raising the dead is rare because you have to give "a life for a life, a soul for a soul;" the gods my world demand it to maintain the cosmic order (it should also be noted that my elves can't be raised from the dead; their soul returns to a state of oneness with nature when they die, and you cannot separate their individual essence back out once that happens).

 

Additionally, even when you do come back from the dead in my setting, there is the trauma to deal with.  You could have nightmares about where you were and what happened to you as a disembodied soul (the afterlife isn't always a nice place), you could long to return to the place you went to when you passed (this is an especially significant threat to those PCs who have lost loved ones in their history and were reunited with them in the afterlife only to be ripped away again), and you could even develop an intense fear of the thing that killed you (I can't call it a phobia, because phobia indicates an irrational fear, but that's the level of fear that I'm talking about).

#10

Noon

Oct 05, 2014 15:52:20

Still remember Guygax refering to permanent, unfixable con loss in AD&D and how without it the game lacks meaning.

#11

Zardnaar

Oct 05, 2014 20:44:56

Noon wrote:
(Reply to #11)

AaronOfBarbaria

Zardnaar wrote:
#13

Zardnaar

Oct 05, 2014 20:46:03

AaronOfBarbaria wrote:
#14

Hailrobonia

Oct 08, 2014 8:06:21

If the penalty for being raised is too severe, then players will just make up new characters that are virtually the same as the old one (except perhaps better optimized). Think of Landfill from Beerfest.

#15

onceMoreIntoBreech

Oct 08, 2014 20:22:41

kardock wrote:
#16

mellored

Oct 09, 2014 5:05:52

onceMoreIntoBreech wrote: