Declaring Divine Smite after you roll a crit.

Post/Author/DateTimePost
#1

Lilika

Jun 24, 2015 11:37:42

First let me make sure I have the rules right.  Paladin Divine Smite damage is extra damage dice, so these will be doubled on a crit.  Second, you can declare you are using Holy Smite after you determine if you hit.  Therefore you know if you crit or not before deciding to use a spell slot this way.

#2

iserith

Jun 24, 2015 11:49:44

Lilika wrote:
#3

Vivaldi

Jun 24, 2015 11:50:35

iserith wrote:
#4

iserith

Jun 24, 2015 12:42:30

Vivaldi wrote:
#5

AaronOfBarbaria

Jun 24, 2015 13:17:46

I find Iserith's answer to be my answer, phrased much more eloquently than I could have managed.

#6

Coredump00

Jun 24, 2015 13:33:23

It seems OP at first.  But for a Paladin spell slots, and thus Smites, are in fairly short supply.  Even if you score a crit, it usually isn't worth a Smite unless you were planning on using one anyway.

 

 

#7

Noctaem

Jun 24, 2015 13:36:50

*cough* MC warlock *couch*

 

 

#8

GladiusLegis

Jun 24, 2015 14:41:33

It's also not usually worth strictly saving up for a crit. In many cases, you just want that damage here and now, crit be damned.

(Reply to #8)

sim-h

GladiusLegis wrote:
#10

iserith

Jun 24, 2015 15:01:49

The paladin in my game just got a Holy Avenger (+2d10 to fiends and undead). And the adventure in which the PCs are embroiled involves a lot of demons and a fair amount of undead. This should go quickly...

#11

GladiusLegis

Jun 24, 2015 15:43:45

Oh yeah, the damage is amazing when it happens, don't get me wrong. I'm just saying from a tactical standpoint it's often better to get damage when you can in the first round, even if it's not a crit.

 

Of course, the best party setup is if a spellcaster buddy of yours has Hold Person/Monster, hehehe. (Or at the earliest of levels, Sleep.)

#12

Tfuture

Jun 24, 2015 18:25:16

Dont forget the assasinate combo.... if suprised autocrit, smite and sneak attack

#13

Razintarr

Jun 25, 2015 5:27:45

sim-h wrote: