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| #1daedelJul 31, 2014 0:32:30 | I have been looking for rules on concealment and discovered they are gone. So what happens when fighting in dim light? I can only find this little piece, "when you attack someone you cannot see you have disadvantage on the roll", but in dim light you can see, albeit poorly (assuming normal vision, not darkvision). So are there any penalties for fighting in dim light? |
| #2ivstinJul 31, 2014 2:21:24 | Basic D&D Page 65 covers Vision and Light, which only indicates a disadvantage on Wisdom (Perception) checks that rely upon sight in dim light.
I think they are looking to make Concealment/Cover fill a more military/police definition. Concealment obscures objects, but does not provide protection from missiles (ranged attacks). Cover, on the other hand, does offer defense. The only thing they do not specify is something that we teach in tactical firearms training: Cover is not consistent. For example, cover for a rock being thrown is not the same as cover from a .50 cal.
I was shocked to see that dim light no longer causes penalty/miss chance until my recent hunting trip when I encountered a pack of hogs on the night of a new-moon that was overcast. All i could make out were black splotches on the "lighter" grass of the field. I'm pretty sure those dark splotches might have been my disadvantage on perceiving them. ;) But in reality, there is no way that I would not have been able to hit a target without the assistance of a rail light. I could see them, but not well enough to target them accurately. That'd be about like total darkness in D&D rules. So I was forced to reckon with what is dim light in the real world?
I am still searching for something that is dim enough to hinder my sight, but not dim enough to hinder my target acquisition. That or I just have a really sick Wisdom (Perception) skill bonus.
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| #3ivstinJul 31, 2014 2:20:11 | Sidenote: What we call "blinded" is a very tricky word. Colloquially, it means the inability to see at all. But, LEGALLY it is not quite as severe.
It's an interesting concept to stop and ponder. |
| (Reply to #3)daedel | Ugh, I didn't notice about disadvantage on Perception check under dim light conditions, thank you for pointing that. |
| #5jaelisJul 31, 2014 5:12:49 | I think a simple way to define dim light is as illumination too dark to see colors. Darkness is illumination too dark to see shapes. That doesn't line up perfectly with what the game says, but it works pretty well. |
| #6Danny_MontannyJul 31, 2014 6:41:08 | Would you consider dim light (lightly obscured) a natural phenomenon that could be used in conjunction with Mask of the Wild? If so we have Wood Elves being able to hide in darkness from creatures with darkvision. Not that they shouldn't be able to, but I'm not 100% sure if it'd be a game changer or not. It'd make for a pretty bad ass Drow hunting Assassin, though. |
| #7Joe_the_RatJul 31, 2014 7:21:16 | At melee ranges I don't think there should be much of an impact for dim light, but I can see the want for ranged attack modifiers. The best I can come up with is concealment-as-hiding. Think of it like this: You can see something is there, but not necessarily the details of what and where to hit it. You could copy from invisibility (disadvantage on attack), except that you know which space it is in (that shadowy blob). |
| #8jaelisJul 31, 2014 7:23:17 |
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| #9Danny_MontannyJul 31, 2014 8:47:50 |
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| #10jaelisJul 31, 2014 9:02:32 |
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| (Reply to #2)Overpromises |
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| #12PsikerlordJul 31, 2014 20:13:04 |
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| (Reply to #11)ivstin |
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| #14RCanineAug 07, 2014 17:53:30 |
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