| Post/Author/DateTime | Post |
|---|---|
| #1AeltithMar 02, 2015 8:48:34 | Hello,
I have a question about the disengage action benefits.
Is it possible for a rogue with the cunning action at the start of the round to :
1. Disengage (cunning action) and move at his normal speed to the target without provoking AO (considering there are many monsters) 2. action (sneak attack) 3. Move at his normal speed away from the target without provoking AO because the Disengage description specify : "your movement doesn’t provoke opportunity attacks for the rest o f the turn."
Thanks
Aeltith |
| #2AaronOfBarbariaMar 02, 2015 8:58:42 | 1. Yes the rogue can use disengage via cunning action to avoid provoking opportunity attacks while getting into position for an attack. 2. Whether that is a sneak attack or not depends on whether the rogue has advantage on the attack roll or there is another enemy of their target within 5' of the target that isn't incapacitated. 3. You have listed "move at normal speed" twice, so I feel it is important to clarify that if your rogue has a speed of 30' they can use some of that to get into position for the attack and some to move away from the target after their attack, but they cannot exceed a total of 30' - the disengage action prevents your movement from provoking opportunity attacks, it does not grant you additional movement. |
| #3TalreignMar 02, 2015 9:09:41 | Should be in "Ask a simple question" thread, but:
Yes. Once you take the Disengage action, it lasts until the end of the turn.
Think of it thematically:
Dash lets you throw caution to the wind and move at full speed. Hide lets you dart in, risk an attack darting out, and Hide in the same turn, or Disengage and Hide to escape pursuit. Disengage lets you slyly dart in, get a sneak attack, and dart out without provoking an attack.
These are tricksy tricksy things. Your Rogue can do things like run between obstacles, confuse the enemy with sudden movement and attack the sweet spot, and then dart behind another obstacle and hide, all in the same motion. A halfling rogue in a place with lots of cover can make a fairly safe killing ground, so long as the enemy is interested in hitting on the beefy guys or the frail old man shooting electric death.
You can even make a Rogue archer, that fires from one vantage point, darts to another to confuse the enemy, and hides. Just don't try and hide at the same spot, or the DM will send over some monsters to murder you dea- become your friend. |
| #4AeltithMar 02, 2015 9:22:30 | Sorry for the wrong section.
I clarify some points :
Considering a rogue with a speed of 30 feet.
1. The rogue use the disengage and move for a total of 30 feet. At the end of the disengage action, he is close from monsters. 2. action (any action, attack for the example...) 3. he moves away from the monsters (his target and other monsters presents around him) at his normal speed. At this moment, if he moves out of any monsters treaten areas, does he provokes AO or not (because the disengage benefit specify "your movement for the rest of the turn") ? |
| #5jonathonhawkeMar 02, 2015 9:29:16 | The disengage action does not provide any movement, so your scenario should be:
1. The rogue uses his Cunning Action feature to disengage as a bonus action. He then uses a portion of his 30' of movement to close with the enemy. He does not provoke OA during this movement if he leaves an enemy's threatened area. 2. Action (any action, e.g., Attack) 3. He uses the remaining portion of his movement to move away from the enemy. He does not provoke OA during this movement if he leaves an enemy's threatened area. |
| #6AeltithMar 02, 2015 9:31:39 | oups yes you're right jonathan, just bad interpretation of the rules.
Thanks for your answers I have my answer. |
| #7NevvurMar 02, 2015 9:49:01 | I think the uncertainty may have simply been caused by the devs' choice of the term, Disengage.
In this scenario, you're starting off with Disengage, and then engaging with the enemy by attacking, which makes it sound like your disengage should end. This isn't the case, as others explained. They could have chosen a better term, but the word chosen isn't as important as the action's description. Dodge is sort of in the same camp. The DM can narrate each attack which misses as the character ducking and weaving, but it could just as easily be a parry, shield block, etc. |
| #8mrpopstarMar 02, 2015 17:04:05 |
|