Disintegrate vs. Druid/Barbarian/Orc

Post/Author/DateTimePost
#1

brettlangbdl

Aug 29, 2015 19:21:02

Disintegrate dusts you when you hit 0 hit points. Duids, Barbs and Orcs can resist hitting 0 hp. Do these abilities circumvent disintegrate ?

#2

jaelis

Aug 29, 2015 19:46:58

Yes, I'd say the class abilities prevent you from actually hitting 0 hp. (Wild shape is anyway moot, since it doesn't matter if the animal form is dusted.)

#3

danyc

Aug 29, 2015 23:43:54

You will almost certainly see DM differences on this.

 

I'd say strict rules parsing makes disintegrate lethal, but I can see where people would rule the other way, esp on Druids (on Barbarians being disintegrated seems to satisfy 'dying outright').

#4

Slagger_the_Chuul

Aug 30, 2015 0:05:27

I'd be with Jaelis on saying that the abilities prevent you actually falling to 0 hit points (you drop to 1 instead for the half-orc or barbarian, and revert for the druid), though the druid case is a bit unclear, since you do drop to 0 hit points in beast form.

#5

lawrencehoy

Sep 01, 2015 0:06:37

All the relevant traits/features would not prevent Disintegrate from "killing outright" at 0 HP.

 

The half-orc trait allows you to remain at 1 HP, it isn't automatic; and, it is only if the "0 HP" status does not result in death (which is a result of Disintegrate - indeed, a death which can only be reversed by special means: True Ressurection or Wish).

 

The Barbarian feature also is limited to not "dying outright".

 

The Druid's Wild Shape is only relevant when the "excess" damage brings the Druid's normal form to 0 HP as well; at which point, the Druid dies outright (a pile of fine gray dust).

(Reply to #5)

Lucas_Blackstone

lawrencehoy wrote:
#7

Slagger_the_Chuul

Sep 01, 2015 1:50:15

lawrencehoy wrote:
#8

lawrencehoy

Sep 02, 2015 0:11:14

You're still an inanimate pile of gray dust; that's dead. None of the traits/features prevents you from reaching 0 HP; they all get triggered by that condition, at which point the point is moot: the target is a pile of gray dust.

#9

Noctaem

Sep 02, 2015 4:19:54

lawrencehoy wrote:
#10

Slagger_the_Chuul

Sep 02, 2015 8:15:39

lawrencehoy wrote:
#11

Noctaem

Sep 02, 2015 7:00:25

Before those features can come into effect, you have to resolve the attack of the spell, which includes damage and any remaining effect.  By the time to features come into play or would activate, the creature has been disintegrated by the spell.  It simply is no longer possible for them to apply.

#12

TiaNadiezja

Sep 02, 2015 8:13:30
RAW, I lean toward the idea that, at least for Barbarian and Orc, Disintegrate bypasses their class features and dusts them. But I'd likely rule the opposite at the table, since I really don't like invalidating primary class features on PCs, and surviving the most damaging single-target spell in the game seems like an obvious use of those features.
#13

Slagger_the_Chuul

Sep 02, 2015 8:14:09

Noctaem wrote:
#14

jaelis

Sep 02, 2015 8:20:24

What's the actual text on the barb feature? I thought it was something like "When you would drop to 0 hp, you instead..."  If that's right then I don't see why you would actually drop to zero before the ability triggers.

#15

Slagger_the_Chuul

Sep 02, 2015 8:25:37

jaelis wrote:
#16

jaelis

Sep 02, 2015 8:28:41

Thanks. The "instead" says to me that you don't actually ever drop to zero, so I keep my position that disintegrate never triggers. (Basically the ability works like an interrupt.)  But YMMV!

#17

Slagger_the_Chuul

Sep 02, 2015 8:33:32

All you need to do is decide whether disintegrating kills you outright or not.  If it does, you're dust, if it doesn't, you're tough enough to avoid going to pieces.

#18

jaelis

Sep 02, 2015 8:45:39

Slagger_the_Chuul wrote:
#19

Noctaem

Sep 02, 2015 8:53:39

So when the spell hits you and deals damage, it internally checks to see if you are at 0 HP, this is done as part of resolving damage and BEFORE the features apply because you can't have them interrupt each other as part of the rules.  Which is why it also has to say that if the target dies outright it can't bring you back.  This is the reason why, the features CANNOT interrupt things that cause you to die outright.  For example being dealt your full HP in damage beyong 0 hit points causes you to die outright.  Being disintegrated because you were dealt enough damage by this spell causes you to die outright.  I'm sure there's more examples.

 

If the feature stated what jaelis suggested above.  I wouldn't be saying this of course.  However as they are written, if you get disintegrated you don't get to come back.  You cannot invalidate the spell's effects with these features, if part of the spell resolution says that when you drop to 0 you're turned to dust, that's what happens.  You don't get to be turned to dust by the spell resolution then form back with 1 hp.  You MUST resolve the effects of the attack before the features can be applied.  Part of the effects of the attack is that you're disintegrated and you must use specific means to come back to life.  Specific beats general.  Resolution order for spell effects also agrees that you must resolve all the effects of the attack before you can then apply things that trigger off being reduced to 0 hit points unless they specifically say that they interrupt that resolution.  These features do not, that's why they can't interrupt dying outright for whatever the reason.

 

Someone should really send a tweet.

#20

Slagger_the_Chuul

Sep 02, 2015 9:00:51

I'd think I'm assuming that it's talking about killing you outright with hit point damage, since the ability itself works based on your hit point total (and the PHB section on dropping to 0 hit points covers instant death as a particular topic, making it a likely thing for the abilities in question to use).

 

Disintegration is more like a carrier effect that kills you if you're already at the point of being damaged to 0 hit points, while relentless rage and relentless endurance stop you taking that damage.

(Reply to #20)

Lucas_Blackstone

As I said earlier in the thread, and a few others have said too, I think the phrase killed outright is referring to the dying outright term involving death due to massive damage, found in the PHB. I agree with the people that in common usage, disintegrate would be considered to kill someone outright, but I think the rules really are referring to massive damage by specifically using the term killed outright. 

 

I guess it just needs clarification for me for me to be 100 percent sure.

 

#22

Noctaem

Sep 02, 2015 10:15:05

The question in case someone is willing to post on twitter is:  "If half-orc is reduced to 0 HP by disintegrate, do they have 1 hp or become dust per spell?"  That should give us a good answer.

#23

Omnilicious

Sep 02, 2015 10:38:53

 Half-Orc Relentless Endurance: When you are reduced to 0 hitpoints but not killed outight, you can drop to 1 hit point instead.

 

Disintegrate: Deals 10d6+40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated ... The creature can be restored to life only by means of a true resurrection or wish spell. 

 

You cannot be restored to life unless you are dead. Disintegrate does not allow Relentless Endurance to work because the character is "killed outright". Normal death saving throw is bypassed as per Disintegrate rules.

#24

jaelis

Sep 02, 2015 10:44:23

Omnilicious wrote:
#25

Noctaem

Sep 02, 2015 11:09:00

jaelis wrote:
#26

jaelis

Sep 02, 2015 11:18:50

Noctaem wrote:
#27

Omnilicious

Sep 02, 2015 11:43:28

jaelis wrote:
#28

TiaNadiezja

Sep 02, 2015 11:55:36

I'm convinced. Orcs don't get dusted, RAW.

#29

jaelis

Sep 02, 2015 12:03:01

Omnilicious wrote:
#30

Omnilicious

Sep 02, 2015 12:15:08

jaelis wrote:
#31

Noctaem

Sep 02, 2015 12:23:16

jaelis wrote:
#32

jaelis

Sep 02, 2015 12:23:02

Omnilicious wrote:
#33

Noctaem

Sep 02, 2015 12:25:23

jaelis wrote:
#34

jaelis

Sep 02, 2015 12:25:50

Noctaem wrote:
#35

AaronOfBarbaria

Sep 02, 2015 12:31:37
Here's the fundamental reason to have disintegrate and other such things take precedent over these other features: because otherwise the "without being killed outright" clause wouldn't have a purpose for being present since all things that kill outright without also ignoring hit points entirely follow the same language patterns you say let's relentless take precedent, including just taking a large enough amount of damage.
#36

jaelis

Sep 02, 2015 13:08:30

AaronOfBarbaria wrote:
#37

AaronOfBarbaria

Sep 02, 2015 13:18:37
No, power word kill is not a counter example as it doesn't reduce a target's hit points.
(Reply to #37)

Lucas_Blackstone

Massive damage ( damage that reduces you to zero and then does an amount equal to your full HP total ) is exactly the only thing that stops these features. That is where the term killed outright comes from. I am truly surprised that this came up. It's the whole reason I said that I don't think these other things qualify necessarily.

 

From the PHB

 

"Dropping to 0 Hit Points
When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections.


Instant Death
Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum. For example, a cleric with a maximum of 12 hit points currently has 6 hit points. If she takes 18 damage from an attack, she is reduced to 0 hit points, but 12 damage remains. Because the remaining damage equals her hit point maximum, the cleric dies."

 

 

Notice this is where it says you die outright. Not in disintegrate. These are the rules I was referring to, and this is the instance of dying outright that I thought the features in question ( including poor Undying Sentinel that is neglected ) were referring to.

 

People keep saying disintegrate kills you outright, but the actual terminology is from the above mentioned Dropping to 0 Hit Points section. I am not saying that it cannot be counted as dying outright, merely that it does not say you die outright, like the massive damage does.

#39

Loswaith

Sep 02, 2015 20:49:30

Relentless seems to have the intent of it being that the Half-Orc or Barbarian can shrug off going unconcious (the RAW is very simply written though), not for avoiding death regardless of the cause of said death.

 

Personally I'd rule disintegrate isnt avoided by relentless or any other similar abilities, though I would be unlikely to use it agaisnt PC's anyway.

 

Though it does seem as it would fall more into the DM's call as many rules are in 5th Ed.

#40

lawrencehoy

Sep 02, 2015 21:13:53

Lucas_Blackstone wrote:
(Reply to #40)

Lucas_Blackstone

lawrencehoy wrote:
#42

lawrencehoy

Sep 03, 2015 3:02:19

Lucas_Blackstone wrote:
#43

Slagger_the_Chuul

Sep 03, 2015 3:02:22

lawrencehoy wrote:
#44

lawrencehoy

Sep 03, 2015 3:08:43

Slagger_the_Chuul wrote:
#45

Slagger_the_Chuul

Sep 03, 2015 3:12:46

lawrencehoy wrote:
#46

lawrencehoy

Sep 03, 2015 3:51:38

Slagger_the_Chuul wrote:
#47

AaronOfBarbaria

Sep 03, 2015 3:40:28

I find it absolutely staggering that being turned to dust and restricted in what ways you are capable of being returned to life is being interpretted as anything other than "dying outright."

 

I also don't see how anyone can fail to see the inconsistency between letting these features apply against disintegrate, but not against damage since the process for both to resolve are identical:

  1. get reduced to zero hit points by damage
  2. be turned to dust or check to see if remaining damage is equal or greater to maximum hit points.
  3. see that you have died, and thus cannot be at 1 hp instead of 0 hp.
#48

Sorsohka

Sep 03, 2015 5:01:56

brettlangbdl wrote:
#49

Slagger_the_Chuul

Sep 03, 2015 5:23:14

lawrencehoy wrote:
#50

Noctaem

Sep 03, 2015 5:34:47

AaronOfBarbaria wrote:
#51

Slagger_the_Chuul

Sep 03, 2015 5:43:29

AaronOfBarbaria wrote:
(Reply to #51)

AaronOfBarbaria

Slagger_the_Chuul wrote:
#53

Noctaem

Sep 03, 2015 6:53:30

Slagger_the_Chuul wrote:
#54

Noctaem

Sep 03, 2015 6:55:12

AaronOfBarbaria wrote:
#55

Bloodscythe

Sep 03, 2015 11:16:18

Here's how I apply the rules:

 

Disintegrate hits you for X amount of force damage.  If it drops you to 0 hp, you are disintegrated.  But AS you are reduced to 0 hp, abilities that put you at "1 hp instead", mean when all is said and done, you didn't drop to 0 hp.  you drop to 1 hp instead.  Since you end up with 1 hp, not 0, you are not turned to dust.

 

You're only dead outright if you actually end with 0 hp.  But certain abilities (barbarian and half-orc) have a chance of preventing you from ending with 0 hp.  You end up with 1 hp instead.

 

And the way I handle druids is your animal form is reduced to 0 hp, but then you revert to your standard form, and you continue to take damage from the spell, and if after all is said and done, you end at 0 hp, you turn to dust.  If you end up with more than 0 hp, you aren't turned to dust.  Your hp while in an animal form is basically your animal form's hp + your hp total prior to changing shape.  Only after losing all of those hp do you "drop to 0".

 

Here's a basic question:

 

If you hit a barbarian or orc with a weapon attack, and it "drops to 0 hp" but its ability has it drop to 1 hp instead, do you narrate that this character fell to the ground unconscious, and incapacitated, and drops its weapon since it hit 0 hp, but then springs back to its feet, conscious and with weapon in hand since it ends at 1 hp?

 

I'd say the barbarian/orc is never treated as having reached 0 hp, except to trigger its ability to end at 1 hp instead, unless this triggered ability fails, because its ability, if successful,  literally says it has 1 hp instead.

(Reply to #55)

AaronOfBarbaria

attempt #2 because forum is crapping out on me (sorry if this is a multi-post, I can't see the other I just tried to make)

Bloodscythe wrote:
(Reply to #56)

Bloodscythe

AaronOfBarbaria wrote:
#58

Bloodscythe

Sep 03, 2015 12:12:06

So again, let's use the half-orc with 10 current hp, and 10 max hp.

 

If this character is hit for 12 damage, which reduces it to 0 hp, but doesn't kill it outright per Instant Death, and it uses its racial ability to drop to 1 hp instead, do you narrate that it falls to the ground unconscious, incapacitated and drops its weapon, then jumps to its feet with its weapon in hand?

 

Or does the orc stay "alive and conscious" the entire time?

 

The way I read Disintegrate, the "turn to dust" feature of the spell is a consequence of dropping to 0 hp.  But this character doesn't drop to 0 hp.  It drops to 1 hp instead.  So as far as I'm concerned, it's "alive and conscious" the entire time.  The spell only disintegrates the dying.

 

So do you believe the racial feature is restoring the creature back to life, or that it never died in the first place, and instead remained at 1 hp?

#59

AaronOfBarbaria

Sep 03, 2015 12:09:17
Okay, cool, just confirming you are being inconsistent about whether the racial feature can interrupt resolution of other mechanics.
(Reply to #59)

Bloodscythe

AaronOfBarbaria wrote:
#61

Noctaem

Sep 03, 2015 12:23:34

Ok but bloodscythe you're interrupting the resolution of the spell attack, which the edition does not allow, in order to trigger another game element to stop someone from being affected by the full effects of the spell.  What you should be doing is this:

 

1.  Half-orc with 20 hp is hit 20 damage by disintegrate.

2.  Disintegrate does a check as part of the effects of the spell to see if the orc is at 0 hp.  Which he is.

3.  Disintegrate reduces the half orc to ash.  Also states the only ways to bring back the orc.

4.  spell is resolved.

5.  Half orc racial checks hp after spell attack is resolved.  Orc dead.  racial does not trigger because it can't due to 1.  The orc being dead and 2.  The spell specifically stating the means that the orc can be brought back.

#62

AaronOfBarbaria

Sep 03, 2015 12:24:22
It is inconsistency because the same timing at which you check remaining damage upon reaching zero hp to see if you have died is the timing at which disintegrate turns you to dust (meaning you have died, by the way), yet you are letting one be interrupted and not the other.
#63

Dwarfslayer

Sep 03, 2015 12:32:38

Lucas_Blackstone wrote:
(Reply to #61)

Bloodscythe

Noctaem wrote:
(Reply to #63)

Bloodscythe

Dwarfslayer wrote:
#66

Bloodscythe

Sep 03, 2015 14:45:17

Wouldn't your approach to disintegrate also mean that a druid in the form of a low hp animal also be killed instantly by the spell?

 

You'd first reduce the druid's animal form to 0 hp, then turn it to dust by resolving the spell before allowing the druid to revert to its original form and hps prior to shapeshifting.

 

I don't do this either.

 

First, I have the spell deal its damage, which then might revert the druid to its original form, and may even reduce its original form's hps.  Then, after reverting the druid to its original form, if the overflow damage still manages to reduce the druid to 0 hp, it is disintegrated.

 

Or you can even rule that the animal form drops to 0 hp and turns to dust, and the dust reverts to the druid's original form.  The animal would need a resurrection or wish to be restored to life, but the dead animal no longer exists and is now a living druid.

 

I'd do the same ruling for polymorph/disintegrate.

 

If you polymorph a person into a beast, then reduce it to 0 hp, it reverts to its original form as disintegrate is resolving, and no longer having 0 hp, isn't turned to dust.

 

If you don't rule this way, then can't the Tarrasque be slain by simply turning it into a harmless animal and disintegrating it?  Really, any creature that isn't immune to polymorph can be instantly slain.  Just turn it into a creature with a low dexterity, or just have a monk friend stun it so it automatically fails its save against disintegrate.

 

I'd hate to think that all you have to do to destroy Orcus is polymorph it into a sheep and disintegrate it.  Granted, it has 3 auto-saves and advantage to save against spells, but still, seems like a pretty good tactic.  Hit it with 3 lower lvl spells to burn through its saves then hit it with polymorph until it takes.. then stun it, and disintegrate.  Seems anti-climactic.

#67

Ghost_Gallus

Sep 03, 2015 17:17:54

If the damage from Disintigrate is not sufficient to kill outright the Half-Orc/Barbarian, then they never drop to 0 HP. If they do not drop to 0 HP, then they do not turn to dust. Ruling otherwise allows a Druid to be instanly killed when thier WIld Shape is reduced to 0 HP, regardless of how many HP they have left in thier normal form. Unless Wild Shape is temp HP (i dont remember) in which case I'd say yeah, it trumps Relentless X.

#68

AaronOfBarbaria

Sep 03, 2015 19:00:18
Now I am confused. The features in qurstion only apply when a character is reduced to 0 hp and yet people are saying the character never reached 0 hp - that can't be true.
#69

jaelis

Sep 03, 2015 19:26:19

AaronOfBarbaria wrote:
#70

Gwaithador

Sep 03, 2015 20:59:43

My thoughts and how I'd rule it at the table:

 

Disintergration kills you outright if you're reduced to zero hitpoints. Therefore, relentless and relentless rage do not meet all of the conditions to reduce the character to just one hitpoint. These racial and class features require being reduced to 0 hitpoints but not being killed outright. One cannot not argue that the condition of being disintergrated doe not "kill you outright." These specific class and racial features must be applied once the complete damage is determined after the failed dex saving throw. The features don't interrrupt the determination of the effect (rolling, totalling and applying the damage amount), those features are applied after the effects are fully calculated.

#71

lawrencehoy

Sep 03, 2015 21:47:15

Bloodscythe wrote:
#72

lawrencehoy

Sep 03, 2015 21:46:56

Ghost_Gallus wrote:
#73

AaronOfBarbaria

Sep 03, 2015 21:58:16

Wild shape and polymorph do not operate the same way than the half-orc and barbarian features in question.

 

Specifically, wild shape and polymorph both include "or dies" in the clauses of what returns you to your normal shape - that means that an effect like disintegrate, or even taking massive damage, would drop the character to 0 hp, cause them to die (such as by being turned to dust), and then they would return to their normal form and hp total.

 

While both the half-orc and barbarian features specifically limit themselves from functioning if the character should die.

 

How these two differently worded effects work should, since that is the point of different wording, be run differently: wild shape and polymorph trumping death even from being turned to dust, but death trumping the half-orc and barbarian features even if from being turned to dust.

#74

lawrencehoy

Sep 03, 2015 22:59:53

AaronOfBarbaria wrote:
(Reply to #68)

Bloodscythe

AaronOfBarbaria wrote:
(Reply to #73)

Bloodscythe

AaronOfBarbaria wrote:
#77

Noctaem

Sep 04, 2015 5:36:39

Bloodscythe, since when are we allowing a game element (that doesn't specifically say it can) to interrupt another game element mid resolution?  Counterspell can because it specifically says it can.  Shield can because it specifically says it can.  These features do not.  So why are you allowing them to stop the resolution of the effect of disintegrate, stopping the disintegration part, to apply another game element as an interrupt?  You simply can't do that.

#78

jaelis

Sep 04, 2015 6:14:13

Noctaem wrote:
#79

OB1

Sep 04, 2015 6:33:21

 

Ghost_Gallus wrote:
#80

Noctaem

Sep 04, 2015 6:38:01

jaelis wrote:
(Reply to #78)

Bloodscythe

jaelis wrote:
#82

jaelis

Sep 04, 2015 8:18:56

Bloodscythe wrote:
#83

jaelis

Sep 04, 2015 8:23:54

Oh, and regading wildshape, I hadn't seen this from twitter

Q: Wildshaped druid gets hit with PWK > reverts > dead or alive?
Rodney Thompson: ‏ Dead. PWK does not deal damage; it causes death if the target has a certain number of hit points.
Q: ...And does death not revert the Druid back to form with its original HP?
Rodney Thompson: It reverts physically, sure, but the druid is dead...

#84

Gwaithador

Sep 04, 2015 8:28:19

Noctaem,

 

The Legendary Save argument actually validates your position (and those of us who are saying relentless rage, etc. do not prevent the disintergration).  When does the creature make the determination to use it's legendary save? "If it fails the saving throw." It's at the stage of whether it succeeded or failed against the spell before the spell effect is determined (rolling damage and/or applying the condition).

 

1. Spell is cast.

2. Creature fails its save.

3. Creature decides whether to invoke legendary save.

4. Spell effect determined after the results of the save is known.

 

 

#85

Noctaem

Sep 04, 2015 8:27:52

jaelis wrote:
#86

jaelis

Sep 04, 2015 8:29:08

Gwaithador wrote:
#87

jaelis

Sep 04, 2015 8:30:16

Noctaem wrote:
#88

Noctaem

Sep 04, 2015 8:38:19

Gwaithador wrote:
#89

Noctaem

Sep 04, 2015 8:36:46

jaelis wrote:
(Reply to #82)

Bloodscythe

jaelis wrote:
#91

Noctaem

Sep 04, 2015 8:42:09

The problem is you really have no basis to claim that you know the above check/resolution order is correct.  It could just as easily be:

 

Disintegrate deals damage.  Does this damage drop you to 0 HP?  it does?  Does this damage kill you outright?  No?  Disintegrate reduces you to ash because you're at 0 HP.

 

The order the checks + resolutions are done in can't be verified.  And furthermore depending on the order, one element will no longer work.  It's either you're reduced to ash and you can't use your feature to set yourself at 1 hp or you're set to 1 hp and you can't be reduced to ash.  We need clarification from JC.

(Reply to #91)

Bloodscythe

Noctaem wrote:
#93

Gwaithador

Sep 04, 2015 8:45:43

 

Jaelis,

 

I disagree with your interpretation.

 

The sentence reads:

 

"If you drop to 0 hitpoints while you're raging and don't die outright."

 

The saving throw and the case of the creature with the legendary save, is determined prior to rolling the damage of the spell. You have to know if the Dex save for the spell was made or failed before rolling and applying damage.


Rentless rage and endurance are applied after the effects of the spell are known (the save is failed, the damage is rolled).  Disintergrate reduces the victim to ash, thus killing the victim.  He has "died outright." Therefore, the required  conditions of the features are not met. The damage total must be known before you apply these class features. In this case of this spell, being reduced to zero hitpoints has the specific effect of killing you outright by turning you into a fine gray dust easily taken care of by Bigby's Dusting Hand.

 

#94

Noctaem

Sep 04, 2015 8:56:58

Bloodscythe wrote:
#95

Orethalion

Sep 04, 2015 9:03:06

Noctaem wrote:
(Reply to #93)

Bloodscythe

Gwaithador wrote:
(Reply to #94)

Bloodscythe

Noctaem wrote:
#98

Orethalion

Sep 04, 2015 9:11:37

Noctaem wrote:
#99

Noctaem

Sep 04, 2015 9:15:43

Again, why would the barb and half orc features have automatic priority to resolve before the "reduced to ash" clause of the disintegrate spell comes into effect?  You're assigning priority of sequence to these features for no other reason than bias.  Take a step back and look at it.  All 3 game elements trigger off the same thing except that the barb and half orc features have an extra restriction (can't die outright).  But all 3 of them proc from being reduced to 0 HP.  Why do the two features you seemingly prefer, have priority, over the one from the spell that is actually resolving?

#100

Noctaem

Sep 04, 2015 9:17:07

Orethalion wrote:
#101

Orethalion

Sep 04, 2015 9:25:14

Noctaem wrote:
#102

Orethalion

Sep 04, 2015 9:26:32

Noctaem wrote:
(Reply to #99)

Bloodscythe

Noctaem wrote:
(Reply to #100)

Bloodscythe

Noctaem wrote:
(Reply to #76)

AaronOfBarbaria

Bloodscythe wrote:
(Reply to #100)

Bloodscythe

Noctaem wrote:
#107

jaelis

Sep 04, 2015 9:56:24

Bloodscythe wrote:
(Reply to #105)

Bloodscythe

AaronOfBarbaria wrote:
#109

Orethalion

Sep 04, 2015 9:56:20

AaronOfBarbaria wrote:
(Reply to #107)

Bloodscythe

jaelis wrote:
#111

Orethalion

Sep 04, 2015 10:00:14

jaelis wrote:
#112

jaelis

Sep 04, 2015 10:04:38

Orethalion wrote:
#113

Orethalion

Sep 04, 2015 10:11:08

jaelis wrote:
#114

jaelis

Sep 04, 2015 10:28:08

Orethalion wrote:
(Reply to #114)

Bloodscythe

jaelis wrote:
(Reply to #109)

AaronOfBarbaria

Orethalion wrote:
#117

LordTwig

Sep 04, 2015 11:15:21

I see both sides of this argument and think it could go either way.

 

So with all things being equal, I would go with Rule of Fun interpretation. Having a barbarian or half-orc glow green for an instant then hold himself (or herself) together through sheer badassery is awesome. On the flip side, if your Wizard just dusts the bad guy, yay for him! But if he almost dusts him and leaves the BBEG at 1 hit point, it give the rest of the group a chance to get in on the kill, which is a "Yay" for the whole party. Win-win.

 

Plus instant death effects are more harmful to PCs than they are to NPCs, so there is that too.

#118

OB1

Sep 04, 2015 11:26:08

Yes LordTwig and I think the spell was designed with killing monsters in mind where there is no difference between 0 HP and death.  For those who want to know what the RAI of the spell is when it is used on a PC, they will likely need WoTC clarification.  

I like that 5e enourages the DM just to rule on this, and I would choose to rule that it dusts the Druid/Barbarian/Orc/Polymorphed who got reduced to 0 HP because I like that it can be used to specifically counter those abilities.  

#119

jaelis

Sep 04, 2015 11:31:58

OB1 wrote:
#120

OB1

Sep 04, 2015 11:37:18

jaelis wrote:
(Reply to #120)

Bloodscythe

OB1 wrote:
#122

Slagger_the_Chuul

Sep 04, 2015 11:54:09

jaelis wrote:
#123

Orethalion

Sep 04, 2015 12:02:14

Bloodscythe wrote:
#124

Orethalion

Sep 04, 2015 12:08:35

AaronOfBarbaria wrote:
#125

Orethalion

Sep 04, 2015 12:10:40

Bloodscythe wrote:
(Reply to #121)

OB1

Bloodscythe wrote:
(Reply to #125)

Bloodscythe

Orethalion wrote:
#128

Orethalion

Sep 04, 2015 12:16:12

Bloodscythe wrote:
(Reply to #128)

Bloodscythe

Orethalion wrote:
(Reply to #124)

AaronOfBarbaria

Orethalion wrote:
#131

Orethalion

Sep 04, 2015 12:45:03

Bloodscythe wrote:
#132

Orethalion

Sep 04, 2015 12:47:59

AaronOfBarbaria wrote:
#133

LordCorwin

Sep 04, 2015 12:49:46

I thought pedantically over-parsing wording was a thing for previous editions?

#134

jaelis

Sep 04, 2015 12:53:30

LordCorwin wrote:
#135

Orethalion

Sep 04, 2015 12:58:00

jaelis wrote:
(Reply to #132)

AaronOfBarbaria

Orethalion wrote:
#137

Orethalion

Sep 04, 2015 13:10:34

AaronOfBarbaria wrote:
(Reply to #137)

AaronOfBarbaria

Orethalion wrote:
(Reply to #136)

Bloodscythe

AaronOfBarbaria wrote:
#140

Orethalion

Sep 04, 2015 13:37:18

AaronOfBarbaria wrote:
(Reply to #139)

AaronOfBarbaria

Bloodscythe wrote:
#142

Orethalion

Sep 04, 2015 13:56:56

AaronOfBarbaria wrote:
(Reply to #141)

Bloodscythe

AaronOfBarbaria wrote:
(Reply to #140)

AaronOfBarbaria

Orethalion wrote:
(Reply to #143)

AaronOfBarbaria

Bloodscythe wrote:
(Reply to #145)

Bloodscythe

AaronOfBarbaria wrote:
(Reply to #142)

AaronOfBarbaria

Orethalion wrote:
(Reply to #146)

AaronOfBarbaria

Bloodscythe wrote:
(Reply to #148)

Bloodscythe

AaronOfBarbaria wrote:
#150

Orethalion

Sep 04, 2015 14:26:09

AaronOfBarbaria wrote:
#151

Orethalion

Sep 04, 2015 14:26:36

AaronOfBarbaria wrote:
(Reply to #149)

AaronOfBarbaria

Bloodscythe wrote:
(Reply to #151)

AaronOfBarbaria

Orethalion wrote:
(Reply to #150)

AaronOfBarbaria

Orethalion wrote:
#155

Orethalion

Sep 04, 2015 14:42:35

AaronOfBarbaria wrote:
#156

Orethalion

Sep 04, 2015 14:43:04

AaronOfBarbaria wrote:
(Reply to #152)

Bloodscythe

AaronOfBarbaria wrote:
(Reply to #156)

Bloodscythe

Orethalion wrote:
(Reply to #155)

AaronOfBarbaria

Orethalion wrote:
(Reply to #159)

Bloodscythe

AaronOfBarbaria wrote:
(Reply to #160)

AaronOfBarbaria

Bloodscythe wrote:
(Reply to #161)

Bloodscythe

AaronOfBarbaria wrote:
(Reply to #162)

AaronOfBarbaria

Bloodscythe wrote:
(Reply to #162)

AaronOfBarbaria

Bloodscythe wrote:
#165

El_Condoro

Sep 04, 2015 17:25:54

AaronOfBarbaria wrote:
(Reply to #165)

AaronOfBarbaria

El_Condoro wrote:
#167

El_Condoro

Sep 04, 2015 17:28:31

Yep, I went away and came up with one myself - it can be done.

 

The half-orc takes a fierce blow that would fell most others and momentarily blacks out. His strength and determination enable him to hold off unconsciousness and, though he staggers, he is able to remain upright. From a mechanical point of view the character has gone unconscious (0 hp) but only for a split second before recovering and ending the turn on 1 hp.

 

I sent this tweet to Jeremy Crawford. 140 characters is very limiting and it's the weekend so not guaranteed a reply.

 

@JeremyECrawford If a half-Orc with 50hp was hit by disintegrate for 60hp damage would its relentless endurance save it from becoming dust?

#168

El_Condoro

Sep 04, 2015 18:49:38

This looks like a clear response from Jeremy Crawford. Someone else's tweet but almost identical to mine. I hope it's not bad form to post someone else's tweet but anyway here it is

 

@jeremyecrawford If disintegrate's damage reduces a half-orc to 0 hp, but doesn't kill outright, can their racial RE prevent turning to ash?

 

Jeremy Crawford added,

If disintegrate reduces you to 0 hp, you're disintegrated. That's a prime example of being killed outright.

 

 

 

#169

Orethalion

Sep 04, 2015 21:30:46

AaronOfBarbaria wrote:
#170

Orethalion

Sep 04, 2015 21:33:55

AaronOfBarbaria wrote:
#171

Orethalion

Sep 04, 2015 21:35:48

El_Condoro wrote:
#172

Noctaem

Sep 04, 2015 22:34:20

Orethalion wrote:
#173

vonklaude

Sep 05, 2015 2:19:13

Noctaem wrote:
#174

AaronOfBarbaria

Sep 05, 2015 2:30:19
Wild shape and polymorph winning comes from that both specifically state "or die" among the ways you are returned to your normal form and hp total.
#175

Noctaem

Sep 05, 2015 5:41:26

And we also had a tweet from the devs posted earlier in the thread (though not from JC specifically but he was included in the conversation) which stated that wildshape wins vs things that deal damage in order to kill a target but not things that kill as a direct effect like Power Word Kill.  So disintegrate doesn't work and the druid simply reverts back to druid form vs PWK actually just kills the druid even if wildshaped.  I don't 100% agree with that especially now that we have confirmed disintegrate beats those other 2 features, but whatever.

#176

Orethalion

Sep 05, 2015 6:15:35

Noctaem wrote:
#177

Orethalion

Sep 05, 2015 6:17:06

AaronOfBarbaria wrote:
#178

Orethalion

Sep 05, 2015 6:18:34

Noctaem wrote:
(Reply to #175)

AaronOfBarbaria

Noctaem wrote:
(Reply to #177)

AaronOfBarbaria

Orethalion wrote:
#181

Orethalion

Sep 05, 2015 6:41:21

AaronOfBarbaria wrote:
(Reply to #181)

AaronOfBarbaria

Orethalion wrote:
#183

El_Condoro

Sep 05, 2015 7:06:53

AaronOfBarbaria wrote:
(Reply to #183)

AaronOfBarbaria

El_Condoro wrote:
#185

Gwaithador

Sep 05, 2015 10:52:34

I'm still disagreeing that the Wild Shape acts as an escape from disintergration.

 

I think the explanation about Powerword Kill was just that, an explanation for Powerword Kill, and extrapolating that the answer applies to Wild Shape vs.  the spell Disintergrate is erroneous.  I think it's taking the Powerword Kill explanation out of context.

 

Wild Shape's statement: "you automatically revert if you fall unconscious, dropt to 0 hit points, or die." Means, the magic that keeps you in the in that form ceases to function. Instead of a dead tweety bird, you've the dead druid. It would not prevent you from being disintergrated. If the spell reduces you to 0 hitpoints, you turn to a fine gray dust. Wild Shape would not allow you to escape that fate. Wild Shape and Poymorph are explaining that the magical effect keeping you transformed ends, and nothing more.

 

Again, I'd rule a Wild Shaped Druid killed by disintergration (reduced to zero hp as described by the spell) reverts to a pile of fine gray ash.

 

#186

vonklaude

Sep 05, 2015 13:41:01

Noctaem wrote:
(Reply to #165)

lawrencehoy

El_Condoro wrote:
#188

lawrencehoy

Sep 05, 2015 16:52:07

El_Condoro wrote:
#189

lawrencehoy

Sep 05, 2015 17:07:00

Druids who are using their Wild Shape feature do not get turned to dust, unless the excess damage is enough to drop them to 0 HP, because the Wild Shape dropping to 0 HP is not equal to the Druid dropping to 0 HP; and, it is the Druid that is the target of the Disintegrate spell, not the outward form that the Druid is manifesting. The Druid never ceases to be the Druid, it only manifests a different outward physical appearance/shape.

 

EDIT: The Wild Shape's HP are like Temporary HP for the Druid; damage always applies to the Temporary HP first, then to normal HP.

#190

vonklaude

Sep 05, 2015 23:00:43

lawrencehoy wrote:
(Reply to #190)

AaronOfBarbaria

vonklaude wrote:
#192

El_Condoro

Sep 06, 2015 0:47:06

lawrencehoy wrote:
#193

vonklaude

Sep 06, 2015 20:26:11

AaronOfBarbaria wrote:
#194

lawrencehoy

Sep 07, 2015 21:29:09

vonklaude wrote:
#195

Orethalion

Sep 07, 2015 21:32:52

lawrencehoy wrote:
#196

lawrencehoy

Sep 07, 2015 22:18:01

Orethalion wrote:
#197

Orethalion

Sep 07, 2015 22:46:59

lawrencehoy wrote:
#198

lawrencehoy

Sep 08, 2015 0:39:27

Orethalion wrote:
#199

Bloodscythe

Sep 08, 2015 4:56:30

hey, Jeremy responded to my tweet.  Seems Aaron was right.  The spell has to be considered as a whole, rather than damage, then dusting.

#200

Noctaem

Sep 08, 2015 5:43:44

Bloodscythe wrote:
#201

Orethalion

Sep 08, 2015 6:15:19

lawrencehoy wrote:
#202

Orethalion

Sep 08, 2015 6:16:13

Bloodscythe wrote:
(Reply to #202)

Bloodscythe

Orethalion wrote:
#204

Yunru

Sep 08, 2015 8:50:01
To those arguing that the ash form of an animal would revert to the ash form of the character: just no. It's not some tag that's attached. The beast form is ash, and thus is dead. Because it is dead, it reverts to the Druids natural form, which has not been turned to ash.
(Reply to #204)

Bloodscythe

Yunru wrote:
#206

Xetheral

Sep 08, 2015 10:23:34

Since Power Word: Kill results in a reverted (dead) druid, and we know from the tweet that distintegrate does indeed count as "dying outright", it would seem clear that a druid whose wildshape form is reduced to zero HP by disintegrate results in a reverted (dead) druid.

(Reply to #206)

AaronOfBarbaria

Xetheral wrote:
#208

Noctaem

Sep 08, 2015 10:38:46

Bloodscythe wrote:
(Reply to #206)

Bloodscythe

Xetheral wrote:
#210

LordCorwin

Sep 08, 2015 12:54:09

A lot of assumption for worrying that wildshape is broken because it makes a low level druid immune to disintegrate is missing the inverse I think. Should a high level druid who takes the shape of a raven be killed outright by a disintegrate even though they have more than enough hitpoints to otherwise survive a hit by the spell in their spellcaster form? Whichever way you go its not going to be "fair" to the other.

#211

Orethalion

Sep 08, 2015 18:20:57

Bloodscythe wrote:
#212

Orethalion

Sep 08, 2015 18:22:05

Yunru wrote:
(Reply to #212)

AaronOfBarbaria

Orethalion wrote:
#214

Orethalion

Sep 08, 2015 21:18:20

AaronOfBarbaria wrote:
#215

lawrencehoy

Sep 08, 2015 23:41:11

Orethalion wrote:
#216

Orethalion

Sep 09, 2015 6:10:28

lawrencehoy wrote:
#217

Noctaem

Sep 09, 2015 7:03:12

Orethalion wrote:
#218

Yunru

Sep 09, 2015 7:27:24
The Druid's animal form is turned to ash: it's dead and can only be revived by blah blah blah...

The Druid then reverts to its natural form. And no, it's natural form is not ash. It's natural form is whatever it was before it wildshaped.

#219

Caliburn

Sep 09, 2015 7:27:54

This discussion is moot.

 

The rules clearly state that in the relevant cases, at 0 if not killed outright, you recover as described.

 

However, with the spell in question, at 0 you are dust and dead, and not only that, dead with only limited means of return.

 

None of the relevant class abilities listed will save a character against Disintegrate as written.

 

If as a DM you decide otherwise, you are in fact creating a House Rule and not involving yourself in rules interpretation.

 

For the point of argument, I interpret and translate legal language and indeed technical and procedural English as part of my job, so I would hope you can take what I say as sufficiently accurate and precise.

 

There are many instances of lack of clarity in the RAW for D&D 5th Edition. Please be assured that this isn't one of them.

 

That said, if you don't want it to work like that at your table, then that's entirely your call, but if you do make that call, then under which circumstances would you deem a target killed outright before these abilities kick in?

 

I certainly cannot think of even a handful off the top of my head...

 

#220

Noctaem

Sep 09, 2015 7:33:41

Yunru wrote:
#221

Caliburn

Sep 09, 2015 7:38:59

 

If you argue for the return of the Druid from disintegration you are arguing that a general rule covering many forms of death trumps a specific form of death with it's own rules for what can be used to return the target to life. As the rules also state specific trumps general, you would be breaking this rule to have the Druid return. The spell does not state that Druids alone get to ignore its limitations on methods of return, and nor should it. The Druid is ashes and the spell states quite clearly that the methods of return include x and y, none of which are the Druids shape change ability. You may choose to allow the Druid ability to trump the specifics of the spell, but you would be Houseruling at this point, and making an already borderline unbalanced ability unbeatable post event, when your Druid player uses the disintegrate ruling to avoid any form of death, no matter how final, as a get out of jail free card. Would you also allow wild shape to nullify the effects of a sphere of annihilation for instance? I wouldn't...

 

 

 

AaronOfBarbaria wrote:
(Reply to #220)

Yunru

Noctaem wrote:
#223

jaelis

Sep 09, 2015 8:22:28

So if you get petrified in beast form, would you say the petrification ends when wild shape expires?

#224

Noctaem

Sep 09, 2015 8:40:03

jaelis wrote:
#225

AaronOfBarbaria

Sep 09, 2015 10:13:52

I think people have missed the fact that I implied the druid that is disintegrated while in wild shape form turns from ashes to their normal form, which isn't ashes, but the rules don't say they aren't still dead and still only able to be returned to life as detailed in the disintegrate spell which killed them.

 

The rules also don't make it explicit that returning to normal form and hit point total prior to wild shape means being alive even if you reverted because you died.

 

My ruling on the matter is to have "you died" stick even after your body reverts to normal form because death is not called out as being avoided, while unconsciousness is called out.

#226

LordCorwin

Sep 09, 2015 11:32:17

Its also important to remember that being in wildshape form is *not* some kind of poppable immunity from death. If you are a druid with normally 20 hit points and you turn into a creature with 10 hit points. A hit that does 50 points of damage would still kill you regardless of any "protection" by being in an animal form.

#227

Orethalion

Sep 09, 2015 18:05:20

Noctaem wrote:
#228

Orethalion

Sep 09, 2015 18:06:35

Yunru wrote:
(Reply to #228)

AaronOfBarbaria

Orethalion wrote:
(Reply to #228)

Yunru

Orethalion wrote:
#231

Orethalion

Sep 09, 2015 19:52:58

Yunru wrote:
#232

Omnilicious

Sep 09, 2015 21:02:46

Bloodscythe wrote:
#233

vonklaude

Sep 09, 2015 20:44:47

Omnilicious wrote:
(Reply to #231)

Yunru

Orethalion wrote:
#235

lawrencehoy

Sep 10, 2015 3:22:51

Omnilicious wrote:
#236

Orethalion

Sep 10, 2015 6:04:59

lawrencehoy wrote:
#237

Noctaem

Sep 10, 2015 6:10:17

lawrencehoy wrote:
#238

Orethalion

Sep 10, 2015 6:36:33

Noctaem wrote:
#239

Noctaem

Sep 10, 2015 6:48:00

Exactly and considering that the spell specifically transforms the druid into a pile of ashes and lists the ONLY means that can be used to return the druid to life and wildshape IN NO WAY lists ways to circumvent those specific effects or return the druid from actual death there's no contradiction.  If the druid is reduced to 0 but not outright killed by whatever is going on, he reverts and takes any remaining damage off his hp pool.  But there's effects that bypass this, namely things like Power Word Kill and Disintegrate.

#240

lawrencehoy

Sep 10, 2015 8:16:59

The only way the spell can reduce the Druid to ash is to drop the Druid to 0 HP; that does not happen when the Wild Shape is dropped to 0 HP; period. The Druid doesn't die unless the Druid is dropped to 0 HP. The Druid = the Wild Shape, the Wild Shape = the Druid; the Wild Shape is just a form the Druid is manifesting, that has an additional HP pool.

 

A Wild Shape does not die from HP damage; a Wild Shape is not a creature in and of itself, it is just the Druid in another form. Druids lose the Wild Shape when that pool of HP is dropped to 0 (or in the other ways specified). The Wild Shape rules do not force the Druid into unconsciousness (or death) when their Wild Shape drops to 0 HP because the Druid doesn't actually drop to 0 HP, unless the excess damage drops the Druid's normal HP to 0.

#241

Noctaem

Sep 10, 2015 8:30:44

lawrencehoy wrote:
#242

jaelis

Sep 10, 2015 9:10:14

Omnilicious wrote:
#243

lawrencehoy

Sep 10, 2015 9:16:13

Noctaem wrote:
#244

lawrencehoy

Sep 10, 2015 9:30:45

jaelis wrote:
#245

Omnilicious

Sep 10, 2015 10:05:19

lawrencehoy wrote:
#246

Noctaem

Sep 10, 2015 10:09:12

lawrencehoy wrote:
#247

Yunru

Sep 10, 2015 10:10:21
The druid reverts on death as part of wildshape. Nothing conflicts with that so nothing stops it. Thus the druid is no longer ash. The druid is still dead though.
#248

Noctaem

Sep 10, 2015 10:12:04

lawrencehoy wrote:
#249

Noctaem

Sep 10, 2015 10:13:19

Yunru wrote:
#250

Noctaem

Sep 10, 2015 10:15:21

Omnilicious wrote:
(Reply to #249)

Yunru

Noctaem wrote:
(Reply to #251)

Bloodscythe

Yunru wrote:
(Reply to #252)

AaronOfBarbaria

Bloodscythe wrote:
#254

Noctaem

Sep 10, 2015 10:58:50

Yunru wrote:
#255

jaelis

Sep 10, 2015 11:02:52

lawrencehoy wrote:
(Reply to #254)

Yunru

Noctaem wrote:
(Reply to #253)

Bloodscythe

AaronOfBarbaria wrote:
#258

vonklaude

Sep 10, 2015 15:27:03

Another possibility is that Wild Shape can't succeed in turning Druids back into their own form after a Disintegrate ashes their animal form. Imagine the Druid has gone up against a 20th level mage as a kitten, because that's her thing. (Maybe she's heard that Wild Shape trumps spells so she figures she's fine.) The mage succesfully casts Distintegrate on the kitten and it falls to 0. We need to finish processing Disintegrate before we process anything else, so now we have - NOT a kitten at 0 HP - but a pile of dust. The pile of dust is not a dead kitten or a dead Druid (that's why only True Rez or Wish work, no body) so when Disintegrate finishes resolving there is no valid trigger to revert the Druid to their own form. They're stuck without a body until a True Rez or Wish brings it back into being.

 

(Sidenote, the RAI I propose here relies on understanding True Rez as needing to work in its second mode - speak the creature's name - when ressurredting Disintegrated beings; i.e. there is effectively no remaining body. If you think that the ash still comprises a body, then that won't appeal to you.)

(Reply to #258)

Yunru

vonklaude wrote:
#260

Orethalion

Sep 10, 2015 18:07:22

lawrencehoy wrote:
#261

Orethalion

Sep 10, 2015 18:08:44

Omnilicious wrote:
#262

Orethalion

Sep 10, 2015 18:20:59

Yunru wrote:
#263

Slagger_the_Chuul

Sep 10, 2015 20:18:47

Here's an interesting side-thought: if the druid doesn't revert from their kitten form, what happens to any magic items that might be melded into their form?  Disintegrate doesn't normally affect magic items anyway, but just to be definitive, let's say that the druid has an artifact, like the sword of Kas.

 

It's kind of interesting to consider what should happen to the sword in all the various scenarios that have been proposed, since it tells you a bit about what has probably happened to the druid.

 

Bloodscythe wrote:
#264

lawrencehoy

Sep 10, 2015 21:09:05

jaelis wrote:
#265

lawrencehoy

Sep 10, 2015 21:29:00

Noctaem wrote:
#266

Orethalion

Sep 10, 2015 21:24:09

lawrencehoy wrote:
#267

lawrencehoy

Sep 10, 2015 21:29:47

Orethalion wrote:
#268

Orethalion

Sep 10, 2015 21:35:05

lawrencehoy wrote:
#269

lawrencehoy

Sep 10, 2015 21:52:06

Orethalion wrote:
#270

Orethalion

Sep 10, 2015 21:57:46

lawrencehoy wrote:
#271

Slagger_the_Chuul

Sep 10, 2015 22:16:03

But are they still actually turned into dust or are they just dead?   And if they do turn to dust, what happens to a hypothetical case with the sword of Kas?  I can think of a couple of possible ways it might resolve.

#272

lawrencehoy

Sep 10, 2015 22:32:16

Slagger_the_Chuul wrote:
#273

Byakugan01

Sep 11, 2015 1:04:51

The stay alive abilities are no different than other abilities that trigger when other things happen.

 

 

If the abilities couldn't 'happen in response to damage happening' then you would be getting hit, then taking damage, then falling unconscious, then waking back up as you are healed 1 HP.....The abilities all say 'instead'.....instead of dropping to zero(then dusting), you are reduced to 1 hitpoint. If it was magic the gathering, you would call it a replacement effect.

 

Pretend there was a half orc zombie that kept his racial ability....normally when an undead reaches 0 hitpoints they are destroyed instantly....but if you knocked 1 to 0 hitpoints, it could first make its special saving throw to try and stay at 1 hitpoint, and then if that didnt save it it could trigger its orc racial trait...

 

 

Also, this is a pretty shitty thing to even try and pull on a PC...it's basically permadeath, so the rule of cool should totally be in effect here....make rulings that enhance the fun of the game.  It is established that it is a pretty ambiguous rules interaction.  You should err on the side of caution.

#274

Byakugan01

Sep 11, 2015 1:07:39

The stay alive abilities are no different than other abilities that trigger when other things happen.

 

 

If the abilities couldn't 'happen in response to damage happening' then you would be getting hit, then taking damage, then falling unconscious, then waking back up as you are healed 1 HP.....The abilities all say 'instead'.....instead of dropping to zero(then dusting), you are reduced to 1 hitpoint. If it was magic the gathering, you would call it a replacement effect.

 

Pretend there was a half orc zombie that kept his racial ability....normally when an undead reaches 0 hitpoints they are destroyed instantly....but if you knocked 1 to 0 hitpoints, it could first make its special saving throw to try and stay at 1 hitpoint, and then if that didnt save it it could trigger its orc racial trait...

 

 

Also, this is a pretty shitty thing to even try and pull on a PC...it's basically permadeath, so the rule of cool should totally be in effect here....make rulings that enhance the fun of the game.  It is established that it is a pretty ambiguous rules interaction.  You should err on the side of caution.

#275

Slagger_the_Chuul

Sep 11, 2015 1:10:19

Byakugan01 wrote:
#276

lawrencehoy

Sep 11, 2015 1:30:30

Byakugan01 wrote:
#277

vonklaude

Sep 11, 2015 1:56:29

Orethalion wrote:
#278

Loswaith

Sep 11, 2015 4:47:17

Keep in mind that wild shape (and polymorph with it) is an oddity in that it is the only thing that applies overflow damage beyond 0.

 

For example if a 10th level druid with 70 HP turns into a brown bear with 34 hit points and fails a save on a Disintegrate spell, doing 70 damage.

The damage chews through the 34 HP of the bear and causes the druid to lose the form, the druid then continues to take the remaining 36 points of damage. to their own HP total.

 

If the druid had only 36 HP or fewer before they changed into the brown bear, sure they would be dust (while a bear or elven druid doesnt matter can you really tell bear grey dust from elf grey dust?) If the druid has more than 36 hp  it just hurt a good chunk.

 

I guess the issue really only is a factor at the point that the Disintegrate spell does exactly the damage the form has thus reducing the form to 0 HP without the overflow damage, as rare as that would be.

 

Does bring up the question for power word kill however is it the druids HP, the forms HP or both that count to the 100 HP or less to be killed.

#279

vonklaude

Sep 11, 2015 5:13:51

Loswaith wrote:
#280

Noctaem

Sep 11, 2015 5:21:22

vonklaude wrote:
#281

Yunru

Sep 11, 2015 5:41:37
Except wven when dead wildshape reverts, thus your arguement is invalid. (And no, Disintergrate does not stop reversion. It just stops being in an undisintergrated form with above 0 HP meaning you're alive.)
#282

Orethalion

Sep 11, 2015 6:03:40

Yunru wrote:
(Reply to #282)

Yunru

Orethalion wrote:
#284

Orethalion

Sep 11, 2015 6:12:23

Yunru wrote:
(Reply to #284)

Yunru

Orethalion wrote:
#286

Orethalion

Sep 11, 2015 6:16:11

Yunru wrote:
(Reply to #286)

Yunru

Orethalion wrote:
#288

Orethalion

Sep 11, 2015 6:24:29

Yunru wrote:
#289

Yunru

Sep 11, 2015 6:54:43
Your logic still fails. By your logic, a Druid that casts Alter Form is screwed: forever locked in their Wild Shape form. Oh sorry, not their Wild Shape form, their "Alter Form" form. Since this is clearly rediculously, the initial thesis must be wrong. Q. E. D.
#290

Slagger_the_Chuul

Sep 11, 2015 7:00:15

vonklaude wrote:
(Reply to #263)

Bloodscythe

Slagger_the_Chuul wrote:
#292

Noctaem

Sep 11, 2015 7:07:14

Yunru wrote:
(Reply to #292)

Yunru

Noctaem wrote:
#294

Noctaem

Sep 11, 2015 7:41:34

Yunru wrote:
(Reply to #294)

Yunru

Noctaem wrote:
#296

Noctaem

Sep 11, 2015 7:54:14

You go from a creature to a pile of Ash.  Is this the same kind of logical fallacy that said that being turned to ash can't possibly be killing you outright like earlier in the thread?  Think for a moment please.  

You keep bringing up Alter Form but then you don't post the text, you just claim a negative that makes you right.  Post the text please, provide evidence of what you claim.  Saying you're right over and over again doesn't make it so.  We've provided text, rules, etc..  Do the same at the very least.  Or is it that you're not posting it because you know you're wrong and doing so would just reveal that?  I tried googling it "Atler Form 5e" and didn't find anything.  Post the text you're talking about since you're making the claim.  Provide evidence.

 

And druids, unless specifically stated to be, aren't Shapechangers (as in the subtype) which grants automatic success vs polymorph.  You have to be actually granted that subtype by something.  Simply changing into wildshape doesn't make you that subtype.  Link the text that says druids have the subtype and the text that says shapechangers automatically succeed.  You're making the claim, provide evidence.

 

Or don't do that, and get out of the discussion since you're just going to be a snarky douche.

#297

Slagger_the_Chuul

Sep 11, 2015 7:57:38

Bloodscythe wrote:
(Reply to #296)

Yunru

Wowwee, lot to respond to here. And y'know what I think I'm going to do so in exactly the same snarky manner you started the argument in.
Noctaem wrote:
#299

Noctaem

Sep 11, 2015 8:16:22

Yunru wrote:
#300

Yunru

Sep 11, 2015 8:16:11
If you are no longer a druid then you wouldn't be a druid when restored to life. Therefore you must continue to be a druid even in death.
#301

Noctaem

Sep 11, 2015 8:18:13

Yunru wrote:
(Reply to #299)

Yunru

Noctaem wrote:
#303

Noctaem

Sep 11, 2015 8:19:21

Victimize yourself all you want. lol

(Reply to #303)

Yunru

Noctaem wrote:
#305

Noctaem

Sep 11, 2015 8:31:11

victimizing yourself doesn't either.  Not posting any evidence for your claim doesn't either.  and so on.  I'm done playing this game with you, it's just a waste of time.  You can have the last word since that's all you're left with now.

(Reply to #305)

Yunru

Noctaem wrote:
(Reply to #297)

Bloodscythe

Slagger_the_Chuul wrote:
#308

Orethalion

Sep 11, 2015 12:08:35

Yunru wrote:
#309

Orethalion

Sep 11, 2015 12:14:54

Noctaem wrote:
#310

Yunru

Sep 11, 2015 12:19:54
You can with Beast Spells. Also duration is irrelevant. By your logic a wildshaped druid under the effect of Alter Form cannot return to their normal self because they've been transformed by a transformation spell. Permancy is irrelevant.
#311

Orethalion

Sep 11, 2015 12:56:29

Yunru wrote:
#312

Yunru

Sep 11, 2015 13:22:56
Right, as I said, by your logic a Wild Shaped druid under Alter Form can't revert back. Which is ludicrous.

Not every little change is a new form.

#313

Orethalion

Sep 11, 2015 13:51:56

Yunru wrote:
(Reply to #313)

Yunru

Orethalion wrote:
#315

Orethalion

Sep 11, 2015 14:10:44

Yunru wrote:
#316

Koshinuke

Sep 11, 2015 15:23:49

Reading Wild Shape (PHB pg 66-67), there is an interesting issue in regards to disintegrate. Though the general effect of disintegrate is that if a creature is reduced to 0 HP then they are turned to ash, the specific effect of Wild Shape is that if you are reduced to 0 HP as what you changed into, any extra damage gets tacked on to your normal HP and then that gets reduced. It looks to me that it causes two checks to be made instead of one.

 

Example:

1) Druid A has 70 HP due to Wild Shape, fails the dex save vs disintegrate, damage is 80. Druid A loses all 70 HP from Wild Shape (it is just damage at this point) forcing him to 0 HP at which point you look at the specific rules for Wild Shape and see he is forced to shift to normal form where he takes the other 10. Druid A has more than 10 HP normally and was uninjured so disintegrate does not turn him to ash.

2) Druid B has 25 HP due to Wild Shape, fails the dex save vs disintegrate, damage is 80. Druid B loses all 25 HP from Wild Shape (it is just damage at this point) forcing him to 0 HP at which point you look at the specific rules for Wild Shape and see he is forced to shift to normal form where he takes the other 55. Druid B has less than 55 HP normally and was uninjured. Disintegrate reduces him to 0 HP at which point he now turns to ash.

 

General Rule: How Disintegrate affects creatures/people it reduces to 0 HP

Specific Rule: How Wild Shaped Druid handles being reduced to 0 HP

 

Alter Self does not figure into it.

 

Wild Shape has a specific rule that once you use Wild Shape, you take that form's hit points and Hit Dice. You have these until you return to your normal form. This means that it does not matter what other spells you use after this. No matter the transformation or anything else, once you take that form, you have those HP until you switch to the normal form. The same rule state that you will forcibly be switched to your normal form if you take more damage than your Wild Shape can handle. Until the druid in their normal form hits 0 HP, disintegrate is just damage, albeit a LOT of damage.

 

Think of it as another way, Wild Shape gives the druid extra HP. So a druid with 40 HP in normal form that Wild Shapes into a Brown Bear now essentially has 40(34) HP or 74 HP in total. Once the first 34 are gone, so is the Wild Shape. You are left with the 40 HP the druid has left before the druid is reduced to 0 HP. Reducing the Wild Shape to 0 HP is NOT reducing the character to 0 HP.

#317

Orethalion

Sep 11, 2015 15:36:33

Koshinuke wrote:
#318

vonklaude

Sep 11, 2015 16:07:27

Slagger_the_Chuul wrote:
(Reply to #317)

Koshinuke

Orethalion wrote:
#320

Orethalion

Sep 11, 2015 17:27:14

Koshinuke wrote:
#321

Yunru

Sep 11, 2015 18:36:21
... Except the only reason the Barbarian doesn't go to 1 hit points via feature is because that specific feature doesn't work regarding outright death. Using that as a baseline for a feature that lacks that requirement is an outright fallacy.
(Reply to #320)

Koshinuke

Orethalion wrote:
#323

Slagger_the_Chuul

Sep 11, 2015 19:38:04

Bloodscythe wrote:
#324

Orethalion

Sep 12, 2015 0:18:36

Koshinuke wrote:
#325

Byakugan01

Sep 12, 2015 1:16:43

Or you could be a pile of dust with an ability that says...you went to 1 hitpoint instead, and thus couldnt have been dusted.   

 

 

What if you are AT 0 hitpoints when disintegrate hits you?   It isnt -reducing-you to 0 hitpoints  since you are already at 0.  (0 - X + X = 0). There is no negative damage UNLESS its more than your max hitpoints. 

#326

Yunru

Sep 12, 2015 1:44:05
You're right, Disintergrate doesn't work vs 0hp targets.
#327

Koshinuke

Sep 12, 2015 2:20:23

This is the situation according to what you are saying.

 

Wild Shape Druid, 70 HP with 50 HP normally

70 HP > hit with disintegrate which does 71 damage > Wild Shape hits 0 HP > Wild Shape drops > Druid takes 1 damage > Druid dies and turns to ash despite having 49 HP

 

Damage PHB pg 196

"You roll the damage die or dice, add any modifiers, and apply the damage to your target."

**This means you apply the damage to Wild Shape**

 

Druid PHB pg 67

"However, if you revert as a result of dropping to 0 HP, any excess damage is carried over to your normal form"

**This means you revert instantly to normal form upon reaching 0 HP in Wild Shape**

 

The RAW states if you drop to 0 HP in Wild Shape you revert to normal and then take any excess damage. That is RAW. You have to prove that there is a rule that states that disintegrate interrupts this very specific rule of Wild Shape hitting 0 HP. Because the RAW is very specific about what happens.

 

So my reading of raw is:

Wild Shape Druid, 70 HP with 50 HP in normal form

Hit with disintegrate > fails roll > caster rolls 71 damage > Wild Shape druid takes 70 damage causing Wild Shape to drop > Instant reversion to normal form, now has 50 HP > takes 1 damage from disintegrate > now at 49 HP but still alive

 

And I do not see disintegrate as an outright death effect. Not like power word kill or finger of death. It has a condition that triggers if the target is reduced to 0 HP. That is all it is.

 

Show me the rule that says that wild shape specifics trump disintigrate specifics.  Disintigrate takes effect the instant any hit points reach 0, which they do BEFORE any reversion happens.  Unless you can show me where it says that one specific rule trumps another and gives the order, you are full of it with your claim.

#328

Orethalion

Sep 12, 2015 7:16:42

Koshinuke wrote:
#329

ArialBlack

Sep 12, 2015 8:34:25

There are plenty of abilities in 5E that actually remove their own trigger. Their own trigger never actually happens.

 

For example, legendary resistance triggers on a failed save. If it triggers, then you succeed instead of failing. Ergo, you never failed. How can this be? If you never failed then the ability wasn't triggered therefore you did fail therefore it is trggered therefore you never failed and it con't trigger therefore you did fail and it does trigger.......!!!!!!

 

But we know that the legendary save ability does not cause an infinite loop of causality wich sucks the game world down a black hole. So, what is actually happenning here?

 

What is happenning is that, if you would have failed the save, you instead make the save! Even though the failure triggered the ability, you never actually failed that save. An ability that removes its own trigger.

 

Another example from the game: shield, the spell. This is cast as a reaction, and the trigger for this reaction is 'when you are hit by an attack' (or targetted by magic missile, but that part is moot in this discussion). The spell gives you +5 AC, and notes that this increase in AC can effectively turn the 'hit' that triggered it into a 'miss'. But a 'miss' cannot trigger it, so it was never cast, so you are hit, so it triggers, which means it missed, so it cannot trigger....down the black hole again.

 

Do the game mechanics of shield represent you getting your head chopped off, casting shield then your head re-attaching? No. What is happening is that, if an attack would have 'hit', it instead 'misses'. Another examole of removing its own trigger; its own trigger never happened.

 

The abilities which trigger when you get reduced to 0 hp are also abilities which remove their own trigger. As soon as you get reduced to 0 hp (just like 'as soon as you are hit'), you instead get reduced to 1 hp (just like 'you are missed instead'). It's not a black hole scenario. There is no '0hp so it triggers so 1 hp so it doesn't so 0 hp so it does so 1 hp so it doesn't...'. When it triggers, it removes its own trigger. You were never at 0 hp.

 

A druid reverts from wild shape when it is unconcious, reduced to 0 hp, or dead. So, if the kitten/druid is hit by an axe and taken to 0 hp, this triggers a reversion to 'druid'. Does this mean that there is a dead kitten? No. There was never a dead kitten! The game mechanic of dropping to 0 hp doesn't mean a dead kitten, it triggers a reversion to 'druid' instead of being reduced to 0 hp (or falling unconscious or dying); it removes its own trigger, just like all these other abilities.

 

Food for thought: imagine that disintegrate, instead of using the 'saving throw' mechanic, used the 'ranged spell attack' mechanic. It easily could have been written that way; you are aiming a beam of energy at a single target.

 

So, this variant disitegrate is cast at a target with an AC of 15. The caster rolls a result of 17; a hit! Hooray, the target is disintegrated!

 

But what if the target casts shield? The trigger (being 'hit' by an attack) allows this spell to be cast as a reaction, and the increased AC now means that the attack 'missed' instead of hitting; the trigger never happened, because it works by saying that if the attack would have hit, it misses instead. Just like 'if it reduces you to 0 hp you are reduced to 1 hp instead'.

 

So, is the target too 'dusty' to cast shield? Why or why not?

#330

Orethalion

Sep 12, 2015 8:50:27

ArialBlack wrote:
(Reply to #330)

Yunru

Orethalion wrote:
#332

Orethalion

Sep 12, 2015 9:14:31

Yunru wrote:
#333

Loswaith

Sep 12, 2015 10:55:33

Part of the factor is though that a Druid never checks for outright death between reverting forms (unlike the barbarian or half-orc being reduced to 0) due to damage reducing the form to 0 hit points, it just happens as part of the damage resolution process (the form could take 5 times it's max HP in damage and it still doesnt kill the druid if they have enough hit points in their normal form).  

The druid simply can't choose to go unconcious and not take the damage to their normal form, as the rules state they have to take all the remaining damage on themselves (being more like temporary hit points in that respect).

 

I am curious how the devs see it though.

#334

Orethalion

Sep 12, 2015 13:09:50

Loswaith wrote:
(Reply to #334)

AaronOfBarbaria

Orethalion wrote:
#336

Yunru

Sep 12, 2015 13:45:30
Yes. But Ore argues that any transmutation spell that changes you gives you a new form, despite the fact that spells that give you a new form specifically call out when they do so.
#337

Orethalion

Sep 12, 2015 14:14:13

AaronOfBarbaria wrote:
#338

Orethalion

Sep 12, 2015 14:16:41

Yunru wrote:
(Reply to #337)

AaronOfBarbaria

Orethalion wrote:
#340

Yunru

Sep 12, 2015 14:38:32

And every single spell that makes you have a new form says as much: See Alter Form, Polymorph, True Polymorph, Wildshape, etc.

Your beast form is turned to ash. IT IS STILL YOUR BEAST FORM.

This "Ash Form" of yours doesn't exist.

#341

Orethalion

Sep 12, 2015 14:39:44

AaronOfBarbaria wrote:
#342

Orethalion

Sep 12, 2015 14:40:29

Yunru wrote:
#343

Yunru

Sep 12, 2015 14:42:59

No. I think a pile of ash is your wildshape form. Because your wildshape form has been turned to ash.

#344

Orethalion

Sep 12, 2015 15:12:51

Yunru wrote:
(Reply to #344)

Yunru

Orethalion wrote:
#346

Orethalion

Sep 12, 2015 15:27:36

Yunru wrote:
#347

Yunru

Sep 12, 2015 15:31:17

Yeah no. Now you're resorting to "the rules don't say it but I think". Which isn't a rational arguement. 

TL;DR: You're talking nonsense.

#348

Orethalion

Sep 12, 2015 15:32:49

Yunru wrote:
#349

Yunru

Sep 12, 2015 15:47:47

Wild Shape says you assume this form, and gives ways to revert. By the rules you don't change form unless something changes you (be it Wildshape itself or a spell). Disintergrate does not say you assume a new form.

Q.E.D.

#350

Orethalion

Sep 12, 2015 15:49:13

Yunru wrote:
#351

Yunru

Sep 12, 2015 15:50:35

Your counter-argument relies on something I have never stated nor relied upon. "That's just dumb."

#352

vonklaude

Sep 12, 2015 17:01:26

AaronOfBarbaria wrote:
#353

Orethalion

Sep 12, 2015 18:04:32

vonklaude wrote:
(Reply to #352)

AaronOfBarbaria

vonklaude wrote:
#355

ArialBlack

Sep 12, 2015 18:49:56

I'll try asking this again since I got no reply:-

 

Food for thought: imagine that disintegrate, instead of using the 'saving throw' mechanic, used the 'ranged spell attack' mechanic. It easily could have been written that way; you are aiming a beam of energy at a single target.

 

So, this variant disitegrate is cast at a target with an AC of 15. The caster rolls a result of 17; a hit! Hooray, the target is disintegrated!

 

But what if the target casts shield? The trigger (being 'hit' by an attack) allows this spell to be cast as a reaction, and the increased AC now means that the attack 'missed' instead of hitting; the trigger never happened, because it works by saying that if the attack would have hit, it misses instead. Just like 'if it reduces you to 0 hp you are reduced to 1 hp instead'.

 

So, is the target too 'dusty' to cast shield? Why or why not?

 

(Reply to #355)

AaronOfBarbaria

ArialBlack wrote:
#357

Slagger_the_Chuul

Sep 12, 2015 18:59:02

vonklaude wrote:
(Reply to #357)

AaronOfBarbaria

Slagger_the_Chuul wrote:
#359

Loswaith

Sep 12, 2015 21:26:25

Orethalion wrote:
(Reply to #358)

Nevvur

AaronOfBarbaria wrote:
#361

AaronOfBarbaria

Sep 12, 2015 21:15:05
Yes, you can have hit points and be dead, see power word kill.
#362

Slagger_the_Chuul

Sep 12, 2015 21:43:25

AaronOfBarbaria wrote:
#363

AaronOfBarbaria

Sep 12, 2015 22:07:52
It is a difference of style, but I don't see why a druid would be so unsure if they were going to meet something that could tell they are a druid rather than an animal and something that would use instant death attacks too. For me it falls cleanly in the realm of being like a person in the real world refusing to leave their home because they might encounter a random violent person with an assault rifle - doesn't make sense to be unsure about it, you either know it's unlikely or you know it is likely based on where you are and you act accordingly.
#364

Slagger_the_Chuul

Sep 12, 2015 22:33:13

AaronOfBarbaria wrote:
(Reply to #364)

Nevvur

Slagger_the_Chuul wrote:
#366

Slagger_the_Chuul

Sep 13, 2015 1:12:28

Nevvur wrote:
#367

Orethalion

Sep 13, 2015 7:17:26

Loswaith wrote:
(Reply to #367)

Nevvur

Orethalion wrote:
#369

lawrencehoy

Sep 13, 2015 10:46:45

AaronOfBarbaria wrote:
#370

Orethalion

Sep 13, 2015 11:13:58

Nevvur wrote:
#371

Uchawi

Sep 13, 2015 12:22:25

Per RAW, and the equally absurd idea of a character going unconscious and then awakening (barbarian or orc) for standard physical damage, I would treat the conditions/events as an 'if/then' logic statement where the final outcome is not determined until all the checks are passed. If disintegrate was meant for death period, then it should be a save or die. The same applies to power word kill. But since we are relying on hit point interpretations, and ability that change those hit point interpretations, then a barbarian or orc has one last chance to avoid the effect.

(Reply to #369)

AaronOfBarbaria

lawrencehoy wrote:
(Reply to #370)

Yunru

Orethalion wrote:
#374

Orethalion

Sep 13, 2015 14:35:20

Yunru wrote:
(Reply to #374)

Yunru

Orethalion wrote:
#376

Chaosmancer

Sep 13, 2015 19:00:03

Wow, 10 pages. I'll admit I skimmed page 1 and then skimmed the last two pages.

 

First of all, I'm a softie and I'd rule people lived because I'm a softie, however it seems to point being discussed is wild shape and I think I have a good point as to why wild shape prevents you from dying outright from  disintegrate.

 

From my interpretation of Wild Shape and other form changing abilities it works less like altering the caster's base form and more like putting a coating or bubble of the animal over it. That's why a druid's hp is not affected until the wild shape "pops" and what makes lv 20 Archdruids crazy strong.

 

So, if disintegrate hits a wild shaped druid and reduces the shape's hp to zero is dusts the shape, however, since the shape is essentially a "protective bubble" around the Druid's true body it would not kill the druid.

 

Just to stave off a potential arguement, something like petrification would still petrify a druid, by turning the "protective bubble" of wild shape into stone which effects the druid as it normally would.

#377

lawrencehoy

Sep 13, 2015 19:03:54

AaronOfBarbaria wrote:
(Reply to #356)

ArialBlack

AaronOfBarbaria wrote:
#379

AaronOfBarbaria

Sep 13, 2015 19:43:36
That gets us back to that there is no established order of operations in 5th edition, which is what makes the character dead at the same time as the trigger for the thing that would prevent its own trigger but states it can't if you died
(Reply to #379)

ArialBlack

AaronOfBarbaria wrote:
#381

lawrencehoy

Sep 13, 2015 20:04:32

ArialBlack wrote:
(Reply to #367)

Loswaith

Orethalion wrote:
#383

AaronOfBarbaria

Sep 13, 2015 20:24:02
I'm not a fan of the logic that suggests a thing can make its own trigger have "never happened" anf yet have triggered and taken effect. That way lies madness.
#384

lawrencehoy

Sep 13, 2015 20:31:14

As far as Wild Shape and Polymorph: I've thought long and hard on the matter and the Disintegrate spell itself is the deciding factor:

 

Even though the  Wild Shape class feature has specific wording to grant it the capability to reverse death: if the Druid dies while in Wild Shape form, he reverts to his normal form and former HP count, reversing death. The class feature does not limit this capability by any means; it can bring the Druid back to life. There is also no limitation on the Wild Shape reversion transformation that specifies "instant death", "dying outright", or anything else will prevent this reversal of death.

 

However, the Disintegrate spell does put specific limitations on the restoration of life to creatures that have been disintegrated: only the True Resurrection or Wish spells can do so.

 

So, I'm going to have to agree with Aaron's interpretations: the Druid reverts to normal form (not a pile of fine gray dust), at the Druid's previous HP count, but is still dead until life is restored by one of the two possible means specified by the Disintegrate spell.

#385

Orethalion

Sep 13, 2015 21:12:42

AaronOfBarbaria wrote:
#386

Orethalion

Sep 13, 2015 21:13:45

ArialBlack wrote:
#387

Orethalion

Sep 13, 2015 21:20:58

Loswaith wrote:
#388

Orethalion

Sep 13, 2015 21:24:53

lawrencehoy wrote:
#389

Slagger_the_Chuul

Sep 13, 2015 22:29:32

AaronOfBarbaria wrote:
#390

Koshinuke

Sep 14, 2015 0:13:08

Look the as a plinko machine.

 

You automatically revert if you...

1) fall unconscious,

2) drop to 0 hit points,

3) or you die.

 

Sleep

You automatically revert if you...

1) fall unconscious, --> Wild Shape Fails

2) drop to 0 hit points,

3) or you die.

Result: Unconscious, you revert without checking for 0 hit points or dying

 

Power Word Kill -

You automatically revert if you...

1) fall unconscious,

2) drop to 0 hit points,

3) or you die. --> Wild Shape Fails

Result: You don't revert at unconscious and you did not hit 0 hit points so neither one causes you to revert however, you revert because you die

 

Disintegrate

You automatically revert if you...

1) fall unconscious,

2) drop to 0 hit points, --> Wild Shape Fails

3) or you die.

Result: You hit 0 hp so you fall out there and automatically revert, you didn't fall unconscious so that didn't cause you to revert, and you dropped from 0 HP, so you do NOT check for revert on dead

 

The statement is to take into account Power Word Kill as well as any other effects that are instant kills. Disintegrate is NOT an instant kill. It is a damage spell with an effect if you are at 0 HP. There is a BIG difference. No where in disintegrate does it say you die outright. Not like it does with Power Word Kill. Since it is DAMAGE that disintegrate does, it is DAMAGE that you must look at. In this case you MUST look at how Wild Shape does damage. There is NO EXCEPTION in Wild Shape that has you die when Wild Shape hits 0 HP.

 

And despite how specific you want to make disintegrate, how damage is applied is a GENERAL rule. How Wild Shape handles the damage is a SPECIFIC rule. AFTER Wild Shape is done (meaning you revert at  WS 0 HP to go to your normal HP) do you check for if the target is at 0 HP.

 

If disintegrate worked the way you say, then temporary HP are the worst thing you can have fighting a beholder even at L20.

Example:

Barbarian has 240 HP at 20 (Just an example) with 20 Temporary HP and encounters a beholder.

Beholder hits barbarian with disintegrate and barbarian fails saving throw.

Barbarian takes 100 damage

Temporary HP hits 0 <-- Disintegrate sees 0 HP turns barbarian to ash

Barbarian is now dead despite having 160 HP

 

Edit: Finger of Death is also damage with an effect on killing the target, not an instant kill.

#391

AaronOfBarbaria

Sep 14, 2015 0:29:24
1) design intent has been clarified that hitting 0 hp from disintegrate is an example of "dying outright" which is as much "instant kill" as anything else. 2) that is an example of not knowing how temporary hit points work, not how things actually work.
#392

lawrencehoy

Sep 14, 2015 2:29:30

Orethalion wrote:
(Reply to #391)

Koshinuke

AaronOfBarbaria wrote:
#394

vonklaude

Sep 14, 2015 2:56:17

AaronOfBarbaria wrote:
(Reply to #393)

AaronOfBarbaria

Koshinuke wrote:
#396

lawrencehoy

Sep 14, 2015 3:56:09

Koshinuke wrote:
#397

lawrencehoy

Sep 14, 2015 4:14:18

AaronOfBarbaria wrote:
(Reply to #397)

AaronOfBarbaria

lawrencehoy wrote:
(Reply to #375)

Yunru

Yunru wrote:
#400

Orethalion

Sep 14, 2015 5:58:42

Koshinuke wrote:
#401

Orethalion

Sep 14, 2015 6:04:32

lawrencehoy wrote:
#402

Orethalion

Sep 14, 2015 6:07:32

Koshinuke wrote:
#403

Orethalion

Sep 14, 2015 6:11:22

lawrencehoy wrote:
#404

Orethalion

Sep 14, 2015 6:14:44

Yunru wrote:
(Reply to #404)

Yunru

Orethalion wrote:
#406

Orethalion

Sep 14, 2015 6:50:14

Yunru wrote:
(Reply to #406)

Yunru

Orethalion wrote:
#408

Godwyn

Sep 14, 2015 14:05:27

I have to agree with Yunru here.  Just because something changes the physical characteristics in some way, does not make it a "new form" from a rules perspective.

 

Otherwise, you have to argue that a druid who shapeshifts into a wolf, runs through a fire and burns off some fur, is no longer in the wildshape because the form has changed.  True shapechanging, like a druid's wild shape, is more than simple physical changes.  That is why mass can change so easily as part of it.  Its magic.  It has rules it follows, but those are different rules than everyday physics.  If you get into the most minute of physical details, shape changing never, ever works, because as soon as the new shape's metabolism begins to function, it is no longer the same form that was shapeshifted into.

 

Can you eat in wildshape and gain sustenance from it?

#409

Koshinuke

Sep 14, 2015 15:50:52

This will be my last post on this topic.

 

The rule on pg 66: "You automatically revert if you fall unconscious, drop to 0 HP, or die."

Each part is mutually exclusive. You cannot have more than one thing cause you to revert. Because as soon as the first thing causes you to revert, you have nothing to revert FROM for the other two conditions. For example: Sleep making you unconscious forces you to revert from wolf to normal, meaning that you do not check for 0 HP or death because you are no longer a wolf to revert from.

 

Wild Shape is in NO WAY similar to what is going on with Half Orc or Barbarian features.

 

Here is how I see the order of disintegrate for Half Orc or Barbarian

1) hit with disintegrate, fail roll

2) damage is enough to kill Half Orc/Barbarian

3) 0 HP is reached disintegrate effect kicks before the optional features turning them to ash

 

Here is how I see the order for Wild Shape

1) hit with disintegrate, fail roll

2) damage is enough to reduce Wild Shape to 0

 2a) RESOLVE Wild Shape, required/not optional

3) if excess damage reduces druid to 0, druid becomes ash.

 

With the Half Orc/Barbarian feature, it never gets to activate. With Wild Shape you need to let it finish before you interrupt it.

 

Aaron of Barbaria: You must of missed the line, in the second grouping in post #324 where it goes: "Show me the rule that says that wild shape specifics trump disintigrate specifics.  Disintigrate takes effect the instant any hit points reach 0, which they do BEFORE any reversion happens.  Unless you can show me where it says that one specific rule trumps another and gives the order, you are full of it with your claim." This claim he makes would affect the ward from abjuration as well as temporary hit points. Because he specified ANY.

 

Orethalion: You revert automatically at 0 HP. Wild Shape 0 HP = revert to normal. It is a must happen. Because it is mutually exclusive. You revert before you check to see if you are dead. Because that line says automatically, it kicks in the instant you hit 0. The half orc/barbarian are "CAN" meaning it is an option. You do NOT have the option with Wild Shape. You hit 0 HP = must revert. And when you revert you get your normal hp and then the rest of the damage is applied which still could turn him to ash.

#410

Orethalion

Sep 14, 2015 18:46:38

Godwyn wrote:
#411

AaronOfBarbaria

Sep 14, 2015 18:50:03

Kashinuke, that you for pointing out where post #324 was misworded and made an incorrectly over-arching statement.

 

However, the order of operations you see where disintigrate damage reduces the target to 0 hp, then you resolve wild shape instead of finishing the resolution of disintegrate, is in error - there is no "time" between being reduced to 0 hp by disintigrate and turning to dust - they happen at the same time, as shown by disintegrate being marked as an example of dying outright by the guy in charge of the official intent of the rules.

#412

Orethalion

Sep 14, 2015 18:54:56

Koshinuke wrote:
(Reply to #410)

Yunru

Orethalion wrote:
(Reply to #387)

Loswaith

Orethalion wrote:
#415

Orethalion

Sep 14, 2015 21:27:27

Loswaith wrote:
#416

Loswaith

Sep 14, 2015 22:16:13

Orethalion wrote:
#417

Byakugan01

Sep 14, 2015 22:17:15

Another interesting thing this duscussion brings up is if you guys think reverting a druid back to normal qualifies as a trigger for GWF attacks....Pretty dumb if it does.  But if you are qualifying that disintegrate kills a druid when they revert then you are also saying things like Life drain kill them with they hit 0 too.....sorry your 1 max hitpoints is reduced to 0, you die and turn into a wraith....then you revert back to your normal form....kinda silly.

 

 

The entire point of all the 'stay alive' abilities it to keep you from suffering the consequences of going to 0 hitpoints. 

 

In the case of disintegrate, and Orc ferocity....going to 0 hitpoints triggers 2 -simultaneous- effects...But dnd does not happen simultaneously, it happens in sequential turns.  So absent a game rule stating the order of operations in such circumstances, you can argue till you are blue in the face which version you think is right.  However BOTH interpretations are valid within RAW.  So it is up to the DM to decide...and he should liberally apply the 'rule of cool' in this scenario.  

 

 

Like if 4 people ready actions to attack the same target using the same triggering conditions, what happens?  The trigger happens then 4 people simultaneously get their attacks....but that can't happen, so the DM will pick an order to resolve them....he could use the regular initiative order, but he could just as reasonably go backwards from last person to first, or he could even just go clockwise around the table...or he could pick the guy that gets the most gratification out of killstealing. 

 

If the DM says you take 25 damage, and the orc says ok, -INSTEAD- I get reduced to 1 hitpoint, then DM looks at disintegrate and says well u arent at 0, congratz.  Or he could say 'you take 25 damage and are dead with no reactions or do-overs,  see you next week with a new 1st level character'....pretty shitty.

 

 

 

#418

lawrencehoy

Sep 14, 2015 22:36:52

AaronOfBarbaria wrote:
(Reply to #418)

AaronOfBarbaria

lawrencehoy wrote:
(Reply to #419)

vonklaude

Did I miss the part where you discussed Jeremy's more recent tweet?

 

@JeremyECrawford When someone fails a disintegrate roll and is turned to ash, would that be considered a transformation into a new form?

A transformation into a new form? No. The annihilation of your body? Yes. #DnD Jeremy Crawford

 

Scotch the transformed concept, but the body is "annihilated". That seems like a thing not able to revert to me. There is no body that is at 0 HP so the revert condition loses its trigger.

(Reply to #420)

Yunru

vonklaude wrote:
#422

lawrencehoy

Sep 15, 2015 4:26:16

AaronOfBarbaria wrote:
#423

vonklaude

Sep 15, 2015 5:00:34

Yunru wrote:
#424

Yunru

Sep 15, 2015 5:08:00
Yup. But you died in Wild Shape (via annihilation), so you revert.
#425

Sorsohka

Sep 15, 2015 5:15:36

This is simple:

 

we got 2 different effect that trigger when the target reach 0HP:

 

trigger1- wild shape return you to humanoid form and you take the left over damage

trigger2- disintegrate transform you into a pile of ash.

 

if we are playing MTG both effect would take effect, in the order (I would have to double check been a while since I played MTG) of the active player choosing.

 

but we are not playing magic the gathering, we are playing DnD. in DnD when the rule conflict with each other it become a DM judgement. The DM decide in what order those effect and the how to control them.

 

The closest I can get of an official answer would be the specific rule beat general rule, so only one of the 2 effect would take effect, but which one is the more specific rule? this is up to tthe DM ince both are a specific ruing that go against the general ruling (when you hit 0 HP you are dying and roll a death saving throw)? the special wild shape rule? or the special disintgrate rule?

#426

Orethalion

Sep 15, 2015 5:53:15

Loswaith wrote:
(Reply to #422)

AaronOfBarbaria

lawrencehoy wrote:
#428

Orethalion

Sep 15, 2015 6:00:12

Byakugan01 wrote:
(Reply to #428)

Yunru

Orethalion wrote:
#430

Orethalion

Sep 15, 2015 6:12:11

lawrencehoy wrote:
#431

Orethalion

Sep 15, 2015 6:12:57

vonklaude wrote:
#432

Orethalion

Sep 15, 2015 6:17:37

Yunru wrote:
(Reply to #432)

Yunru

Orethalion wrote:
#434

Loswaith

Sep 15, 2015 7:48:50

Orethalion wrote:
(Reply to #434)

AaronOfBarbaria

Loswaith wrote:
(Reply to #435)

Yunru

AaronOfBarbaria wrote:
(Reply to #436)

AaronOfBarbaria

Yunru wrote:
#438

lawrencehoy

Sep 15, 2015 12:03:59

AaronOfBarbaria wrote:
#439

lawrencehoy

Sep 15, 2015 12:17:25

Orethalion wrote:
#440

Orethalion

Sep 15, 2015 18:14:53

Yunru wrote:
#441

Orethalion

Sep 15, 2015 18:20:29

Loswaith wrote:
#442

Orethalion

Sep 15, 2015 18:22:51

AaronOfBarbaria wrote:
#443

Orethalion

Sep 15, 2015 18:28:07

lawrencehoy wrote:
(Reply to #440)

Yunru

Orethalion wrote:
#445

AaronOfBarbaria

Sep 15, 2015 19:03:24
Orethalion, you are misunderstanding me when I talk about whether there are things which prevent their own trigger happening - the ability that you point out with it's "1 hit point instead" language changes the result of hitting 0 hp, it doesn't prevent you from hitting 0 hp in the first place. A subtle, but very important difference.
#446

vonklaude

Sep 15, 2015 19:35:54

AaronOfBarbaria wrote:
#447

AaronOfBarbaria

Sep 15, 2015 19:30:30
Yes, but I'm saying that what you call "prevention" is actually a consequential effect you are using a shorthand for the function of because an effect actually preventing it's own cause is paradoxical.
#448

vonklaude

Sep 15, 2015 19:40:05

AaronOfBarbaria wrote:
#449

AaronOfBarbaria

Sep 15, 2015 19:49:32
That's a bit much just to make a paradoxical shorthand actually correct.
#450

vonklaude

Sep 15, 2015 20:00:14

AaronOfBarbaria wrote:
#451

AaronOfBarbaria

Sep 15, 2015 20:21:57
They work by way of me imagining they do - no more detail, effort, or jargon required.
#452

lawrencehoy

Sep 15, 2015 20:59:49

Orethalion wrote:
#453

Orethalion

Sep 15, 2015 21:19:51

Yunru wrote:
#454

Orethalion

Sep 15, 2015 21:21:34

AaronOfBarbaria wrote:
#455

Orethalion

Sep 15, 2015 21:23:26

lawrencehoy wrote:
#456

lawrencehoy

Sep 15, 2015 21:26:24

Orethalion wrote:
#457

Orethalion

Sep 15, 2015 21:33:57

lawrencehoy wrote:
#458

lawrencehoy

Sep 16, 2015 0:11:53

Orethalion wrote:
#459

vonklaude

Sep 16, 2015 0:50:05

AaronOfBarbaria wrote:
(Reply to #459)

AaronOfBarbaria

vonklaude wrote:
#461

vonklaude

Sep 16, 2015 3:50:06

AaronOfBarbaria wrote:
(Reply to #453)

Yunru

Orethalion wrote:
(Reply to #461)

AaronOfBarbaria

vonklaude wrote:
#464

vonklaude

Sep 16, 2015 5:13:51

Yunru wrote:
(Reply to #464)

AaronOfBarbaria

vonklaude wrote:
#466

Orethalion

Sep 16, 2015 5:49:32

lawrencehoy wrote:
#467

Orethalion

Sep 16, 2015 5:53:37

Yunru wrote:
(Reply to #467)

Yunru

Orethalion wrote:
#469

Orethalion

Sep 16, 2015 6:48:37

Yunru wrote:
#470

Noctaem

Sep 16, 2015 6:53:00

Orethalion wrote:
(Reply to #469)

Yunru

Orethalion wrote:
(Reply to #470)

Yunru

Noctaem wrote:
#473

Noctaem

Sep 16, 2015 7:09:10

You're now defined as a pile of ash as per the spell.  Not a pile of wildshaped ash or druid wildshaped ash.  Just a pile of ash.  Specific beats general.  You are no longer considered a druid, you're a pile of ash.  You're no longer considered to be under any condition or effect outside of being a pile of ash and the only means to return from being turned into a pile of ash this way is via the two means listed in the spell.  Namely the wish spell.  You don't get to revert, you don't get to do anything.  You're ash.

#474

Noctaem

Sep 16, 2015 7:10:35

Yunru wrote:
(Reply to #473)

Yunru

Noctaem wrote:
#476

Noctaem

Sep 16, 2015 7:30:22

You're creating a conflict with what you're claiming.  The spell says "You're turned into ash".  What you claim is "you're turned into wildshaped ash".  You're modifying what the spell specifically says it does to then argue something else.  You're blatantly wrong and it's obvious.  You're not a druid anymore, you're not wildshaped anymore, you're under no condition or effects outside of the singular "you're now a pile of ashes".  Followed by "this is how you return from being turned into a pile of ashes"

 

And yes, desintegrate specifically lists 2 ways to return from being turned to ash because being turned to ash kills you outright.  This has been confirmed directly by dev response.  So the only way you can return from being killed outright this way is via the 2 listed ways.  Specifically and without an option for other means because the spell specifically says so.  

 

Anyway, I don't even know why I'm responding to you so i'll stop here lol.

(Reply to #476)

Yunru

Noctaem wrote:
#478

Orethalion

Sep 16, 2015 18:24:54

Yunru wrote:
#479

Orethalion

Sep 16, 2015 18:26:24

Yunru wrote:
(Reply to #479)

Yunru

Orethalion wrote:
#481

vonklaude

Sep 16, 2015 19:44:32

AaronOfBarbaria wrote:
#482

Orethalion

Sep 16, 2015 21:06:56

Yunru wrote:
#483

vonklaude

Sep 16, 2015 21:11:41

Orethalion wrote:
#484

Orethalion

Sep 16, 2015 21:17:34

vonklaude wrote:
(Reply to #484)

Yunru

Orethalion wrote:
#486

vonklaude

Sep 17, 2015 4:15:35

Yunru wrote:
#487

Slagger_the_Chuul

Sep 17, 2015 4:48:12

I see it as progressing like this:

  1. Disintegrate reduces you to 0 hit points
  2. You revert due to being being reduced to 0 hit points and simultaneously turn to dust because of the effect of disintegrate (killing you).
  3. You return to your normal number of hit points (which occurs regardless of how you revert) and suffer any excess damage

The main difficulty I see with ruling on it is that you simultaneously revert and turn to dust, both of which are basically changes in form (one of which happens to be lethal) and both of which are triggered by exactly the same circumstances.  I haven't said much on it because I don't really see it favouring either interpretation (unlike the relentless endurance/rage case, where it was just about whether the death was outright, a clause which wild shape lacks).

#488

vonklaude

Sep 17, 2015 6:00:08

Slagger_the_Chuul wrote:
#489

Orethalion

Sep 17, 2015 6:19:43

Yunru wrote:
#490

Yunru

Sep 17, 2015 8:28:18
...And that is why I don't normally post before breakfast.
#491

Slagger_the_Chuul

Sep 17, 2015 8:55:16

vonklaude wrote:
#492

Loswaith

Sep 17, 2015 21:27:20

An answer from Jeremy Crawford

The intent is that a druid using Wild Shape is Disintegrated if the druid, not the beast form, drops to 0 hp.

#493

lawrencehoy

Sep 17, 2015 21:38:07

Loswaith wrote:
#494

Orethalion

Sep 17, 2015 23:32:45

lawrencehoy wrote:
#495

lawrencehoy

Sep 18, 2015 0:48:20

Orethalion wrote:
#496

vonklaude

Sep 18, 2015 1:03:48

Loswaith wrote:
#497

Slagger_the_Chuul

Sep 18, 2015 2:05:59

lawrencehoy wrote:
#498

lawrencehoy

Sep 18, 2015 3:22:52

Although, we now have to consider which hit point value the Power Word Kill spell (and similar spells) is keying off of. This new ruling of Jeremy Crawford's can be applied to that as well; taking into account the Druid's hit points, not the Wild Shape's. This would be a more consistant ruling, considering it reflects the Druid's overall level of might/power.

#499

Orethalion

Sep 18, 2015 6:41:34

Slagger_the_Chuul wrote:
#500

Orethalion

Sep 18, 2015 6:42:45

lawrencehoy wrote:
#501

Slagger_the_Chuul

Sep 18, 2015 7:50:23

Orethalion wrote:
(Reply to #395)

ArialBlack

AaronOfBarbaria wrote:
#503

Noctaem

Sep 18, 2015 8:21:11

Ha, guess I was wrong about wildshape and desintegrate.  Thank you for the tweet Q&A

#504

jaelis

Sep 18, 2015 8:24:11

If disintegrate doesn't kill you in wildshape, I don't think a vorpal sword would either. PWK I could go either way on, but at the table I'd probably just base it on the druid's own hp.

#505

Noctaem

Sep 18, 2015 8:25:14

jaelis wrote:
(Reply to #502)

AaronOfBarbaria

ArialBlack wrote:
#507

Orethalion

Sep 18, 2015 14:53:53

Noctaem wrote:
#508

Orethalion

Sep 18, 2015 14:56:46

jaelis wrote:
#509

Slagger_the_Chuul

Sep 18, 2015 19:41:07

Orethalion wrote:
(Reply to #506)

ArialBlack

AaronOfBarbaria wrote:
#511

Noctaem

Sep 19, 2015 7:06:35

Arialblack why do keep using the orc/barb feature and say that you get set to 1?  We know for a fact that those features DO NOT WORK vs desintegrate.  The dev's have specifically stated that the effect of desintegrate if it drops you to 0 HP IS OUTRIGHT DEATH.  The only one we weren't sure about was wildshape, which has now been basically answered.  So:

 

Orc = turned to ash

Barb = turned to ash

Wildshape = unless the excess damage being applied to the actual druid HP pool ALSO brings it to 0 HP, it is not turned to ash before, during or after it reverts to druid form because it dropped to 0.

 

I'm guessing that you missed reading the section of the thread where this was revealed and discussed.  You have no ground to stand on to say otherwise.

 

(Reply to #511)

FarBeyondC

Noctaem wrote:
(Reply to #512)

ArialBlack

FarBeyondC wrote:
(Reply to #507)

Loswaith

Orethalion wrote:
(Reply to #511)

ArialBlack

Noctaem wrote:
#516

Orethalion

Sep 20, 2015 6:36:36

FarBeyondC wrote:
#517

Orethalion

Sep 20, 2015 6:37:49

ArialBlack wrote:
#518

LordCorwin

Sep 20, 2015 7:58:45

Orethalion,

 

Will you be migrating to ENWorld?

#519

Yunru

Sep 20, 2015 14:34:31
God I hope not
#520

Orethalion

Sep 20, 2015 17:32:04

Yunru wrote:
#521

lawrencehoy

Sep 20, 2015 23:36:08

Slagger_the_Chuul wrote:
#522

Slagger_the_Chuul

Sep 20, 2015 22:07:32

lawrencehoy wrote:
#523

Orethalion

Sep 20, 2015 22:16:56

Slagger_the_Chuul wrote:
(Reply to #520)

Yunru

Orethalion wrote:
#525

lawrencehoy

Sep 21, 2015 3:33:50

Slagger_the_Chuul wrote:
#526

Slagger_the_Chuul

Sep 21, 2015 4:49:26

lawrencehoy wrote:
#527

Orethalion

Sep 21, 2015 5:51:37

Yunru wrote:
(Reply to #516)

FarBeyondC

Orethalion wrote:
(Reply to #527)

Yunru

Orethalion wrote:
#530

jaelis

Sep 21, 2015 10:46:21

Get a room guys.

#531

Noctaem

Sep 21, 2015 10:52:37

jaelis wrote:
(Reply to #531)

Yunru

Noctaem wrote:
#533

LordCorwin

Sep 21, 2015 13:34:44

Yunru and Orethalion sittin' in a tree...

 

Oh, and Orethalion... You didn't answer my question...

#534

Orethalion

Sep 21, 2015 21:45:18

Yunru wrote:
#535

Yunru

Sep 21, 2015 22:51:45
Because you don't have any. You're right, it is easy!
#536

Orethalion

Sep 22, 2015 5:51:12

Yunru wrote:
#537

LordCorwin

Sep 22, 2015 6:47:26

So is that a no?