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| #1SynjinMar 09, 2015 11:57:48 | Question posed to me that by RAW appears the answer is "No", but could be "Yes" under the "Makes Sense" aspect.
Orc takes Dodge on his action. All attacks from those he can see are at Disadvantage. Fighter takes the "Shove" attack and declares the intent to knock the Orc prone. He succeeds, even at Disadvantage. Orc is now prone.
The Prone condition means attacks against the Orc are now at Advantage, thus canceling out the Dodge and making subsequent attacks against it a straight 1d20 roll. However being knocked to the ground could possibly be ruled as disrupting the Dodge action. What about if it happened on a Crit?
RAW says the only ways to stop the Dodge action is: • Can't See The Attacker • Are Incapacitated • Speed Drops To 0
What say you, forums? Are there other instances where you might rule that the Dodge action (and thus it's benefits) are disrupted? |
| #2jaelisMar 09, 2015 12:04:11 | The straight rules seem pretty good to me. In particular, I don't see any reason that a prone character wouldn't be able to dodge.
I guess that if you were able to fool the target into thinking you were an ally, I would probably rule that he wouldn't be trying to dodge your attacks. |
| #3SynjinMar 09, 2015 12:11:39 | A prone character can take the Dodge action, sure. I'm talking about being knocked to the ground after you've already taken it as a means to disrupt it. Two different circumstances, no? |
| #4jaelisMar 09, 2015 12:15:30 | They don't seem so different to me. Getting knocked prone isn't like getting stunned, where you stop what you're doing. |
| #5Coredump00Mar 09, 2015 12:17:39 | Well.... You need to make timing allowances because of the design fiction that we are all taking turns... when in 'reality' everything would be happening at once.
So sure, if you play that with 5 PCs and 5 monsters, 9 people do nothing while 1 person attacks, or Dodge, or whatever, then the next person, etc... then your timing issue of Dodge then Disrupt makes some sense. But if you agree that the turn taking is just an approximation of things happening simultaneously.... then it doesn't make much sense.
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| #6iserithMar 09, 2015 12:26:01 |
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| #7PrimarchxMar 09, 2015 13:12:59 | Depends, I supposed. RAW, I'd say advantage from Prone counters disadvantage from Dodge. The initial Shove would be done at Disadvantage, of course. This is probably how I would rule as a DM since you've already taken an action that removes Disadvantage from further strikes from standing characters. Moving all the way to Advantaged seems excessive given the opponent's action choice. |
| #8slumgumMar 09, 2015 13:22:41 |
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| #9iserithMar 09, 2015 13:41:05 |
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| #10jaelisMar 09, 2015 13:45:12 |
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| #11Varden_KholMar 09, 2015 13:48:38 | I have no problem with PCs or monsters attempting to disrupt a dodge, by knocking the target prone or grappling etc.
So, "How does anyone know their target is dodging, before they make an attack against them?" For me it works like this. I don't prescribe to the idea that each Attack action made is a single swing of the sword. I tend to describe combat as ongoing and the Attack actions are moments where the PC (or monster) is trying to capitalise on an opening. This way gaining extra Attacks in the same turn makes more sense. The fighter can make 4 effective attacks per turn while trading blows with an enemy while his friend the rogue only spots one opening, but makes it count. In this description the fighter isn't swinging at four times the speed of the rogue.
I see this relating to dodge because the attacker can tell that their target is behaving defensively, while sizing them up. Then when they see their chance they can say, "I simply want to press the attack," or "I'm going to kick this coward to the ground and see how well he dodges then!" or even "I want to distract him with my own assault so that Roguey McRouge can attack unhindered" (Help action). |
| #12iserithMar 09, 2015 13:50:07 |
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| #13Varden_KholMar 09, 2015 13:53:55 |
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| #14SynjinMar 09, 2015 14:09:03 |
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| #15jaelisMar 09, 2015 14:16:31 | Oh, true. That does make sense.
I don't really buy the issue with prone though. |
| #16SynjinMar 09, 2015 14:24:48 |
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| #17slumgumMar 09, 2015 14:21:04 |
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| #18jaelisMar 09, 2015 14:32:10 |
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| #19Coredump00Mar 09, 2015 14:36:01 | Thinking about it more....
Thinking about it 'realistically'.... if I wanted to stop someone from dodging, I would grab him, so a Grapple seems to make sense.
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| #20SynjinMar 09, 2015 14:36:49 |
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| #21iserithMar 09, 2015 14:39:36 |
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| #22slumgumMar 09, 2015 15:10:53 | "The DM says so" allowed as an argument kind of shuts down all discussion of the game doesn't it? |
| #23iserithMar 09, 2015 15:18:47 |
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| (Reply to #17)Dark_Kain |
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| #25OoftaMegMar 10, 2015 7:26:14 | I don't think you should be able to disrupt the dodge action short of incapacitating them. Dodging means you are not exposing yourself to attack and are spending all your energy trying to avoid being hit, that doesn't change if you're standing or prone.
In any case, I can't imagine this comes up very often. |
| #26ivstinMar 10, 2015 20:29:54 | I'm reading a lot of people saying they give disadvantage on the Contest for shove.
Shove is listed as a "special melee attack" to shove, but you do not make an attack roll. You make a Strength (Athletics) check against them.
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| #27KalaniMar 10, 2015 22:55:08 | There are three kinds of d20 checks in 5E.
If you keep that simple rule in mind, you will never go wrong.
Dodging only applies to attack rolls. Ability checks (such as the Strength (athletics) check made when shoving/grappling) =/= Attack rolls.
With that being said, dodging while prone is a valid, yet suboptimal tactic.
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| #28Byakugan01Mar 11, 2015 1:41:07 | Being able to stun people with an attack vs AC and no save would be way strong...That is something that should only be on a fearsome foe, like as a Legendary action.
I can only think of 2 abilities in the PHB that can stun off the top of my head. Monks and Contagion....I think 1 or 2 more that I cant think of.
Knocking someone down already has the effect of making them easier to hit(except for ranged attacks), which it sounds like the OP already understands.
No need to fix it if it ain't broke. |
| #29strider13xMar 11, 2015 3:04:00 | I would not negate the Orcs action, the Advantage and Disadvantage simply cancel each other out. A player wouldn't like it if their action was negated... If the target was Grappled I would rule the same, the speed was reduced after the Orc used Dodge, had he been Grappled prior then Dodge wouldn't have been an option. |
| #30ChaosmancerMar 12, 2015 12:01:08 |
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