| Post/Author/DateTime | Post |
|---|---|
| #1Slit518Feb 21, 2015 18:32:26 | While you are DMing do you do this with Advantage and Disadvantage? Say an enemy does something to cause a character to have Disadvantage on their attack and the character does something to cause them to have Advantage. Instead of rolling two die and taking the greater/lower, do you instead have them roll one die as per normal as if both the Advantage and Disadvantage have canceled each other out?
Or example two, allow a character to build up from Disadvantage to Advantage? Say for example an enemy chooses the Dodge action, which grants Disadvantage to attacks made against the target. The parties Barbarian goes up, in a Rage using Wreckless Attack, which normallly grants Advantage, but in this case it cancels out to be a normal attack. Wanting to really pull off the attack the player decides to use an Inspiration Point, taking their normal attack and bumping it up to Advantage! Anyone else do/allow this? |
| #2El_CondoroFeb 21, 2015 19:00:01 | The rules in the PHB p. 173 make it clear that advantage and disadvantage cancel each other out even if the count of each is not equal. One disadvantage cancels out 2 advantages, for example. So, I go with that. |
| #3guachiFeb 21, 2015 20:10:37 | The idea behind one source of Advantage cancelling out infinite sources of Disadvantage (and vice versa) is to cut down on "bonus hunting". Combat speeds up if players don't have to track lots of modifiers. Right now you basically have proficiency bonus and ability bonus and on the other side the ocasional cover bonus.
That being said, just because one disadvantage counteracts a dozen advantages doesn't mean the DM has to rule it that way. He could just as easily say "You have a dozen sources of advantage. You automatically hit. Don't bother rolling." |
| #4cowleymenFeb 21, 2015 20:50:27 |
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