Downtime Hours: # per Task

Post/Author/DateTimePost
#1

rarejon42

Sep 11, 2014 20:03:26

Hello,

 

I'm not exactly sure what sort of things we can use downtime hours to do.

 

In the pamphlet it mentions that you can use it at the end of a level bracket to "catch up." And level up your character. It also mentions that you can use downtime to learn a language. How many downtime days does it take to learn a language?

 

One task I would like to do is craft a small pouch to lace around my owl familiar's ankle. Now I would be fine purchasing a pouch and then just crafting the "attachment contraption." -- Any idea's on how to calculate this?

 

Thank you!

 

Reihon

#2

Overpromises

Sep 11, 2014 20:47:23

The downtime activities are described on page 68 of the Basic Rules (http://dnd.wizards.com/articles/features/basicrules?x=dnd/basicrules).

 

Languages take 250 days and 1 gp per day to learn, and you must first find a willing trainer. Tool proficiencies can be learned the same way.

 

Crafting requires proficiency in the correct type of tools, and it basically allows 5 gp worth of goods per day to be created at half price.

 

A pouch costs only 5 sp, so it can easily be completed in one day of downtime with the correct tools, tool proficiency, and 2 sp 5 cp worth of materials. Since that is for a 1 pound pouch that can hold 1 ⁄ 5 cubic foot or 6 pounds of gear, the DM might rule that a smaller pouch was lighter and cheaper.

#3

rarejon42

Sep 12, 2014 9:16:13

What about spending downtime hours to study/craft something.... Like casting Fireball... as Cold damage.

 

F i r e b a l l
3rd-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a tiny ball of bat guano and sulfur)
Duration: Instantaneous
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion o f flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

 

+

 

C o n e o f C o l d
5th-level evocation
Casting Time: 1 action
Range: Sel f (60-foot cone)
Components: V, S, M (a small crystal or glass cone)
Duration: Instantaneous
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

 

=

 

Freezing Burst

3rd-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a small crystal or glass sphere)

Duration: Instantaneous

An icy streak flashes from your pointing finger to a point you choose within range and then erupts with a chilling screech into an explosion of frozen shards. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 cold damage on a failed save, or half as much damage on a successful one.
The freezing air spreads around corners. A creature killed by this spell becomes a frozen statue until it thaws.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

(Reply to #3)

BW0222

rarejon42 wrote: