| Post/Author/DateTime | Post |
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| #1HailroboniaAug 11, 2014 10:26:45 | The find familiar spell seems somewhat lacking; for one thing, familiars don't seem to have any increase in hitpoints, so Mr. Fluffykins your cat familiar is likely to die the first time you get ambushed by a fireball or steps in a rat trap.
Secondly, according to the spell, familiars can't make attacks. So all those Pact of Chain warlocks with their imps, quasits, sprites, and pseudodragons are really just walking around with bunnies that can do a few extra tricks. |
| #2JRutterbushAug 11, 2014 11:16:30 | Familiars are scouts (and incredibly good ones), and aren't meant to be able to survive attacks. You're supposed to worry about your familiar dying. You're also missing the part where the familiar comes back after a short rest if it dies, and the part where a Warlock's familiar (if gained through their Pact) specifically does gain the ability to make attacks. |
| (Reply to #2)Hailrobonia |
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| #4AaronOfBarbariaAug 11, 2014 14:46:01 | I thought familiars only came back after getting killed by casting find familiar again. Is the short rest thing a warlock change like being able to attack? |
| #5E-TallitnicsAug 11, 2014 19:31:58 |
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| #6JRutterbushAug 11, 2014 19:46:59 |
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| #7MadwolfAug 11, 2014 19:49:56 | Yea, how Familiars work exactly is one of the few topics I've NOT seen discussed lately and am most curious about ??... (when I get my PH next week...) |
| (Reply to #5)AaronOfBarbaria |
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| #9E-TallitnicsAug 11, 2014 20:51:49 |
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| (Reply to #8)Madwolf |
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