| Post/Author/DateTime | Post |
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| #1TashiroNov 03, 2014 20:34:05 | So I had a Feat I was designing earlier, and now that I saw a trait in the 5e book, I'm trying to figure out how to tweak the Feat.
a) The Feat allows a Small character to use Heavy Melee Weapons without Disadvantage.
The problem is the next part.
b) Do we use the same rule for Medium creatures to use Large weapons the same way. -- this would mean that Large one-handed weapons are one-handed, and Large Heavy weapons would be two-handed. c) Medium creatures use Large weapons like Small creatures normally use Medium weapons. - this has the strange side-effect of using Large normal weapons one-handed, and Heavy weapons with Disadvantage. d) We are currently doing this: -- Large one-handed weapons are used two-handed without Disadvantage. -- Large Heavy weapons are used with Disadvantage.
I'm trying to decide if I should use option (b) or (c). |
| #2TimboramaNov 05, 2014 6:44:19 | Just say "NO" to Monkey-Grip... (or "Oversized" for you 4E folk) |
| #3Jay_Ibero_911Nov 05, 2014 8:49:52 | From a conceptual standpoint, the reason you can't apply the same rules as small->medium as medium->large is that the difference between small and medium is much smaller than between medium and large. Medium sized weapons are much closer to the size of small creatures than large weapons are to the size of medium creatures. |
| #4slumgumNov 05, 2014 20:11:38 | I don't like the idea of using feats to wash away the differences between races.
The weapon damage differences become miniscule at high levels anyways, does it matter if you used a 1d10 heavy crossbow or a 1d8 light crossbow when you rolled 10d6 Sneak attack alongside it? |
| (Reply to #2)Tashiro |
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| #6TashiroNov 08, 2014 10:24:23 | I can accept some people don't like the concept - which is fine - I'm more looking at which mechanic would work best for it, a, b, or c? |
| #7OoftaMegNov 08, 2014 10:48:30 | Keep it simple I vote for B |
| #8TashiroNov 08, 2014 20:42:04 | (b) is what I was thinking about, but wasn't certain. It does sound like the best option and falls under 'keep it simple'. |
| #9Jay_Ibero_911Nov 08, 2014 20:58:51 | Or you could just stick to RAW and not let medium sized creatures use large weapons at all while still allowing your feat for small characters. That would be simplest. It should probably be a half feat really, +1 Strength and no disadvantage with heavy weapons. |
| (Reply to #9)FrogReaver | I'm for this. Letting small creatures do something doesn't necessitate letting medium ones do the same.
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| #11paulstraitNov 09, 2014 15:40:57 | Where are there rules for "large" weapons anyway? I know that small creatures can't use heavy weapons without disadvantage, but where do the rules describe any kind of equivalent restriction for medium creatures and "large" heavy weapons? |
| (Reply to #11)OoftaMeg |
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| #13paulstraitNov 09, 2014 15:59:38 |
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| (Reply to #13)Tashiro |
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| #15paulstraitNov 10, 2014 15:01:27 | Might be prudent to wait for the DMG to provide info on oversized weapons. You can't just assume that the iron golem's sword deals the same damage in the hands of someone else (as the designers have said quite explicitly). (This became relevant in that trollfest thread about the tarrasque throwing rocks). |
| #16DooflegnaNov 10, 2014 16:27:10 |
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