Find Steed: "seamless unit", just fluff?

Post/Author/DateTimePost
#1

intently

Jun 03, 2015 12:08:06

An interesting thought came to me while fiddling in my small paladin build thread.

 

Normally when riding a mount (under "control", as described in the Mounted Combat section of the PHB) the mount and the rider have two separate turns with the same initiative count. One logical implication of this is that a mounted PC can't move-action-move like an unmounted PC can. Either the PC or the mount goes first, and then the other goes: move-action, or action-move. It appears that you can't split your move. (Anyone disagree with that?)

 

In the Find Steed paladin spell there's some text describing the PC's telepathic link to the steed, along with the steed's intelligence and loyalty, etc. There's also this sentence:

 

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit.
#2

OoftaMeg

Jun 03, 2015 12:22:28

I treat summoned steeds as independent mounts with their own actions

 

From Controlling a Mount

An independent mount retains its place in the
initiative order. Bearing a rider puts no restrictions on
the actions the mount can take, and it moves and acts
as it wishes.

 

Since it's your bonded mount I assume it acts as an ally and I let the player control the mount.  I also use the same initiative for rider and mount (deciding at the start of combat who goes first) because it's easier.

#3

lawrencehoy

Jun 04, 2015 3:30:31

intently wrote:
#4

intently

Jun 04, 2015 7:37:56

lawrencehoy wrote:
#5

lawrencehoy

Jun 04, 2015 23:03:13

intently wrote:
#6

RulesJD

Jun 04, 2015 23:13:29

lawrencehoy wrote:
#7

intently

Jun 05, 2015 7:22:02

lawrencehoy wrote:
#8

OoftaMeg

Jun 05, 2015 7:32:24

The rules don't state that the mount has to be intelligent in order to act on it's own, just that it is assumed that intelligent mounts will act on their own.

Controlling a Mount
While you’re mounted, you have two options. You
can either control the mount or allow it to act
independently. Intelligent creatures, such as dragons,
act independently.
You can control a mount only if it has been trained
to accept a rider. Domesticated horses, donkeys, and
similar creatures are assumed to have such training.
The initiative of a controlled mount changes to match
yours when you mount it. It moves as you direct it, and
it has only three action options: Dash, Disengage, and
Dodge. A controlled mount can move and act even on
the turn that you mount it.
An independent mount retains its place in the
initiative order. Bearing a rider puts no restrictions on
the actions the mount can take, and it moves and acts
as it wishes. It might flee from combat, rush to attack
and devour a badly injured foe, or otherwise act against
your wishes.

 

The difference between a standard warhorse and a bonded mount is that the standard warhorse may have it's own agenda.  Generally it's going to attack your enemies (it is a warhorse after all) but under certain circumstances it may decide to act in it's own best interest and not in the interest of the rider.

 

A lot of that will be up to you DM of course.  I tend to say that the warhorse will fight until badly injured at which point you may need to take control of it.

#9

lawrencehoy

Jun 07, 2015 5:39:30

RulesJD wrote:
#10

RulesJD

Jun 07, 2015 12:42:03

lawrencehoy wrote:
(Reply to #10)

OoftaMeg

RulesJD wrote:
#12

RulesJD

Jun 08, 2015 1:49:18

OoftaMeg wrote:
#13

Saeviomagy

Jun 08, 2015 3:37:11
There is no rule governing what a non intelligent mount can or cannot do. Just what an intelligent mount typically does. It's also worth noting that there is no definition of intelligent. In previous editions it might have meant anything with an intelligence score. Anyway in my mind the benefit of find steed is that you can order your mount to ready actions and perform other complex tactics, to function when you are not riding it and to act suicidally.
(Reply to #12)

OoftaMeg

RulesJD wrote:
#15

intently

Jun 08, 2015 8:58:33

So how would the movement/actions of an intelligent steed work? Would it move and act on the character's turn? (And be able to intermingle movement with character actions?)

(Reply to #15)

OoftaMeg

intently wrote:
#17

intently

Jun 08, 2015 11:12:24

OoftaMeg wrote:
#18

lawrencehoy

Jun 08, 2015 23:56:02

intently wrote:
#19

lawrencehoy

Jun 08, 2015 23:51:54

RulesJD wrote: