find steed: Celestial, fey or fiend: effect?

Post/Author/DateTimePost
#1

Raijin411

Apr 15, 2015 13:43:15

Hi there

The find steed spell mentions that your steed will be eighter celestial, fey or fiend..
Does this have any effect what so ever?
Cant seem to find it anywhere

#2

mellored

Apr 15, 2015 13:48:39

No direct effect.

 

But a few things, like forbidence and protection from good and evil, targets groups like that.

#3

Raijin411

Apr 15, 2015 14:34:40

Cool, thanks mate
Guess it can add the benifit of some cool looks for the mount though (like glowing eyes)

#4

Badger2k

Apr 17, 2015 13:08:34

I believe it also ties in with which vow the paladin took. I doubt a paladin with a vow of valor would ride a fiendish mount...

#5

Tempest_Stormwind

Apr 17, 2015 13:37:50

Badger2k wrote:
#6

BRJN

Apr 17, 2015 21:01:22

Some of the Paladin Channel Divinities can target fiends, fey, and / or celestials.  If you know who you will be challenging to a duel next weekend, you can better prepare yourself. 

Or don't - and your opponent utters some Words of Power that causes your steed to flee the scene in terror - with you still attached maybe.  "Sir Robin* bravely^ ran away !"

 

* = insert your name here

^ = the Bard is being polite; replace with a more accurate adverb.

 

#7

El_Condoro

Apr 18, 2015 0:24:03

Spells that affect beasts, such as Animal Friendship and Dominate Beast, will not affect the steed, unlike the normal horse, for example.

#8

EmpactWB

Apr 18, 2015 1:15:06

And Divine Sense won't pick up a fey mount, which might be situationally useful (if you're up against one, or if the Paladin keeps spooking himself with a 'false positive' every time he uses it to see if there's anything unusual about).

#9

ivstin

Apr 19, 2015 8:51:32

:O

I totally forgot that my paladins are supposed to be detecting their own mounts now. Mah Bad.

I really like how ambiguous the mount description is for the spell. I have a player who really wants a Wyvern, so that surprise is coming.

In order to restrict that in my game, I'm using a level based/story based requirement for the mounts. Unless given by divine providence, my paladins cannot Find Steeds that they have not ever seen or cannot imagine. They also cannot summon a flying mount unless they have an actual need for it. This is more because the world is almost dark-ages intelligence and they would be hanged as witches for even doing anything magical.

It's about to get nitty gritty with spell casting and long rests because of a great rift that's about to "exhaust everyone" by implementing the Gritty Realism healing traits in the DMG (Long rest is 7 days, short rest is 8 hours).

It's the end of the world as we know it.