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| #1rpascuttiniMay 18, 2015 23:29:27 | Something interesting popped up in our game the other night. |
| #2El_CondoroMay 19, 2015 0:24:27 | I think you're overthinking it. The spell description (the flavor text) says "a bright streak flashes from your finger to a point you choose within range and then blossoms with a roar into an explosion of flame." It doesn't say it's a straight line and it doesn't say the point of explosion has to be in sight of the caster. I would allow the caster to choose where it 'detonates' and let them have the glory of wiping out scores of skeletons - sounds like there are plenty more.
[Edit]: Cover section on p. 196 PHB says "some spells can reach such a target (with total cover) by including it in an area of effect (such as a fireball's)" Parentheses are mine but I think it supports the idea that the caster chooses where the spell explodes.
Might be a separate topic, but I wonder what happens when a fireball is cast in a corridor, too - it has a radius of 20 ft. in the open but if the corridor is only 10 ft. wide and high does it expand to fit the volume of a 20 ft. radius sphere? |
| #3AaronOfBarbariaMay 19, 2015 1:05:52 | Fireball creates a "bright streak" that flashes from the caster's pointing finger to a point chosen within range, it then explodes (for lack of a better term) outward.
This means that there isn't actually an kind of arc like tossing a ball, but that doesn't necessarily mean you can't choose a point behind the front line of your enemies. All that is required for a target to be a valid choice, whether it is a creature or a point of your choosing, is that you have a "clear path to it," which the rules clarify to simply mean the target can't be behind total cover (page 204). Since creatures, skeletons especially, don't provide total cover, a point behind some of them is a valid choice for targeting a fireball.
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| #4Rya.ReisenderMay 19, 2015 2:15:56 | When I'm in doubt about something like this I just refer to the "How many targets should an AoE effect of type x and size y hit?" section in the DMG and use the number recommended there to determine how many monsters are hit by spell. I don't have the DMG with me at the moment to point out the page, though. |
| #5RazintarrMay 19, 2015 2:31:40 | I'd never have the spell be less effective because of fluff text that isn't supported by mechanical effects. The fireball spell doesn't mention you need a straight line for it to have effect.
You'd need line of sight to the point where you cast the spell, as that is a general rule. You can't cast it through a wall. If you can cast it through a wall of skeletons is up to the DM. I can see a point in them swarming so tight together you can't see through them. But then you can simply cast the spell over them, to a point just above their skulls, and let it explode there. Just like you can cast it over walls to try and hit the people hidden behind it.
Earlier editions mentioned the missile you threw to look like "a fiery pellet" that you shot in a straight line. "A bright streak" doesn't suggest a straight line to me. Describing it as arcing past interfering targets to it's destination sounds ok to me. That's just the fluff of it, of course. |
| #6Coredump00May 19, 2015 5:09:26 | I could see adjudicating that the mage can't tell where the exact center of the skeletons would be, since he doesn't have a birds-eye view. But whereever he decides to cast the fireball.... it works just fine. |
| #7jaelisMay 19, 2015 5:34:03 | Nice thing is, if a DM says the skeletons in the middle do have total cover from you, then you should have total cover from them too. Probably a net plus for you if they are armed with bows! |
| (Reply to #2)rpascuttini |
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| (Reply to #3)rpascuttini |
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| (Reply to #4)rpascuttini |
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| #11El_CondoroMay 19, 2015 7:42:35 | DMG p. 249 Adjudicating Areas of Effect |
| (Reply to #5)rpascuttini |
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| (Reply to #11)rpascuttini |
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| #14OoftaMegMay 19, 2015 7:53:35 | If the hallway was filled with gelatinous cubes I could see your point. Maybe even a phalanx of soldiers with tower shields that by shear coincidence fill the hallway.
But It's not - it's full of skeletons. Yes they are tightly packed but can't really be completely filling the squares. So the streak of fire goes out in a line that barely squeezes through the packed masses going through a rib cage here, the jaw of another skeleton there until if finally reaches it's destination.
Something like this should be an excuse for a fun cinematic moment where the wizard really shines by doing a slow-motion spell casting and gets it just right to get the effect he needs. The rules don't support the spell being blocked (the hall is crowded, not completely blocked) and it's more fun.
Although having a hallway full of skeletons so eager to get to the PCs that they are literally a writhing wall of bone as skeletons climb over and on top of each other would be kind of awesome.
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| #15iserithMay 19, 2015 7:57:59 | What real, tangible benefit accrues to your group by ruling fireball works in the particular way you (the OP) describe? How does it help you achieve the goals of play, that is, everyone having a good time and creating an exciting, memorable story as a result of play? That it led to an argument is enough proof for me that it adds nothing positive to the game experience and is thus something to be disregarded in the future. |
| #16OrethalionMay 19, 2015 7:59:03 | The other thing to consider is that skeletons don't fill up much of a 5 foot square and they are milling about within that square. That leaves some very large gaps that can lead quite far back into the masses. |
| (Reply to #14)rpascuttini |
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| (Reply to #17)OoftaMeg |
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| #19OrethalionMay 19, 2015 8:41:09 |
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| #20RazintarrMay 19, 2015 8:41:57 |
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| #21Mad_JackMay 19, 2015 9:06:08 |
This is easy...
The wizard knows how big the diameter of his spell will be. He simply says he picks a spot far enough back that it will still catch the front row in the blast and then fires it directly over the heads of the skeletons.
The character is a wizard - he was schooled in the use of magic, and it's safe to assume that included how to effectively use his offensive spells offensively.
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| #22OrethalionMay 19, 2015 9:31:40 |
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| #23NevvurMay 19, 2015 10:10:53 | So he casts it to explode a few inches over their heads, problem solved.
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| (Reply to #21)rpascuttini |
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| (Reply to #24)MasterNamer |
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| (Reply to #24)FrogReaver |
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| #27OrethalionMay 19, 2015 11:38:04 | We've given you the rule. If you want to house rule the spell, you can. If you don't house rule the spell, then they can hit the skeletons in the middle just by having it explode above them at a pinpoint of the wizard's choosing. |
| #28lawrencehoyMay 19, 2015 11:57:13 |
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| #29reddaemonMay 19, 2015 12:15:31 | If you are really that concerned about making a houserule for aoe effect, decide what the AC of a square or point is and apply modifiers to that AC based on how much cover lies between you and the target square or point. Then make the caster make a spell attack against that AC. If they miss, make it blow up on the first target between the caster and the point they were targetting.
Example: Blow up 100 skeletons
AC of square is 5, modified by cover making it +2 AC, so now they make a spell attack against AC of 7 Alternatively if you want to say it is very crowded and difficult to hit, then give the square 3/4 cover (+5 AC). So now a spell attack is made against AC of 10
These are houserules though, as written a spell aoe happens exactly where the player chooses. |
| #30WizardVMay 19, 2015 15:23:18 |
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| #31DKittenMay 20, 2015 5:07:26 | Fireball spreads around corners, therefore any cover short of an enclosed space doesn't apply so long as they are in the area of effect.
The whole POINT of Fireball is to do a mass wipe of mooks, with an average of 14 damage if they make the save, and it does that job with a happy blast of flame. |
| #32MilehighMay 20, 2015 6:13:16 | I think this is a case of, you, as the DM, has the final ruling. As the rules in the book state, the player can detonate the fireball anywhere in his line of sight, within range. Monsters, skeletons or otherwise, only provide partial cover, therefore any point beyond them is still in sight. That applies to 100 skeletons on 100 squares. But there have been plenty of times in my games where I've told my players that such and such a rule doesn't apply here for such and such a reason. If you're describing the horde in the way that someone above described it, a massive wall of bone with the skeletons literally thronging together and on top of one another, then that seems a viable excuse as to why the normal rule wouldn't apply. Just be sure that the reasoning that you use makes sense, because there's a fine line between players feeling a bit unhappy and downright cheated. Of course my players, given the above scenario, would definitely choose to detonate just a few feet above the throng's head, which, by the rules, is also completely valid, AND, if you previously adjudicated that they were so tightly packed that you couldn't see through them, you'd have to consider the possibility of that fireball, detonated overhead, taking out more skeletons than the number of squares it hits! |
| (Reply to #15)rpascuttini |
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| (Reply to #16)rpascuttini |
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| (Reply to #19)rpascuttini | The skeletons were armoured and they really don't take up less space than an average person. They just have no musculature. The 5ft sq is only assumed for combat and what is needed for combat.
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| #37iserithMay 20, 2015 9:23:44 |
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| #38iserithMay 20, 2015 9:27:01 |
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| #39BoldItalicMay 20, 2015 9:29:12 | Cover doesn't stack in 5e. You might rule that a single rank of skeletons provides half cover but then a hundred ranks of skeletons providing half cover a hundred times over is still only half cover because layers of cover don't add. You just take the highest which is - half cover. Therefore, the point in the middle of the horde of skeletons is not behind full cover, from the Wizard's point of view. So he can legitimately choose it for the origin of the fireball. |
| #40jaelisMay 20, 2015 9:38:59 |
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| #41jonathonhawkeMay 20, 2015 12:11:42 |
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| #42iserithMay 20, 2015 12:33:00 |
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| (Reply to #20)rpascuttini |
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| (Reply to #22)rpascuttini |
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| #45OrethalionMay 20, 2015 18:56:49 |
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| (Reply to #25)rpascuttini |
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| (Reply to #26)rpascuttini |
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| #48OrethalionMay 20, 2015 19:04:44 |
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| (Reply to #27)rpascuttini |
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| (Reply to #30)rpascuttini |
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| (Reply to #31)rpascuttini |
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| (Reply to #37)rpascuttini |
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| (Reply to #38)rpascuttini |
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| (Reply to #41)rpascuttini |
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| #58NevvurMay 20, 2015 21:17:10 | Casting a fireball is not like throwing a grenade. Trust me, I've cast a lot of fireballs.
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| (Reply to #58)rpascuttini |
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| #60NevvurMay 20, 2015 22:28:09 | I get your point, but I think our concepts differ about "how magic works."
Aimed throwing involves a number of brain and bodily functions excluded in my interpretation of magic, at least in the case of many saving throw spells which cause damage. Spell attacks like scorching ray are more analogous to aimed throwing, hence their susceptibility to coverage. The aiming and cooking off of the 'grenade' which is a fireball is done entirely within the sensory/planning portions of the brain, with no transfer of information through the motor cortex and peripheral nervous system.
That said, a fireball is described a "streak flashes from your pointing finger." That is, it has a trajectory that can be blocked if the caster is aiming it straight through the middle of a horde. Stacking cover doesn't exist in RAW, but it does in my own set of house rules. In my game, the fireball would explode 10 feet into the mass of skeletons (1 enemy = 1/2 cover, 2 = 3/4 cover, 3 = full).
However, I disagree strongly with your contention that it should be difficult to aim at a point above their heads. If we could communicate at the speed of thought, and you were to lob a softball over a crowd of people, I could reliably tell you when that softball is very close to directly above the middle of the crowd. Same thinking goes for aiming that fireball. All you need is a point of reference, in this case, the tops of their heads.
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| #61iserithMay 21, 2015 7:01:22 |
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| #62Rya.ReisenderMay 21, 2015 8:57:29 | How you overcomplicate stuff. If someone says he shoots a fireball into a group of 100 skeletons, I say 4 skeletons are hit. End of story. |
| #63HorwathMay 21, 2015 9:20:23 |
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| #64NoctaemMay 21, 2015 9:28:38 |
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| #65Rya.ReisenderMay 21, 2015 9:33:19 |
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| (Reply to #61)rpascuttini |
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| #67OrethalionMay 21, 2015 10:17:00 |
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| #68jonathonhawkeMay 21, 2015 10:23:28 | The recommended number of targets for a spherical attack is radius/5, rounded up. EDIT: If the targets are spread out / packed tight, use a modifier of +/- 1d3. /EDIT The same section also says that if you want more accuracy, use minis. |
| #69NoctaemMay 21, 2015 10:18:21 |
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| (Reply to #68)AaronOfBarbaria |
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| #71NoctaemMay 21, 2015 10:25:50 |
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| #72jonathonhawkeMay 21, 2015 10:29:58 |
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| #73OrethalionMay 21, 2015 10:33:12 |
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| #74NoctaemMay 21, 2015 10:51:29 | Exactly. It's ridiculous to blame a spell you perfectly set up to be above normal effective in a given situation you as the DM created. |
| #75iserithMay 21, 2015 11:22:27 |
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| #76NoctaemMay 21, 2015 11:28:33 | Right, having a player other than the DM constantly claiming people can't take specific actions or say specific things is incredibly annoying. You need to stop trying to control what everyone else can and cannot do at the table. The DM is the one who's job is to arbitrate the game, not yours. |
| #77FrogReaverMay 21, 2015 11:34:00 | rpascuttini ,
I think the rules do cover targeting a point you cannot see. (You can't target points you cannot see).
But as long as you can see the point you can target it. By the rules there is no question whether a wizard can target a specific point he can see. He can. It doesn't matter if it's in the air or on the ground. If that creates a suspension of disbelief for you then the rules create a suspension of disbelief.
The simple fact is, everything in DND 5e is pinpoint accurate and it should be because it's not fun for other players to have a chance of getting hit by a friendly fireball when the wizard could have prevented it by casting it somewhere different. It's not fun for the fighter to be hit by an arrow when the archer misses his intended target. Things like that just aren't fun for the other players. |
| #78bawylieMay 21, 2015 12:09:56 | Fireball: |
| #79reddaemonMay 21, 2015 13:24:37 | It's also worth noting that even though there are 100 skeletons, they are not 5 feet wide, and it is also very likely that you can see through their ribcages.
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| #80KishriMay 21, 2015 14:04:24 | 3e and earlier, Fireball did indeed need an unhindered path from finger to target. The descriptions went on to say the bead detonated if it hit anything along the way. Given this, paired up with the, "...from your pointing finger to a point you choose..." I can easily see how a DM can conclude that the spell could be blocked by intervening obstacles. While not the only interpretation, a DM ruling this way is not wrong, just as a DM siding with the prevailing sentiment in this thread is not wrong.
One thing about about 5e some seem to be forgetting: The one medium creature per 5' square rule is no more. This is only optional. The square grid is optional. There could be any number of creatures in a given 5 foot area. That means there really could be 100 skeletons in a 30' x 30' space (or smaller) in a given campaign. In such a rare case, where the creatures are super densely packed in an area with a low ceiling, I can see not being able to target the center of the mass. Still, if the creatures are dense packed so severely that a streak of light can't make it through, a fireball detonationg upon the front ranks of such a mass is going to affect a lot of creatures and, if their HP are low enough, leave a gaping hole in the "formation."
As a DM, I would probably rule in the player's favor on this (unless it truly was a "dense critter wall" as I mentioned above). In fact, there are many occassions where I present my players encounters with lots and lots of creatutres with the express idea that they will have fun blowing up lots of stuff in a target rich environment. |
| (Reply to #60)rpascuttini |
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| (Reply to #64)rpascuttini |
Army I I I I I I I I* * * * *
I am thinking of something similar to this. I know the situation isn't exactly the same. The situation we are discussing is more like... |
| #83OrethalionMay 22, 2015 9:01:06 |
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| #84OrethalionMay 22, 2015 9:02:56 |
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| #85Rya.ReisenderMay 22, 2015 9:03:44 | It's very situational, I was just demonstrating that just saying "4 skeletons are hit" is fully covered by the rules and you will not have endless discussions with the players where they can aim the fireball at. Hell, given the situation I'd even increase the number a bit so the players are happy that I made the fireball stronger than intended. But hitting 25 skeletons... that's more than 6 times as powerful as the average fireball spell should be... I wouldn't do that. Too much XP with a single spell. (But then again, I also wouldn't swarm 100 skeletons at my group and force them to fight them.)
Not to mention there was never any info about the positioning of those skeletons, so it's not clear at all.
If the question is just if you can shoot a fireball through a line of skeleton with each skeleton 5ft next to another skeleton then I'd say "yes, of course". The size section is pretty clear that the area of control of a unit is much larger than the unit itself. It's the area the unit needs to fight effectively. So unless whatever you are shooting is like 3ft wide, it should fit through just fine. |
| #86iserithMay 22, 2015 9:11:25 | "That's what the rules say" is cold comfort for making a ruling the players don't find very fun. |
| #87OrethalionMay 22, 2015 9:12:38 |
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| #88OrethalionMay 22, 2015 9:13:45 |
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| #89iserithMay 22, 2015 9:19:27 |
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| #90Rya.ReisenderMay 22, 2015 9:35:52 | I say dealing 8d6 damage to 4 monsters is incredibly powerful already. More damage than anything else will deal at level 5.
In most situations you wouldn't really fight more than 4 monsters anyway. It's true however, that I missed the part on the +1d3 when monsters are densely together, which should also be applied in the current situation, so it should hit 5-7 monsters.
I think the recommendation does apply here...
Well it depends on how it is done: 1. Using minituares -> special rule doesn't apply just ask the player which cell is targetted, then draw a circle and think which cell are far enough inside the circle that they actually get hit. 2. Only info is "There are 100 skeletons": 4 are hit. 3. Info is "There are 100 skeletons densely packed together in a room": 5-7 are hit. 4. DM goes by gut feeling: Player: "I shoot a fireball into the skeletons." DM: "That will hit 7 skeleton." Player: "Can't I shoot the fireball into the middle of the skeletons to hit as many as I can?" DM: "Well okay, nice idea, let's say your skills with the spell are good enough to hit 12 skeletons if you concentrate your aim as good as you can."
Those are basically the situations covered in the rules. |
| #91HorwathMay 22, 2015 9:45:19 |
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| #92OrethalionMay 22, 2015 9:59:52 |
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| #93OrethalionMay 22, 2015 10:02:59 |
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| #94HorwathMay 22, 2015 10:04:05 |
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| (Reply to #75)rpascuttini | LOL! What exactly do you think is being discussed in this forum? I don't mind discussions about DMing philosophy but this is not going in that direction.
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| #96OrethalionMay 22, 2015 10:10:46 |
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| #97NoctaemMay 22, 2015 10:15:05 |
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| #98HorwathMay 22, 2015 10:34:02 |
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| #99Rya.ReisenderMay 22, 2015 10:47:04 | I don't think hitting 5-7 targets is overpowered, but hitting 25 skeletons at once is. Just think about it, the damage of fireball is enough to have a very high chance to kill a skeleton (13 HP), even on a successful save. So let's assume all 25 skeletons are killed. That's 50*25 = 1250 XP with a single spell. That's just too much for a level 3 spell.
I'm aware that spells should be much stronger than a normal attack due to strongly limited spell slots, but not so much you can basically get a full level in a single adventuring day.
Plus, just compare the damage to single target spells. Disintegrate is a 6rd level spell and does 10d6+40 damage. That's 75 damage on average. A fireball does 28 damage on average per target. So already with just 3 targets hit, it's more damaging than a 6rd level single target spell.
The table WotC provides to determine the number of targets hit might seem low at first, but if you start doing comparisons, you will see that it's actually quite balanced to use it. |
| #100rpascuttiniMay 22, 2015 10:50:49 | Iserith,
I don't totally disagree with what you are saying about rulings over rules. I don't agree with your applicaton of what your saying in it's treatment of the relationship between DM and players.
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| #101OrethalionMay 22, 2015 10:52:17 |
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| #102Rya.ReisenderMay 22, 2015 10:59:21 | I agree with you on that part.
It's also bad DMing to waste a lot of time discussing about how many targets are hit and whether a fireball can fly through a group of skeletons or not, rather than just determine it as DM, though. |
| #103HorwathMay 22, 2015 11:00:33 |
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| #104NoctaemMay 22, 2015 11:23:19 |
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| #105NoctaemMay 22, 2015 11:26:09 |
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| #106iserithMay 22, 2015 11:28:46 |
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| #108iserithMay 22, 2015 11:31:14 |
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| #109Rya.ReisenderMay 22, 2015 11:41:37 |
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| #110iserithMay 22, 2015 11:46:10 | "That's what the rules say" is cold comfort for making a ruling the players don't find very fun. |
| #111Rya.ReisenderMay 22, 2015 11:46:58 |
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| #112Rya.ReisenderMay 22, 2015 11:51:33 |
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| #113iserithMay 22, 2015 12:00:16 |
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| #114NoctaemMay 22, 2015 12:07:41 |
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| #116NoctaemMay 22, 2015 12:49:05 | Again, READ THE PHB, DMG, MONSTER MANUAL.
Those 3 books are required reading if you're going to DM and if you're going to come to the rules forum to discuss. You have no idea what you're talking about on almost every subject you comment on. |
| #117Rya.ReisenderMay 22, 2015 13:13:38 | @Nevvur It doesn't talk about a rope with 2 HP on that page at all. It says you can only cut it with a knife but not how much time you need or anything. You could rule that it's a tiny object and equally as easy to destroy as a bottle, but I wouldn't. A rope to hold a bridge that can hold 15 bandits can not be collapsed that easy. Even the small bridge in the starter set campaign's first dungeon needs to take 10 HP damage before it collapses. Not to mention that a rope isn't fragile, it's resilient. And don't forget that it also has 11 AC.
@Noctaem Can you stop harrassing me please? I read the rules and follow them. |
| #118OrethalionMay 22, 2015 13:39:20 |
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| #120iserithMay 22, 2015 14:13:11 |
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| #121KishriMay 22, 2015 14:30:50 | This is my opinion on the "only 4 or so opponents should be killed per single action" guideline in the DMG:
One of the most gratifying things in D&D combat for any player is grabbing a handful of dice, rolling them, counting up to a huge number while gleefully announcing said number and watching a hord of minis, counters, M&Ms, etc-- AKA critters-- get swiped off the table in one sweep of the DM's hand.***
Any DM who would deny that experience to their players based off a vague guideline from the DMG is missing out on one of the most rewarding aspects of DMing: Getting to see your players happy, and getting to trash a gob of scrub mobs makes most players very happy.
Doesn't matter if this happens via spell or something like destroying a rope bridge. It is part of what makes the combat side of the game fun. If there are 25 skeletons in a fireball's blast and the damage done is enough to kill them, ALL the skeletons are blown up. If the players manage to topple a bridge with 15 bandits on it, ALL those bandits will suffer the effects --be it falling damage, having to grab on for dear life, etc.
I never get mad when players demolish my critters that way. After all, I can always make more monsters. Real DMs let their players enjoy target rich environments!
*** It's even better if the critter "tokens" are edible like, M&Ms, Skittles, etc... He who kills them gets to eat them. |
| (Reply to #121)Nevvur |
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| #124NoctaemMay 22, 2015 16:16:39 |
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| #125Rya.ReisenderMay 23, 2015 0:08:12 | @Noctaem I'm following the rules, people say I'm not, I try to get information from them why they think so and some do. Then I explain them where they made a mistake in their thinking and why I think my version is correct. That's normal discussing of the rules. That's what this forum is for.
You on the other hand, don't seem to have any interest discussing the rules, you just think whatever you think is the absolute truth and anybody who says something else is wrong. And then when I tried to explain to you why your interpretation isn't the only correct one you started to post everywhere I post in "Read the rules" (without linking to any page or quoting any sentence that would prove me wrong), "That's nonsense", "That guy is just trolling", "We've proved you wrong already". I call that harassing.
If you don't have interest in discussing the rules then just ignore me. You can tell players what you think the rules mean and I tell them what I think they mean and then they can decide themselves what they think is more reasonable.
@Nevvur It's true that it's pure DM estimation how stable a bridge can be. But when doing that decision, I'd also factor in balance. If I think making the bridge collapse in 6 seconds is too much of an advantage for the PCs, I would rather decide the rope is small and resilient, so they need 2-3 turns or stronger attacks to make it collapse. But you can't argue like that, you have to find a reasonable explanation as DM. So for me a reasonable explanation would be "A bridge that hold 15 creatures must be very stable and if the rope is the only thing that stops that bridge from collapsing, then it must be a very thick and resilient rope". Pretty sure my players would be perfectly fine with that explanation. |
| (Reply to #125)FrogReaver |
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| #127Rya.ReisenderMay 23, 2015 1:38:53 | @FrogReaver Yeah exactly, but that was my point all along. Depending on how the situation is described, you apply different rules. And if the only information is "There are 100 skeletons swarming the room", there is no exact information how close they are together, so you either use your gut feeling as DM or use the table to determine how many are hit. |
| (Reply to #83)DarkSphinx |
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| #130OrethalionMay 23, 2015 7:06:17 |
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| #131OrethalionMay 23, 2015 7:05:24 |
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| (Reply to #127)FrogReaver |
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| (Reply to #131)DarkSphinx |
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| #134Rya.ReisenderMay 23, 2015 10:56:34 |
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| #135NevvurMay 23, 2015 11:07:34 | The skeletons horde was described as being packed so tightly you couldn't see past the front row (and some behind them). |
| (Reply to #99)rpascuttini | I don't agree with your use of the word overpowered. The spell is affected by the conditions of the environment and enemies. It also depends on the game style of the group.
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| (Reply to #83)rpascuttini |
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| #138OrethalionMay 23, 2015 17:59:54 |
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| (Reply to #106)rpascuttini |
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| (Reply to #106)rpascuttini |
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| #141rpascuttiniMay 27, 2015 8:29:54 | Here are sideview images of the minis. http://postimg.org/image/r5e58po8p/
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| #142iserithMay 27, 2015 8:32:19 |
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| (Reply to #138)rpascuttini |
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| #144HorwathMay 27, 2015 8:51:25 |
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| #145NoctaemMay 27, 2015 8:52:52 |
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| (Reply to #142)rpascuttini |
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| #147reddaemonMay 27, 2015 9:06:01 |
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| #148NevvurMay 27, 2015 9:19:36 | You keep claiming it should be difficult to explode the fireball overhead, but never with sufficient explanation as to why. Why should it be difficult? How does magic operate in your version of the narrative that aiming entirely with your mind -- rather than mind and body, as in the case of throwing a physical object -- has any possibility of error? Why is it difficult to identify a point in space, given a point of reference (i.e. the top of the axe, or whatever).
Further, if you want to be consistent, every spell that targets a point in space needs to have a chance of failing to hit the designated spot. I said as much before, but Spell Attack effects are aimed, and Spell Save effects happen exactly where you want them to. It's a design choice written by the developers according to "how magic works" internally to the game/narrative. Again, casting a fireball overhead is not like cooking off a grenade and throwing it, hoping it explodes at a precise time/location. It's like a heat seeking missile, only the heat signature is empty space relative to a point of reference.
Next time you see a large moving crowd from 60 feet away, pick out the tallest person, and see if you can keep track of him for about 6 seconds. That's how difficult it should be to target fireball over a crowd of skeletons. |
| #149reddaemonMay 27, 2015 9:25:06 | This thread is 4 pages longer than it needed to be. Would you allow an archer to shoot one of the skeletons in the middle? The answer to that question is the same answer to whether or not someone can target the middle of the crowd with a fireball. |
| (Reply to #144)rpascuttini |
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| #152iserithMay 27, 2015 9:54:04 | @rpascuttini: You raised an objection during the game in the form of a question that led to an argument. An objection, mind you, that has been shown by others to be bogus based on the rules of the game. You then further represented yourself in a manner that underscores that you likely behave in a disruptive manner at the table in more situations than the one about which you originally posted. Your posts speak for themselves and I'll leave you to them.
My posts are shorter, by the way, because your statements are unreasonable and hard to follow, especially when they are made days after others. There is little of value I can gain from this exchange, so I'll leave off here. |
| (Reply to #147)rpascuttini |
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| #155HorwathMay 27, 2015 10:01:51 |
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| #157rpascuttiniMay 27, 2015 10:35:05 | Seriously, this here is the experiment now. I'll assume that the target you've chosen is ...what? 20ft inside? You tell me. |
| #158rpascuttiniMay 27, 2015 10:52:45 | PS. No debating the target or telling someone to change their target. |
| #159NoctaemMay 27, 2015 11:02:47 |
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| #160NoctaemMay 27, 2015 11:04:12 |
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| (Reply to #159)rpascuttini |
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| #162AaronOfBarbariaMay 27, 2015 11:19:37 | What about if I were to say "I aim my fireball right next to that upraised spear" ?
I'm not going to actually jump through the hoop of downloading the picture and painting my target, but I will say this: I looked at the pictures and I can totally see which skeleton is a good reference point to center my fireball near (I say near because over his head would be just fine, I don't need to hit him in the chest or anything like that). |
| (Reply to #160)rpascuttini |
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| #164reddaemonMay 27, 2015 14:43:06 | Your experiment is flawed. We have two eyes, not one (looking at an image doesn't give you the depth perception that seeing through two eyes does). Because we have depth perception, you could very easily target a point 20 feet behind the front of the crowd 10 feet in the air. Depth perception is the reason that you can throw a ball into the air and catch it by only looking at the ball and not having to look at your hand. Try it yourself, throw a ball into the air and catch it without ever looking at your hand(only watching the ball). Now close one eye and try to do it again. You very well might still be able to catch it, but it should be obvious to you that it felt much more difficult to do.
The human brain is very skilled at calculating depth perception on the fly, that's why grenades are useful and accurate when we throw them. Even still, if you want to make the character do an easy Intelligence check to simulate their brain's depth perception, that's your call. |
| (Reply to #164)rpascuttini |
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| (Reply to #141)DarkSphinx |
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| (Reply to #167)rpascuttini |
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| #172reddaemonMay 28, 2015 10:03:56 |
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| #173NoctaemMay 28, 2015 11:02:59 | Pretty sure the answer to your question is no. I believe this is because in his "common sense" argument, cover by the skeletons to the back rows is cumulative and so stacks, even though the rules specifically state that cover does not stack and you only take the greatest form of cover and ignore the rest. That I think is a major part of the problem. |
| #174reddaemonMay 28, 2015 11:27:04 |
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| #175NoctaemMay 28, 2015 12:30:48 | I don't have a problem with it outside of people trying to push their rulings/houserules (however you want to call it) as actual rules from the book. That's where I object because that implies that everyone should be following their houserule/ruling when that's not the case at all. These are also the same people who then tell others they are wrong for following the rules in the book. Which is exactly what this person is doing. |
| (Reply to #169)rpascuttini |
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| #180rpascuttiniMay 28, 2015 19:14:37 | Anyways, here are scenes of the battle field from an angle. One picture is clearer then the other. The clearer image actually has 2 peices missing. I think our barbarian killed them. The slightly fuzzy one is the match for the images I posted previously.Anyways, here are scenes of the battle field from an angle. One picture is clearer then the other. The clearer image actually has 2 peices missing. I think our barbarian killed them. The slightly fuzzy one is the match for the images I posted previously.
http://postimg.org/image/hypjp8ygn/
http://postimg.org/image/67qzth655/
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| #181rpascuttiniMay 28, 2015 19:34:48 |
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| (Reply to #181)AaronOfBarbaria |
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| #183EthanSentalMay 29, 2015 3:40:03 | I lost interest in page three and someone might have already stated it in page 4 and 5. Is an underlying issue here the DM playing the NPC like its his PC and the players aren't comfortable with him using the wizard to steal the spot light? I think most have stated thing along the same lines the way I would rule it, wizard casts fireball into the middle of a horde of skeletons, pick the spot for the radius measurement for the blast. The OP obviously feels strongly in his position but it's not something "in game" to discuss and sounds like it might have turned into an arguement. The other player that was upset, was he arguing the same point you made or arguing that the DM's controlled NPC can cast it?
On a side note, a friend was playing a wizard for the first time and cast fireball at approaching enemies in a corridor but didn't factor in the blast radius and caught his melee party that were moving up to engage in the blast. Did it again the next session and 20 years later we still have a laugh at it when we play |
| (Reply to #183)rpascuttini |
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| #187rpascuttiniMay 29, 2015 9:35:28 |
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| #189reddaemonMay 29, 2015 9:53:14 | So if I understand correctly, you don't have a rules question, you are asking for input on your table's houserules? In that case, your ruling makes sense and is reasonable. I would have no problem if a DM ruled that way at a table where I was playing. The only thing that would bother me is if the DM later contradicted their ruling and had archers shoot me from behind a similar army after ruling that my fireball can't.
I was confused as you posted this thread in the rules questions forum and I was under the impression that you were asking how the rules work in your situation. RAW cover doesn't stack no matter how many creatures a target is hiding behind. RAW multiple creatures can't occupy the same space (assuming medium skeletons, they must be spaced 5 feet apart from each other according to the rules). RAW an AOE can be placed anywhere you can see (remember, cover doesn't stack).
Not trying to be a jerk about it, but it seems like debating a situation that has already departed from the written rules seems like a waste of everyone's time. |
| (Reply to #189)rpascuttini | Oh man, I'm really sorry reddaemon. You right. This should have gone to another section. When I saw the sections I felt that my question was appropriate for the rules questions section not realizing that it was for clarification of questions only.
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| #191rpascuttiniMay 29, 2015 10:48:43 | Omg, I am really really sorry everyone. I didn't realize this section of the forum was strictly for rules clarification. |
| #192greyhobbit13May 29, 2015 13:20:33 | You don't have to aim the spell at eye or shoulder level. The caster can aim just above the crowd of targets. |
| #193NoctaemMay 29, 2015 14:19:24 |
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| #194greyhobbit13May 29, 2015 15:12:35 | This doesn't sound like a fun game, as even fairly reasonable uses of resources are constrained. The only way you couldn't aim over their heads is if they are scraping the ceiling. This much restriction of player choice is aggravating and not fun. In a game, not fun=why bother playing. |
| #195NoctaemMay 29, 2015 15:33:54 |
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| #197NoctaemMay 29, 2015 20:54:08 |
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