Goodberry, long rests, and horses.

Post/Author/DateTimePost
#1

weenip_2_dup

Mar 24, 2015 20:17:14

The text of Goodberry indicates that the berries are good for 24 hours. If my druid casts it (multiple times) before taking a long rest then it would seem that for the better part of the next working day the party has access to extra healing. Agreed?

 

It also seems that the berries are an effective meal replacement plan. Would one agree that being able to cast Goodberry obviates the need to carry feed for one's horse if the horse is feed a berry?

 

Cheers.

#2

Byakugan01

Mar 24, 2015 20:34:18

Your logic seems sound weenip. 

 

Also, a Human life cleric can take Magic Initiate feat to take Goodberry....Berries heal 4 hp each for a total of 40hp healing for a 1st level spell.

(Reply to #2)

Coredump00

Byakugan01 wrote:
#4

Byakugan01

Mar 24, 2015 22:28:58

It is only hotly debated because it is unintentionally quite effective,

and folks dont like things being efficient. 

 

It is pretty clear you cast a spell that is causing people to recover hitpoints. 

 

I guess you could create an artificial distinction. Like saying casting scorching ray doesn't actually deal damage...it just makes fire that happens to burn people if they touch it...that is the logic you are going with?  Good berry doesn't cause healing; instead it just makes berries...which happen to heal things...

 

the same argument happens in every edition that healers get a +to heals ability.  inevitably there is a spell that heals over time and becomes hyper efficient. 

#5

Nevvur

Mar 25, 2015 0:58:54

When you cast Conjure Fey to summon Pixies, are you casting Polymorph on your enemies, or is it the Pixies?

 

Now replace the relevant text...

 

When you cast Goodberry to create healing food, are you casting healing on your allies, or is it the food?

 

That's my take on that hotly debated issue, anyway. At OP, yes I would allow Goodberry to feed a horse for a day. It's a reasonable DM call to require multiple berries for larger creatures, but I wouldn't, because magic.

(Reply to #4)

randl

Byakugan01 wrote:
#7

Byakugan01

Mar 25, 2015 1:59:17

That was kinda my point.  

 

Do you cast a fireball that deals damage and gets bonuses by specific abilities as is obviously intended? Or do you create a magic bead that explodes when it hits a target, so you didnt really cast a damaging spell. Its the exploding bead that causes damage...i think most people look at fireball and go 'duh, fireball obviously deals damage'.  Goodberry is very similar...it just creates tasty beads that explode with healing in ur mouth. 

 

im playing devil's advocate here.  I think this trick is cute and certainly pretty efficient. But it costs a feat and is only attainable by a multi-class character or a feat.  The trick is also still less efficient than the Healer feat.   Which effectively lets you cast cure wounds for (almost free) 12+ times a day.  But we are still talking about healing here. 

(Reply to #7)

FrogReaver

Byakugan01 wrote:
(Reply to #5)

FrogReaver

Nevvur wrote:
#10

jaelis

Mar 25, 2015 8:38:34

FrogReaver wrote:
(Reply to #5)

randl

Nevvur wrote:
(Reply to #10)

FrogReaver

jaelis wrote:
#13

jaelis

Mar 25, 2015 12:29:35

FrogReaver wrote:
#14

Byakugan01

Mar 25, 2015 15:48:42

Nobody sees the similarity that fireball also creates an item that then creates a separate affect that the caster didn't cause by casting the spell?  

 

1 step furthur  delayed blast fireball...the magic bead has a duration.  Does that mean the caster didnt deal damage with the spell?  

 

#15

transcendantviewer

Mar 26, 2015 1:07:06

Whenever I'm on these forums, I can never tell if it's chalked full of players rules-lawyering too hard for the sake of optimization or DMs and Players actually getting into relivant rules discussions. Either way, I hope my interjection is not offensive to anyone on here. My two copper pieces on the matter: I would rule that a single Goodberry can sustain any creature that eats it, even the damn Tarrasque, but that thing pretty much just eats for the hell of it, really, so moot point. A Disciple of Life Cleric would be granted 3 extra berries each casting (equal to the extra +3 HP per spell) and the casting of Goodberry doesn't state anything about more the berries losing potency after casting the spell multiple times or if they disappear after the caster regains the expended spell slot (Or spell usage in the case of the Magic Initiate Feat).

#16

Byakugan01

Mar 26, 2015 3:52:48

I think 1 person at a different AL table may have done it.  But other than that, I suggested it to someone who wanted to play a good healer who wasn't a druid but was kinda 'naturey'. 

 

I turn into a fledgling DM tomorrow, so maybe it will come up.  Who knows!  Reading it, I can't help but think 'more interesting than the Healer feat, and less efficient' so give them a bone if they wanna do it.

 

 

So, another question in a similar vein.   A Paladin with a level of Life cleric casts aura of vitality and heals as a bonus action every turn...You think they should get the +5 bonus on every 'tick'?  Just once? Not at all because the -spell- doesn't heal; it just grants an -ability- that heals?  How do you think it mechanically differs from Goodberry?

(Reply to #16)

randl

Byakugan01 wrote: