Grappler Feat Benefit?

Post/Author/DateTimePost
#1

Moribund

Aug 31, 2014 11:03:10

The Grappler feat's third benefit is as follows:

 

"Creatures that are one size larger than you don't automatically succeed on checks to escape your grapple."

 

I can't find any other reference to automatic escape based on size.  It seems odd that that rule would be in another core book.  Is this some hold over from an earlier version of the rules, or am I missing something?

 

If it is an error, does Grappler need something else to replace it?

#2

Overpromises

Aug 31, 2014 11:30:24

“The target of your grapple must be no more than one size larger than you, and it must be within your reach.” (Basic rules p. 74 and PHB p. 195).

 

As written, the third part of Grappler appears to do nothing, yes.

 

I doubt the intent was for humans to be able to grapple huge creatures. Since not all feats have three bullet points, it might not be replaced by something else.

#3

mellored

Aug 31, 2014 11:29:09

Yes it seems to be an error.

 

Personaly, i would change it to be "you can grapple creatures 1 size larger then normal".

(Reply to #2)

Moribund

Overpromises wrote:
#5

Thank_Dog

Aug 31, 2014 14:30:33

Moribund wrote:
#6

Jay_Ibero_911

Aug 31, 2014 21:07:00

Thank_Dog wrote:
#7

Thank_Dog

Aug 31, 2014 18:25:05

The other advantage to pin is that the target can't simply get up on their turn and attack as normal.

(Reply to #7)

2Chlorobutanal

Thank_Dog wrote:
#9

Jay_Ibero_911

Aug 31, 2014 19:03:36

Thank_Dog wrote:
#10

Thank_Dog

Aug 31, 2014 20:22:09

2Chlorobutanal wrote:
#11

Jay_Ibero_911

Aug 31, 2014 20:55:26

Thank_Dog wrote:
(Reply to #10)

2Chlorobutanal

Thank_Dog wrote:
#13

Thank_Dog

Aug 31, 2014 22:00:52

2Chlorobutanal wrote:
(Reply to #13)

2Chlorobutanal

Thank_Dog wrote:
#15

Thank_Dog

Aug 31, 2014 22:51:39

2Chlorobutanal wrote:
#16

mellored

Aug 31, 2014 22:55:58

Thank_Dog wrote:
#17

Thank_Dog

Aug 31, 2014 23:23:26

mellored wrote:
#18

Jay_Ibero_911

Sep 01, 2014 8:17:41

Thank_Dog wrote:
#19

mellored

Sep 01, 2014 9:20:14

Thank_Dog wrote:
#20

-ktkenshinx-

Sep 01, 2014 13:51:03

I have no idea why this Prone/Grappled condition thing is even an argument. It's one of the rare instances on this forum where RAW (the conditions have nothing in them that prevents stacking), RAI (the rules encourage players to do a variety of different standup/groundfighting maneuvers at once), and flavor/common sense (you can easily stand while an opponent is grappled and prone, or at least effectively prone) all match.

 

The big advantage to "pinning" someone per the Grappler feat is the disadvantage on Dexterity saving throws. I brainstormed a Monk that grapples an opponent, restrains them, and then uses the Water Whip feature to blast them with for 4d10 AND knock them prone in the same square. You can also just use it in tandem with your party spellcasters (beware that you will also have disadvantage on those saves).

 

Actually, my biggest question about Grappler is about the action used to pin. As it's written, it looks like you need to use your entire action ("You can use your action to..."). It's not 100% clear if this pinning action takes the place of an attack roll (like Grapple normally does), or if it's a special action that must be done alone.

 

 

#21

Plaguescarred1

Sep 01, 2014 15:05:43

-ktkenshinx- wrote:
#22

Jay_Ibero_911

Sep 01, 2014 15:48:37

Plaguescarred wrote:
#23

SpedGuy

Sep 01, 2014 15:53:22

mellored wrote:
#24

Plaguescarred1

Sep 01, 2014 16:07:14

Jay_Ibero_911 wrote:
#25

Jay_Ibero_911

Sep 01, 2014 16:15:03

SpedGuy wrote:
#26

Thank_Dog

Sep 01, 2014 17:32:44

 

The fact that you say this...

 

mellored wrote:
#27

Jay_Ibero_911

Sep 01, 2014 18:02:27

Thank_Dog wrote:
#28

Thank_Dog

Sep 01, 2014 18:26:03

Jay_Ibero_911 wrote:
#29

Jay_Ibero_911

Sep 01, 2014 19:02:00

Thank_Dog wrote:
#30

Thank_Dog

Sep 01, 2014 19:23:44

Jay_Ibero_911 wrote:
#31

Mad_Jack

Sep 01, 2014 19:26:00

 

 If you're looking for real-world MMA physics concerning knocking someone prone and restraining them while grappling, there are a number of styles that teach wristlocks which allow me to use leverage to dump you on your arse and then maintain the wristlock with one hand (which you are not just going to stand up during without breaking your arm) while beating the hell out of you with the other hand.

 

 

#32

Jay_Ibero_911

Sep 01, 2014 19:43:48

Thank_Dog wrote:
(Reply to #31)

ManoVega

Mad_Jack wrote:
#34

Thank_Dog

Sep 01, 2014 22:30:19

ManoVega wrote:
(Reply to #34)

ManoVega

Thank_Dog wrote:
#36

Koningkrush

Mar 11, 2015 0:12:43

~~Something that is being missed is that a restrained target (if you are still standing) counts as 3/4 cover. This grants you +5 to AC and Dex. Saves which, using probability, cancles out your disadvantage to Dex. Saves and other creature's advantage to hit you. Not only that, but the creature you are restraining now has a chance to take your damage for you. For example, a Monk with 16 AC would have 21 AC. Any attack roll of 16 to 20 would instead hit the person you are restraining.

 

 

You also have a chance to avoid AoE attacks using Dex. Saves, but the person you are restraining is unlikely to (he still has disadvantage). This goes great with a Monk's evasion.

#37

Kalani

Mar 11, 2015 0:22:55

Koningkrush wrote:
#38

Ahglock

Mar 11, 2015 10:47:01

Thank_Dog wrote:
#39

Ahglock

Mar 11, 2015 10:48:42

Wow how did that happen. Seen incapable if fixing it from my phone. 

#40

Kalani

Mar 11, 2015 10:51:35

That is a wierd error to be sure lol. Initially, I thought you were repeating the quote for emphasis.

#41

Ahglock

Mar 11, 2015 11:14:46

Kalani wrote:
(Reply to #37)

Koningkrush

Kalani wrote: