Grappler smash?

Post/Author/DateTimePost
#1

jaelis

May 22, 2015 12:02:10

Say I'm a grappler with the Tavern Brawler feat, and I've got ahold of two opponents, one in each hand. Would you let me use them as improvised weapons against each other (smashing them together say)? I'd hope to do the normal 1d4 + Str damage to each of them. It would require an attack roll of course, I'd say against the higher AC of the two.

#2

transcendantviewer

May 22, 2015 12:47:51

I think it would just be an opposed Strength (Athletics) check against both of them. You roll once, if it beats both of their rolls to resist, you clonk them together like a pair of cocoanuts. After all, you're not actually trying to hit them. You're already holding them and not letting go.

#3

durntaur

May 22, 2015 12:50:17

Rule of cool. Maybe have you make a Strength check on each to maintain your grapples if it needs power mitigation.

#4

mrpopstar

May 23, 2015 9:46:21

jaelis wrote:
#5

jaelis

May 23, 2015 10:14:34

Yep and is is pretty potent to lock down two opponents and still damage them.

 

I think letting it work with extra attack is too good. But also making it a Str (Athletics) check is maybe sketchy because you can boost that up really high (and opponents typically won't). Also seems like armor class should be involved. 

 

Maybe I could say that you can generally use your action to smash a grappled opponent into something (the ground or a wall maybe), make an attack roll as if using an improvised weapon. If you want to smash two creatures together like I suggested, maybe you make an attack roll against each and if both hit, you deal damage to both. Sort of like a version of disadvantage.

 

mrpopstar wrote:
#6

mellored

May 23, 2015 10:58:47
i would give you 1d4+str auto-damage.
#7

mrpopstar

May 24, 2015 8:44:40

jaelis wrote:
#8

Orethalion

May 24, 2015 9:14:35

transcendantviewer wrote:
#9

mrpopstar

May 24, 2015 9:24:44

Orethalion wrote:
#10

Orethalion

May 24, 2015 9:40:58

mrpopstar wrote:
#11

mrpopstar

May 24, 2015 11:02:15

The rules for falling imply that you must move more than 10 feet before impacting a hard surface in order to take damage (which is supported by the rules for shoving a creature not including hard surface damage considerations given the 5 feet of movement), so I think I would allow the exploit to take place without any additional checks and simply rule that both targets are knocked prone.

 

 

Orethalion wrote:
#12

Orethalion

May 24, 2015 11:10:54

mrpopstar wrote:
#13

mrpopstar

May 24, 2015 11:32:37

Orethalion wrote:
#14

Orethalion

May 24, 2015 12:07:28

mrpopstar wrote:
#15

SteampunkMonk

Jun 03, 2015 3:12:50

I like your style jaelis,  knocking heads together etc. Cool. Saying that, if I were DMing I would want to see you getting dual wielder feat unless your opponents were halflings!