Halfling Rogues and Cover

Post/Author/DateTimePost
#1

Lilika

Jun 01, 2015 22:10:51

I know this has been discussed before, but usually as a side note and not a full discussion (as far as I know).  The situation is the halfling rogue uses her cunning action to hide behind an ally.  Next the halfling wants to shoot at an enemy with a hand crossbow.  I am understanding that the halfling needs to stay behind the ally to maintain stealth, so therefore must shoot through the ally, giving the enemy half-cover, making that shot with advantage but also with a -2 modifier to the attack roll.

 

Do I have it right, or am I missing some glaring line of sight issue?

#2

lawrencehoy

Jun 01, 2015 23:02:51

Lilika wrote:
#3

Rya.Reisender

Jun 02, 2015 3:21:44

There's no definite answer because phrases like "Comes out of cover and approaches the enemy" are quite vague, not to mention that it even advises to factor in how well distracted an enemy is. I personally don't even give a -2 penalty when attacking from cover (mostly for simplicity reasons), but it's quite reasonable to do it.

#4

Noctaem

Jun 02, 2015 3:49:26

Lilika wrote:
#5

Rya.Reisender

Jun 02, 2015 3:58:45

It's actually quite important for the question, because you might as well move 5ft out of cover, attack at advantage without cover problem, lose hidden, move back behind cover.

(Reply to #5)

AaronOfBarbaria

Rya.Reisender wrote:
#7

Noctaem

Jun 02, 2015 4:16:06

Rya.Reisender wrote:
#8

Rya.Reisender

Jun 02, 2015 4:19:38

Well the rules for cover basically ask you to apply realism and estimate how much cover something gives. And for me, an archer that quickly moves out of cover with part of his body (mostly head is needed) to get a shot at his enemy is not hindered by the cover he uses. If you play any first person shooter you'd quickly realize that being close to an obstacle is a much larger benefit than being in the middle of a room with your enemy close to an obstacle.

 

And with simplicity I meant that I don't apply cover rules unless someone spefically tells me he wants to take cover. It's easier for me to even remember to apply cover adjustments like that.

 

And well I won't start discussing about when hiding ends, I only say that it's fully up to interpretation because the only thing that clearly states that it ends hiding for sure is "attacking whether you hit or miss".

#9

Noctaem

Jun 02, 2015 4:30:04

Rya.Reisender wrote:
(Reply to #8)

AaronOfBarbaria

Rya.Reisender wrote:
#11

Rya.Reisender

Jun 02, 2015 4:58:59

AaronOfBarbaria wrote:
#12

Noctaem

Jun 02, 2015 5:14:24

Rya.Reisender wrote:
#13

Rya.Reisender

Jun 02, 2015 5:16:45

An interpretation is never in the rules. It's something you do when reading them. Your interpretation is also not in the rules. There neither is a sentence that says "If you are seen, you are no longer hidden" nor is there a sentence that says "You need to be unseen to use the hide action", it's all in our heads. So it's really up to every individual to think what "To hide you need to be unseen" could mean.

(Reply to #13)

AaronOfBarbaria

Rya.Reisender wrote:
#15

Rya.Reisender

Jun 02, 2015 5:34:07

I'm not sure if using realism is a good idea when there are so many examples where the normal interpretation of a word isn't equal to what the rules want you to do (and are more clear than in this case).

#16

Noctaem

Jun 02, 2015 5:44:31

Rya.Reisender wrote:
#17

Rya.Reisender

Jun 02, 2015 5:49:51

Some rules are "The DM has to evaluate and then decide", other rules are "Do it exactly this way".

 

This unrelated to the process of interpreting a sentence that is supposed to help understanding how something works, though.

 

Counterexample: Realistically it doesn't make sense that everybody is standing still during combat while the others act. Yet you are ruling that moving around an obstacle to stay hiding during the turn of someone else is not part of hiding.

#18

Horwath

Jun 02, 2015 6:53:51

Shooting from cover does not give penalties to your shots, usually.

Because all you need to have clear from cover is the weapon and less that quarter of your body. You now see the whole target but target sees less that quarter or half of you(depending on degree of cover).

 

If shooters cover gives penalty to shooters attack, then snipers would never bother with their skills and tactics.

 

(Reply to #18)

AaronOfBarbaria

Horwath wrote:
#20

Horwath

Jun 02, 2015 7:26:57

AaronOfBarbaria wrote:
#21

Noctaem

Jun 02, 2015 7:43:21

Horwath wrote:
#22

Horwath

Jun 02, 2015 8:03:43

Noctaem wrote:
(Reply to #20)

AaronOfBarbaria

Horwath wrote:
#24

Horwath

Jun 02, 2015 8:20:14

AaronOfBarbaria wrote:
(Reply to #24)

AaronOfBarbaria

Horwath wrote:
#26

Horwath

Jun 02, 2015 9:01:21

@Aaron, what you descibed is spray n pray shooting. In effect it is shooting blind. that is something different from cover. Cover is simple, less than 100% of your body is visible to attacker. The less of a percentage more of the AC bonus you get.

 

But if you get your weapon and half of your skull from cover you have CLEAR line of fire to oponent if he has no cover of his own. And clear line of sight means clear shot.

 

#27

Coredump00

Jun 02, 2015 10:35:26

Lillika, anytime someone tries to claim that the Hide rules are "100%" right or wrong... its a really good sign they are simply pushing their version of how they wish the rules were written.  The Hide rules are quite vague with a number of different interpretations possible. (I believe that was intentional on the part of the designers.)

 

When you add in things like the Halfling or Wood Elf rules... it gets even cloudier. Yet there are still people that will insist...*INSIST* I say.... that their personal interpretation is the "One True Way" of the rules.

 

I know this has been discussed before, but usually as a side note and not a full discussion (as far as I know).  The situation is the halfling rogue uses her cunning action to hide behind an ally.  Next the halfling wants to shoot at an enemy with a hand crossbow.  I am understanding that the halfling needs to stay behind the ally to maintain stealth, so therefore must shoot through the ally, giving the enemy half-cover, making that shot with advantage but also with a -2 modifier to the attack roll.
(Reply to #25)

Coredump00

AaronOfBarbaria wrote:
(Reply to #9)

Coredump00

Noctaem wrote:
#30

Greenstone.Walker

Jun 03, 2015 3:28:12

Noctaem wrote:
#31

Noctaem

Jun 03, 2015 4:00:26

Greenstone.Walker wrote:
#32

Rya.Reisender

Jun 03, 2015 5:49:38

The rules say that obstacles can provide cover and you can benefit from it when on the opposite side. Not that they must.

It's within the rules for a DM to determine that an obstacle only provides cover if the target is close enough to it.

 

The rules only say that there can't be cover when the attack doesn't come from the opposite side of the obstacle. They don't say that there must be cover whenever there is an obstacle between two creatures.

#33

Noctaem

Jun 03, 2015 6:09:04

It says the only time you CAN benefit from cover is when the attack comes from the opposite side of the cover.  I'm not sure how it's not clear...   Are you doing this on purpose or?  Seems like are you are.  I'll quote it again for you since it doesn't seem clear for you:

 

Page 196:  "Walls, trees, creatures, and other blocking obstacles can provide cover during combat, making a target more difficult to harm.  A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.

 

So there's 2 "can" in this rules quote.

 

1.  Walls, trees, creatures, and other blocking obstacles can provide cover during combat, making a target more difficult to harm.

 

2.  A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.

 

This just means that in 1 they give examples of what has the potential to give cover, if at all.  And in 2 they explain that the only time you would gain the benefit of cover is when an attacks come from the opposite side of the cover in question.  Refer yourself to the examples I gave above.

 

 

#34

Rya.Reisender

Jun 03, 2015 6:12:17

It still doesn't say anything that would indicate that an obstacle must give the same amount of cover to every creature attacking a creature on the opposite side of the obstacle.

#35

Noctaem

Jun 03, 2015 6:25:40

Rya.Reisender wrote:
#36

Horwath

Jun 03, 2015 6:38:41

Noctaem wrote:
#37

Noctaem

Jun 03, 2015 6:44:15

No such rule in the book as I noted in the post you yourself just quoted.  The DM is free to make that ruling if he wants outside of AL, but that isn't the rules at all.  There is no such thing as having "your weapon clearing the cover" while you yourself do not.  Spray n pray doesn't exist in the DnD ruleset.  It's simply not how it works.  You're inventing that to suit your argument.  

#38

Rya.Reisender

Jun 03, 2015 6:49:58

Page 196:  "Walls, trees, creatures, and other blocking obstacles can provide cover during combat, making a target more difficult to harm.  A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.

 

This only says:

1. If there is an obstacle it can provide cover but it mustn't, the DM decides whether an obstacle provides cover or not.

2. When the attack does not come from the opposite side of the obstacle, there is no cover, even if the DM decided that the obstacle provides cover.

3. When the attack comes from the opposite side of the obstacle, the target can benefit from cover but mustn't. Whether the target benefits from cover is decided by the DM.

 

When a DM decides for something he should use common sense usually. And my common sense tells me that if you are standing behind a low wall, you have half cover, but your targets don't. If a DM ruled that otherwise I'd at the very least tell him that I find this judgement quite unrealistic.

#39

Noctaem

Jun 03, 2015 6:59:17

Rya.Reisender wrote:
(Reply to #37)

MrHotter

Noctaem wrote:
#41

Noctaem

Jun 03, 2015 10:39:23

MrHotter wrote:
#42

Coredump00

Jun 03, 2015 11:06:57

Not quite, we are also clutching at the Rules.

 

1/2 cover applies if "an obstacle blocks half of his body".  If an archer is standing right next to a wall, that wall is *NOT* blocking any of the target, but it *is* blocking part of the archer from return fire.

 

Your stance is non-sensical.  If an archer is shooting at a target, and can see the entire target, there is no obstacle blocking his attack..... then there is no cover save.

 

If the target shoots back, and there is an obstacle blocking part of the archer's body, then there is a cover save.

 

It is perfectly possible, likely, and reasonable, for an obstacle to block the archers body and not block the targets body.

 

 

(Reply to #41)

MrHotter

Noctaem wrote:
#44

Noctaem

Jun 03, 2015 13:43:46

Coredump00 wrote:
(Reply to #44)

MrHotter

Noctaem wrote:
#46

Noctaem

Jun 03, 2015 14:27:07

So again, you're saying the DM can rule that an element does not provide cover to an attack, even though it originates from the opposite side.  Again, congratulations, you're arguing against a strawman you created.  No one is saying otherwise.

 

But at least I'm partially getting through to you.

#47

mrpopstar

Jun 03, 2015 14:39:35

MrHotter wrote:
#48

jaelis

Jun 03, 2015 14:57:09

Noctaem wrote:
#49

Noctaem

Jun 03, 2015 15:08:22

jaelis wrote:
#50

mrpopstar

Jun 03, 2015 15:10:38

Obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.

 

A target has half cover if an obstacle blocks at least half of its body.
A target has three-quarters cover if about three-quarters of it is covered by an obstacle.
A target has total cover if it is completely concealed by an obstacle.

 

--

 

Considerations of cover are specific to the target, not the attacker.

#51

Noctaem

Jun 03, 2015 15:40:02

mrpopstar wrote:
#52

guachi

Jun 03, 2015 16:03:26

And if you are standing in the middle of a field, no obstacle blocks at least half the body. Indeed, if you are standing behind a low wall, nothing is between, say, the bow you are firing and the target as the bow is above the obstacle.

 

According to Noctaem, if I am behind a low wall and an enemy is in the middle of a field he can't hit my peener. But that also means it's impossible for me to hit his peener. Even if nothing is blocking the bow shot.

 

"Can" in the rules does not imply "must" and there is nothing in the rules that says cover or concealment is reciprocal.

#53

Noctaem

Jun 03, 2015 16:20:44

guachi wrote:
#54

mrpopstar

Jun 03, 2015 17:04:56

guachi wrote:
#55

Horwath

Jun 03, 2015 18:08:10

@Noctaem,

 

Please explain, if I'm behind cover but I see may target perfectly clear, as in 100% clear and I can target any part of my targets body,

how in the nine hells can that target have any cover from my attack?

#56

lawrencehoy

Jun 04, 2015 3:59:29

Noctaem wrote:
#57

Noctaem

Jun 04, 2015 4:24:10

lawrencehoy wrote:
(Reply to #57)

MrHotter

Noctaem wrote:
#59

mrpopstar

Jun 04, 2015 10:59:00

MrHotter wrote:
#60

OoftaMeg

Jun 04, 2015 11:22:52

This is another one of those issues where I ask once again "Where's the controversy?"

 

The text is pretty simple

 

Walls, trees, creatures, and other obstacles can provide
cover during combat, making a target more difficult
to harm. A target can benefit from cover only when an
attack or other effect originates on the opposite side
of the cover.

 

And one of the examples:

A target has half cover if an
obstacle blocks at least half of its body

 

Nowhere does it state that if creature A has half cover from creature B that creature B necessarily has half cover from creature A.  

 

If A is standing directly behind a low wall, that attack from B does need to originate from the opposite side of the wall.  Creature B can only see half of A so A gets a +2 to their AC and dexterity.

 

Since creature A can easily see over the wall, B has no cover bonus.

 

                                      _ 

#61

lawrencehoy

Jun 04, 2015 23:23:32

Noctaem wrote:
#62

Noctaem

Jun 05, 2015 5:15:55

lawrencehoy wrote:
#63

MrHotter

Jun 05, 2015 6:09:58

Noctaem wrote:
#64

Noctaem

Jun 05, 2015 6:29:09

MrHotter wrote:
#65

jaelis

Jun 05, 2015 7:43:47

Noctaem wrote:
#66

Lilika

Jun 05, 2015 8:46:33

I would agree that clarification is needed.  But it is very important how the question is worded, I could see getting a different answer depending on what exactly is asked.

(Reply to #64)

Coredump00

Noctaem wrote:
(Reply to #66)

Coredump00

Lilika wrote:
#69

SterlingRat

Jun 05, 2015 11:59:01

Two things...

 

1) Complete cover rules, taken from Basic Rules

Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.

 

There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren’t added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover.

 

A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.

 

A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.

 

A target with total cover can’t be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle.

#70

jaelis

Jun 05, 2015 13:00:07

I don't think an illusion can provide actual cover, since an attack can pass through it. If the illusion blocks you from sight then attacks on you have disadvantage, of course. And maybe an illusion could trick an opponent into not attacking you in the first place. But if they can see some part of you and decide to attack, then I don't think the illusion would protect you.

(Reply to #70)

SterlingRat

jaelis wrote:
#72

Ilse

Jun 05, 2015 17:52:48

I really think that this discussion has diverged a bit. We were speaking about a halfling hiding behind a combattant because he has cover. In these circumstances, I would certainly rule that the equal cover applies. It's not like you can be "lying behind someone" like a wall or an arrow slit, especially in combat. So if you have cover from your opponent to hide from him, your opponent has cover as well.

 

That being said, I wonder if there is not a confusion between cover and obscurement. It's not cover that someone needs to hide, it's obscurement, and actually heavy obscurement, which means, as per RAW "blocks vision entirely". Of course, cover hides at least part of you, but as per RAW, you need such a heavy obscurement as to be "blocked entirely from vision" to be allowed to hide. If you can see even 50% or 90% or an opponent, you still SEE him and he can't hide. A halfling can hide behind someone OK, but for me that ONLY means he can somehow get heavy obscurement from the cover.

 

Now, we fall back into the DM's interpretation's realm again. How much is the halfling allowed to get out of cover without losing the heavy obscurement that allows him to remain hidden (once more, it needs to block vision entirely, otherwise he is seen and cannot remain hidden, I think we agree on this) is up to the DM. But I can see all cases, depending on the DM:

  • Light cover because they want to be nice to the halfling and still give him some advantage of being hidden in combat.
  • Heavy cover because they say that the halfling is only peeking in holes of the cover to be able to attack, or can target a part of the enemy that does not include the eyes, or whatever explanation you want to give.
  • Total cover, because of the need to remain blocked entirely from vision. Note that this is fairly consistent. Being hidden behind someone mostly provides you with the benefit of not being targetable. There is a certain logic in saying that when you do this, the person that you are hiding from is also not targetable by you...
#73

Rya.Reisender

Jun 06, 2015 13:48:18

We were speaking about a halfling hiding behind a combattant because he has cover. In these circumstances, I would certainly rule that the equal cover applies.
#74

FrogReaver

Jun 06, 2015 16:26:42

Nocatem, everyone on the forum disagrees with you on this one.  Maybe you should at least thoughtfully consider what we are saying?

(Reply to #73)

Ilse

Rya.Reisender wrote:
#76

Ilse

Jun 06, 2015 17:07:16

FrogReaver wrote:
(Reply to #76)

OoftaMeg

Ilse wrote:
(Reply to #76)

FrogReaver

Ilse wrote:
#79

Ilse

Jun 07, 2015 0:45:20

What I am saying is that, for the simple case, I am in agreement with Noctaem, and it seems that you are in agreement as well. And I also think that, in the more specific cases, you are reading too much in Noctaem's answers. In more specific cases, the DM arbitrates about 0%, 50% 75% or 100%, that's all.

 

 

(Reply to #79)

FrogReaver

Ilse wrote:
#81

mrpopstar

Jun 07, 2015 9:18:25

Ilse wrote:
#82

Ilse

Jun 07, 2015 16:48:15

mrpopstar wrote:
#83

Noctaem

Jun 08, 2015 11:36:29

Ilse wrote:
(Reply to #76)

Coredump00

Ilse wrote:
#85

Noctaem

Jun 09, 2015 9:02:13

Coredump00 wrote:
(Reply to #84)

FrogReaver

Coredump00 wrote:
#87

ORC_Nashira

Jun 10, 2015 6:15:19

I've removed content from this thread because flaming/baiting is a violation of the Code of Conduct. You can review the Code of Conduct here

 

Please remember to keep your posts, polite, constructive and on topic. We all love the same game, so can't we all just get along?

 

#88

jaelis

Jun 10, 2015 6:18:27

Noctaem wrote:
#89

OoftaMeg

Jun 10, 2015 6:58:07

Just to summarize, does anyone dispute the following?

 

When determining cover, you determine what percentage of a target is behind cover.  In order to benefit from cover, the attack has to originate from the opposite side of the cover.

 

If the obstacle blocks 1/2 of the target it's a +2 to AC and Dexterity saving throws.  If an obstacle covers 3/4 of the target, it's a +5 to AC and Dexterity saving throws.

 

For example, if Bob the Fighter is standing behind a low wall that covers him halfway, he will have a +2 to AC and Dexterity saves from any attack that originates from the orc on the opposite side of the wall.  He would not gain any cover from the goblin that moved in to a flanking position and is on the same side of the wall as Bob.

 

When Bob returns fire, in many cases his view of the orc will not be blocked by the wall (the tricksy goblin hid after attacking).  Even though he is attacking someone on the opposite side of the wall, his target does not receive any benefit from cover from the wall since it has 0% cover.

 

So back to the OP, it's up to the DM to determine how much of the target the halfling can see.  Normally a creature provides 50% cover for a +2 to AC and Dexterity saves.

#90

jaelis

Jun 10, 2015 7:01:06

OoftaMeg wrote:
(Reply to #90)

Horwath

jaelis wrote:
#92

jaelis

Jun 10, 2015 7:12:38

Horwath wrote:
#93

Horwath

Jun 10, 2015 7:20:55

jaelis wrote:
#94

jaelis

Jun 10, 2015 7:24:29

I think the orc would say the same thing. But again this question has nothing to do with the game rules.

(Reply to #90)

OoftaMeg

jaelis wrote:
#96

jaelis

Jun 10, 2015 7:44:15

OoftaMeg wrote:
#97

Noctaem

Jun 10, 2015 7:50:36

jaelis wrote:
#98

jaelis

Jun 10, 2015 7:55:43

Noctaem wrote:
(Reply to #97)

OoftaMeg

Noctaem wrote:
#100

Horwath

Jun 10, 2015 8:09:56

OoftaMeg wrote:
#101

Noctaem

Jun 10, 2015 8:14:01

jaelis wrote:
#102

OoftaMeg

Jun 10, 2015 8:11:59

Let's simplify the scenario.

 

Bob is standing directly behind a solid picket fence.  He's firing a crossbow at an orc across the street.  Bob can clearly see the orc, while the picket fence rises to his waist it does not block his line of sight nor does it interfere with his crossbow in any way.

 

What percentage of cover would the orc have?  I would say 0%, the orc has no cover.  It is up to the DM to decide what percentage of cover the target has.

 

The orc, on the other hand can only see 50% of Bob.  Half of his target is obstructed so therefore gains a +2 to AC.

#103

jaelis

Jun 10, 2015 8:19:29

Noctaem wrote:
#104

Noctaem

Jun 10, 2015 8:40:33

OoftaMeg wrote:
#105

Noctaem

Jun 10, 2015 8:42:01

jaelis wrote:
(Reply to #105)

FrogReaver

Noctaem wrote:
(Reply to #104)

OoftaMeg

Noctaem wrote:
#108

Noctaem

Jun 10, 2015 8:51:06

FrogReaver wrote:
#109

jaelis

Jun 10, 2015 8:53:12

Noctaem wrote:
(Reply to #108)

FrogReaver

Noctaem wrote:
#111

Noctaem

Jun 10, 2015 8:58:42

OoftaMeg wrote:
#112

Noctaem

Jun 10, 2015 9:01:21

jaelis wrote:
(Reply to #111)

FrogReaver

Noctaem wrote:
(Reply to #112)

FrogReaver

Noctaem wrote:
(Reply to #111)

OoftaMeg

Noctaem wrote:
#116

FrogReaver

Jun 10, 2015 9:20:58

I find it ironic that Nocatem tell's us to keep our ruling to ourselves when he refuses to keep his to himself.

 

His ruling is that everytime you are on the opposite side of cover (unless the cover has the property that it only works one way) then your target has cover against your attack.  But that's just it... it's just a ruling.  It's just like our ruling that there are some situations where an object can give cover 1 direction but not the other.

#117

MrHotter

Jun 10, 2015 11:14:24

Even full cover does not have to go both ways. 

 

I could be standing behind an elephant and see 0% (full cover) of the orc standing 20 feet away from the elephant on the other side. That same orc can see my legs sticking out from underneath the elephant so I have half cover from his attacks.

 

Of course not much of this matters once combat starts. If both sides are using ranged combat then everyone will be trying to move to a location where they gain cover or where they remove their target's cover.  If a group was spotted while crossing an open field towards a fort with arrow slits it would be a bad idea to stand in the field and shoot at archers who have heavy cover. 

(Reply to #117)

FrogReaver

MrHotter wrote:
#119

Noctaem

Jun 10, 2015 11:46:35

MrHotter wrote:
#120

epithet

Jun 10, 2015 12:08:28

Noctaem wrote:
(Reply to #120)

OoftaMeg

epithet wrote:
(Reply to #119)

MrHotter

Noctaem wrote:
#123

epithet

Jun 10, 2015 13:27:38

It would be funny if your entire armor class worked this way, wouldn't it? "Yeah, you're pretty tough in that plate armor, but you do realise that it protects the Wizard in a bath robe you're trying to hit, too, right?"

#124

Noctaem

Jun 10, 2015 14:15:36

MrHotter wrote:
#125

Coredump00

Jun 10, 2015 15:20:00

Guys, do you really not understand Noctaem?  Because to me it is perfectly in line with most of his rules interpretations.

 

Stop thinking about this as cover or shooting or anything else. Think of this as writing a computer code, and only that.

 

There is a thing, a variable. We will call it 'wall'

 

Now "wall" has certain attributes asigned to it.  The DM assigns it the "cover" attribute, and more precisely the "50% cover" attribute.

 

Now, if you are on one side of the "50% cover wall" and attack something on the other side.... it gets a cover bonus. 

If something attacks back, you get cover.

It no longer matters how much of you is in sight...Because this is a computer code, all that matters is the variable and the defined attributes assigned to it.

 

 

Now, I am not sure how Noctaem decides which objects (variables) are assigned "no cover" "50% cover" "75% cover" and "total cover".  But that is secondary. Once that object (variable) has been defined with that attribute.... that is all that matters.

 

 

 

 

(Reply to #124)

Coredump00

Noctaem wrote:
(Reply to #119)

Coredump00

Noctaem wrote:
(Reply to #125)

OoftaMeg

Coredump00 wrote:
#129

guachi

Jun 10, 2015 16:23:43

OoftaMeg wrote:
#130

Ilse

Jun 10, 2015 16:33:00

epithet wrote:
#131

Ilse

Jun 10, 2015 16:50:02

OoftaMeg wrote:
#132

Ilse

Jun 10, 2015 16:57:19

Coredump00 wrote:
#133

mrpopstar

Jun 10, 2015 17:18:11

Ilse wrote:
#134

Ilse

Jun 10, 2015 17:28:21

mrpopstar wrote:
#135

mrpopstar

Jun 10, 2015 17:37:33

Ilse wrote:
#136

Noctaem

Jun 10, 2015 18:09:00

 

Coredump00 wrote:
(Reply to #136)

Coredump00

Noctaem wrote:
(Reply to #132)

Coredump00

Ilse wrote:
#139

ORC_Cricket

Jun 10, 2015 18:39:15

We’ve removed content from this thread because of a violation of the Code of Conduct.

 

You can review the Code here: http://company.wizards.com/conduct

 

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

 

Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.  

 

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#140

Ilse

Jun 10, 2015 18:41:41

Noctaem wrote:
(Reply to #131)

OoftaMeg

Ilse wrote:
#142

Noon

Jun 10, 2015 19:08:45

Lilika wrote:
(Reply to #140)

Coredump00

Ilse wrote:
(Reply to #141)

Coredump00

OoftaMeg wrote:
#145

Lilika

Jun 10, 2015 20:20:50

Oh, I really do like this discussion btw.  Just so everyone knows I went to the GM's that do the local AL just to see what their opinions were and both of them are incredibly generous to halflings and stealthers in general.  At their tables halflings don't take -2 on their attacks for cover if behind an ally, and same goes for people behind walls or at wall corners.  This doesn't add to the discussion, but will at least give people interested in my situation answers to how this is resolved at the tables I play at.  I don't find there rulings to be authoritative in this discussion in any way, but they are authorative at the table I play at.

#146

Ilse

Jun 10, 2015 20:36:17

OoftaMeg wrote:
(Reply to #146)

OoftaMeg

Ilse wrote:
(Reply to #147)

Ilse

OoftaMeg wrote:
#149

FrogReaver

Jun 10, 2015 23:37:48

The thing we have been disagreeing over since the thread began is about whether cover must apply both ways by RAW.

 

So Nocatem decided to quote an adventure to strengthen his position by making some point about specific pieces of cover being labeled in that adventure as giving 1/2 cover or 3/4 cover.

 

The greatest part about it is that very example that he used has cover that only works 1 way.  

 

It's amazing to me that ANYONE would read an example of an adventure that has cover working a single direction and then use that example as evidence to support their position when they have constantly denied that cover can only work a single way by RAW.

#150

Ilse

Jun 11, 2015 0:03:25

FrogReaver wrote:
(Reply to #150)

FrogReaver

Ilse wrote:
#152

Noctaem

Jun 11, 2015 2:50:26

I find it funny how things always become "vague" or "ambiguous" when an argument is defeated with some people lol

 

Anyway glad we got that out of the way.  The adventure Ilse quoted does indeed, and elswhere, show that the cover works both ways.  Attacking through cover, or making an attack from the opposite side of cover, (both sentences mean the same thing to be clear) grants the target of that attack cover.  What coredump is arguing is pure semantics.  Saying the cover grants 3/4 cover or +5 to the target of the attack is exactly the same thing.  tOmato, tomAto.  One gives the name of the game element while the other gives the mechanic benefit.  There's 0 point to arguing this so I won't beyond what I've just posted.

#153

Rya.Reisender

Jun 11, 2015 3:42:07

Especially in the adventure modules it gets obvious that's it can be one way.

 

  • "The goblins in area 2 notice and attack them through the thicket, which provides the goblins with three-quarters cover."

This one pretty clearly states that it provides the goblins with cover, not the players.

 

  • "The thickets around the clearing are difficult terrain, but they aren't dangerous-just annoying. They provide half cover to creatures attacking through them."

This one pretty clearly states that half cover only applies if you attack through them. If you shoot over them, there would be no half cover provided.

 

  • "The piles of sacks and crates can provide half cover to any creature fighting or hiding behind them."

It provides half cover to any creature fighting or hiding behind them - not to creatures that are in the middle of the room.

 

 

And in RAW it's also pretty clear, because all it says is "Estimate how much something is covered, find the closest value: 0, 1/2, 3/4 or 1 and then that's the cover you need to apply". That's what RAW says and nothing else. There aren't even "complex" cases, you just apply that simple rule for everything. Whether cover is only in one direction or in both direction or even 3/4 in one direction and 1/2 in the other direction solely depends on the situation. And there are endless possibilities here so of course that's not all covered in RAW, but the simple rule is sufficient to know how to handle it.

#154

lawrencehoy

Jun 11, 2015 3:54:36

Noctaem wrote:
#155

Ilse

Jun 11, 2015 4:19:03

FrogReaver wrote:
#156

mrpopstar

Jun 11, 2015 4:50:35

FrogReaver wrote:
#157

mrpopstar

Jun 11, 2015 4:56:22

Noctaem and Ilse have very similar attitudes and posting styles.

 

(Reply to #148)

OoftaMeg

Ilse wrote:
#159

Cascade.rpga

Jun 11, 2015 6:08:34

Rya.Reisender wrote:
#160

Noctaem

Jun 11, 2015 6:23:45

mrpopstar wrote:
#161

MrHotter

Jun 11, 2015 6:30:46

The size of the cover does not determine the amount of cover a target gets. It's the amount of cover that blocks the targets body that we need to determine. 

 

A gnome and a human both standing behind a short wall will not get the same amount of cover from the wall. A giant behind the same wall will also get different cover. 

 

 

Any published adventure should point out when things are in the area that could give cover. They don't need to spell out every variable in how much cover could be provided for every attack. We should know the cover rules and be able to figure out cover at the time of the attack.

 

In the example of the "piles of sacks and crates can provide half cover to any creature fighting or hiding behind them", the crates are against the walls in Klarg's room. If one of the players (or goblin) were standing behind them firing at people in the center of the room I would not give the people in the center of the room the benefit of the cover.  I would not want to (mis)interpret the rules in a way that would punish ranged people for trying to find cover.

 

 

(Reply to #152)

Coredump00

Noctaem wrote:
#163

Ilse

Jun 11, 2015 14:18:38

OoftaMeg wrote:
#164

Noctaem

Jun 11, 2015 14:44:41

Ilse wrote:
#165

Ilse

Jun 11, 2015 14:53:54

MrHotter wrote:
#166

Ilse

Jun 11, 2015 15:04:19

Coredump00 wrote:
(Reply to #163)

OoftaMeg

Ilse wrote:
#168

Noctaem

Jun 11, 2015 17:07:26

OoftaMeg wrote:
#169

Orethalion

Jun 11, 2015 19:11:54

Noctaem wrote:
(Reply to #169)

OoftaMeg

Orethalion wrote:
#171

lawrencehoy

Jun 12, 2015 1:09:17

Ilse wrote:
(Reply to #171)

FrogReaver

lawrencehoy wrote:
#173

Noctaem

Jun 12, 2015 4:17:54

That quote, taken out of a larger meaning, makes several assumptions based on a scenario given by someone else.  Which I can't help but notice you're leaving out...

 

1.  The DM has determined that something can grant cover, in this case a wall granting half cover.

2.  The attack is originating from the opposite side of that cover.

 

Either way, if the above is true, then cover should be applied by default.  The DM however can rule that the cover isn't applicable because he/she is the DM.  

 

Now can you guys please move the hell on and stop trying to make it seem like I'm saying things I'm not.  It's really starting to border on harassment and cyberbullying since you don't seem to care at all about if what you're saying is even true.  You're not asking questions, you're simply making statements that are blatantly false or missinformed.  K thanks.

 

I've said it from the start.  THE DM CAN MAKE RULINGS THAT CIRCUMVENT THE DEFAULT RESULT OF THE GENERAL RULES.  CLAIMING I'M NOT, HAVEN'T AND ARE NOT STILL SAYING THIS IS AN OUTRIGHT LIE.

#174

Orethalion

Jun 12, 2015 6:21:49

Noctaem wrote:
#175

Noctaem

Jun 12, 2015 6:54:42

Orethalion wrote:
#176

OoftaMeg

Jun 12, 2015 7:53:01

A while back I posted how I thought a DM should adjudicate cover in most cases to which you responded:

 

Noctaem wrote:
#177

Noctaem

Jun 12, 2015 8:19:15

OoftaMeg wrote:
(Reply to #177)

FrogReaver

Noctaem wrote:
#179

Noctaem

Jun 12, 2015 8:39:40

FrogReaver wrote:
(Reply to #179)

FrogReaver

Noctaem wrote:
#181

Noctaem

Jun 12, 2015 8:54:46

FrogReaver wrote:
(Reply to #177)

OoftaMeg

Noctaem wrote:
#183

Noctaem

Jun 12, 2015 9:04:26

OoftaMeg wrote:
(Reply to #181)

FrogReaver

Noctaem wrote:
(Reply to #183)

OoftaMeg

Noctaem wrote:
#186

Noctaem

Jun 12, 2015 10:04:54

How tall the bushes are doesn't matter.  The module says it grants 3/4 cover regardless.  What you're looking for is a justification to make a houserule and then claim it's not a houserule.  I hope you realize that.

 

Am I to understand then that I need to answer every single scenario posted in this thread just so you can claim I'm not following the rules as a result?  Yeah no thanks.  I've answered plenty of them.  Reference that lol..

 

the rule for when cover can apply to the target of an attack has been posted multiple times.  The description of what half cover is, that it means half the body of a creature is obscured, doesn't come into it and I don't get why you're even bringing it up.  The DM decides if cover applies or not, we've said this and so have you so why are you bringing it up again?

(Reply to #186)

OoftaMeg

Noctaem wrote:
(Reply to #186)

FrogReaver

Noctaem wrote:
#189

Noctaem

Jun 12, 2015 10:28:07

FrogReaver wrote:
(Reply to #186)

OoftaMeg

Noctaem wrote:
#191

Noctaem

Jun 12, 2015 10:32:49

OoftaMeg wrote:
#192

Noctaem

Jun 12, 2015 10:32:23

OoftaMeg wrote:
(Reply to #184)

FrogReaver

FrogReaver wrote:
(Reply to #192)

OoftaMeg

Noctaem wrote:
#195

Noctaem

Jun 12, 2015 10:40:21

FrogReaver wrote:
#196

Noctaem

Jun 12, 2015 10:41:19

OoftaMeg wrote:
(Reply to #196)

OoftaMeg

Noctaem wrote:
(Reply to #195)

FrogReaver

Noctaem wrote:
#199

Noctaem

Jun 12, 2015 11:01:18

I didn't realize it was an excuse to try and get someone to actually read what they are responding to.

 

Again, what you're quoting has nothing to do with the discussion.  You have no reason to quote it, no one is arguing against what you're quoting.  IT means nothing to the discussion to quote it.  Anyone could do what you're doing and just quote random stuff from the PHB.  It's crazy that you don't understand this after over 5 pages of posts.  Are you going to quote the DM guidelines that says a DM can make rulings too?  That's pretty the equivalent here.

 

So again, the answer to complicated scenario vs not complicated is "it depends".  I've said this like 4 times now.  There is no universal answer no matter how many times you ask.

 

And no, you weren't asking a simply question.  You were asking a quesiton  that's already been asked multiple times, while refusing to read the previous answers, hoping to get an answer you could then quote and present another new scenario where it wouldn't apply.  There's literally no point answering your questions BECAUSE YOU DON'T READ THEM.

 

 

 

(Reply to #199)

FrogReaver

Noctaem wrote:
#201

Noctaem

Jun 12, 2015 11:04:41

FrogReaver wrote:
#202

Noctaem

Jun 12, 2015 11:05:36

FrogReaver wrote:
(Reply to #201)

FrogReaver

Noctaem wrote:
#204

Noctaem

Jun 12, 2015 11:18:19

One situation that RAW allows cover to not work both ways is an arrow slit with the specific mechanical effect "attacks coming from inside of the castle do not cause their targets to receive cover from this arrow slit".

 

There you have what you wanted.

(Reply to #204)

FrogReaver

Noctaem wrote:
#206

Noctaem

Jun 12, 2015 11:28:56

FrogReaver wrote:
(Reply to #205)

OoftaMeg

FrogReaver wrote:
(Reply to #207)

FrogReaver

OoftaMeg wrote:
#209

FrogReaver

Jun 12, 2015 11:58:40

I do want to offer Nocatem an apology because I had misunderstood what he had been trying to say.  Sorry Nocatem.

(Reply to #208)

OoftaMeg

FrogReaver wrote:
#211

Orethalion

Jun 12, 2015 13:41:58

Noctaem wrote:
#212

Orethalion

Jun 12, 2015 13:47:25

FrogReaver wrote:
#213

Ilse

Jun 12, 2015 22:44:07

OoftaMeg wrote:
#214

Ilse

Jun 12, 2015 23:00:20

lawrencehoy wrote:
#215

OoftaMeg

Jun 13, 2015 6:58:05

Ilse, do you have a point?  A better way of determining cover?

 

Because right now we have two options.

 

1)  An object provides X amount of cover.  

 

2) You determine how much of your target is blocked by cover.*

 

 

With option #1, if a module says that an old discarded boot is providing a pixie with half cover, it doesn't matter what creature hides behind the boot. A huge frost giant would also get half cover from the same boot.  That to me is a silly rule and makes no sense.  In addition it doesn't answer the fundamental question of how much cover is granted by an object.  The DM decides is meaningless phrase which gives no guidance to DMs

 

With the second option in most cases it's pretty straightforward. The pixie gets half cover because they're tiny and the boot covers half of them, the giant would probably have to be behind a small cottage to get half cover.

 

The latter option doesn't answer some questions of course, like how much cover a creature is going to provide - especially because because people are constantly moving.  That's why I refer to the PHB and say that a creature will normally provide half cover .  If you'd like I can say "in general I would rule that a creature provides half cover but it depends on the creatures involved and the situation".  

 

Of course there are all sorts of special scenarios that a general rule will never cover like a pixie staying out of combat directly be huge storm giant.  In that case I'd say the pixie has total cover.

 

But normally ... sorry ... generally in most cases unless there's an unusual exception to the rule other creatures are going to provide half cover in combat.

 

*From page 74 basic rules "A target has half cover if an obstacle blocks at least half of its body"

 

#216

Noctaem

Jun 13, 2015 7:25:19

OoftaMeg wrote:
(Reply to #216)

OoftaMeg

Noctaem wrote:
(Reply to #204)

Coredump00

Noctaem wrote:
#219

FrogReaver

Jun 13, 2015 9:53:15

Just a reminder.

 

Nocatatem has stated that objects which provide cover can have a property such that the cover only works one way.  He wasn't even opposed to having cover that affected creatures of different sizes differently.

#220

Orethalion

Jun 13, 2015 10:26:44

FrogReaver wrote:
(Reply to #217)

FrogReaver

OoftaMeg wrote:
#222

Orethalion

Jun 13, 2015 12:27:14

FrogReaver wrote:
(Reply to #220)

OoftaMeg

Orethalion wrote:
#224

Noctaem

Jun 13, 2015 13:45:03

Orethalion wrote:
(Reply to #224)

FrogReaver

Noctaem wrote:
(Reply to #223)

FrogReaver

OoftaMeg wrote:
(Reply to #226)

OoftaMeg

FrogReaver wrote:
#228

Noctaem

Jun 13, 2015 19:53:34

That's great, you should complain about your imaginary 18 foot tall giant to WOTC, since they designed the encounter you're talking about... not me...  and maybe they can fix the published adventure to account for a monster that's not even found at any point in time in the entire module.  

(Reply to #228)

OoftaMeg

Noctaem wrote:
#230

Ilse

Jun 13, 2015 21:36:35

At this stage, we have convinced pretty much everyone, except Ooftameg because he thinks he is a better writer than the people who actually write the modules, and he does not want to read what the other people are writing. Sad, but it's easy to prove...

 

But first, EVERYONE HERE AND IN PARTICULAR NOCTAEM IS USING THE RULES FROM THE PH, COVER FROM A GIVEN ATTACKER TO A GIVEN TARGET IS GIVEN BY HOW MUCH OF THE TARGET IS COVERED. 

 

Don't even bother disputing that we say otherwise, you won't be able to display one shred of evidence against that. You, however, have been the one saying absurd things like "Normally, a creature provides +2 cover". So, please, a little humility. The way you are putting words in our mouth is actually very, very bad manners. And the reason for us saying "no" to everything you say is because you either say silly things like the above, or you have us "say" things that we haven't. Start making sense and not deforming what we have been writing and we might start agreeing a bit more...

 

OoftaMeg wrote:
(Reply to #230)

FrogReaver

Ilse wrote:
(Reply to #231)

Ilse

FrogReaver wrote:
#233

Alynn

Jun 14, 2015 6:39:43

I don't know what this debate is about anymore. I use cover a lot because I have an archer cleric, archer ranger, and a firebolting wizard so it comes up.

 

If you are looking for a specific instance where the rules state that creatures provide cover, I would like to point to page 251 and the variant rule Hitting Cover on page 272 in the DMG. Page 196 of the PHB. I play with a grid, so this affects me more.

Creatures are able to provide cover, larger creatures are able to provide more cover. A prone creature may not provide cover though since it isn't blocking anything, or does because even prone they have a lot of girth. A creature may provide cover, how much depends on a number of factors, such as location of the target in relation to the attacker, size of the creature, and statuses like prone, this is not an all inclusive list.

 

So if what is being said is all creatures provide half cover, that is wrong. If what is being said is that creatures provide cover, that is correct. Other than that I don't know what the argument is.

 

Anything can be used as cover, how effective it is depends on the situation at that given point and time.

(Reply to #230)

Coredump00

Ilse wrote:
#235

Orethalion

Jun 14, 2015 7:52:39

Coredump00 wrote:
#236

OoftaMeg

Jun 14, 2015 8:54:44

The summary of my understanding of noctaem's position is that it is some property of an object that provides cover, and that unless the "cover property" of an object states otherwise the cover applies both ways.  

 

The DM is free to override any properties of an object as they see fit, but he never says how or why he would do that.

 

I went back through part of this thread, and numbered some of his quotes. 

  • If an object is defined as providing half cover, it always provides half cover. #4, #6
  • Cover goes both ways unless specified by the description of the object (arrow slit).  #1, #2
  • The DM can change the cover property of the object.  He doesn't state how or why (although it may be a house rule).  #3, #6
  • The relative size of the objects and the creatures does not matter in some cases, in other cases it does.  He doesn't explain why. #4, #5, #6
  • How you determine how much cover an object provides if it's not explicitly spelled out has never been answered.

Noctaem wrote:
(Reply to #236)

Coredump00

OoftaMeg wrote:
(Reply to #235)

Coredump00

Orethalion wrote:
#239

Orethalion

Jun 14, 2015 13:13:49

Coredump00 wrote:
(Reply to #237)

OoftaMeg

Coredump00 wrote:
#241

Orc_Barrons

Jun 14, 2015 14:58:52


I’ve removed content from this thread because personal attacks are a violation of the Code of Conduct.

You can review the Code of Conduct here: http://company.wizards.com/conduct

Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.

If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.

#242

Noon

Jun 14, 2015 17:36:36

Man, a thread can go on and on when even just one person can't accept there is no procedure and just a matter of whether the GM wants to apply a modifier on a certain roll.

 

Then again, I've seen about twenty years of that, so why am I surprised at the same thing happening again?

 

Where there's an absence of procedure, people will not only make up procedure without even realising they are doing so, but be all the more attached to it since it seems 'so right'. Of course it seems so right because it perfectly matches their own preferences because *drum roll* they made it up - no wonder it matches their preferences in that case!

#243

lawrencehoy

Jun 14, 2015 22:13:47

Noctaem wrote:
#244

lawrencehoy

Jun 14, 2015 22:37:10

Ilse wrote:
(Reply to #6)

DoctorBadWolf

AaronOfBarbaria wrote:
#246

mrpopstar

Jun 15, 2015 6:53:42

AaronOfBarbaria wrote:
#247

Ilse

Jun 15, 2015 14:27:32

lawrencehoy wrote:
(Reply to #247)

OoftaMeg

Ilse wrote:
#249

Orethalion

Jun 15, 2015 20:42:08

OoftaMeg wrote:
#250

Noon

Jun 15, 2015 17:58:08

The thing to keep in mind is if you had a text that described an obstacle and other character in textual form and you asked a hundred GMs what cover, if any, the character gets, they wouldn't all answer the same way.

 

At that point you have to acknowledge that trying to figure anything out from a textual description, like whether 'a creature' in a particular textual description of a circumstance would provide cover, you would also get mixed answers from a hundred GMs.

 

So you can't say you know the 'right' answer. Because there isn't one with this type of text. I'm pretty sure the WOTC designers know this. But it seems a lot of GMs and players don't.

 

(Reply to #250)

OoftaMeg

Noon wrote:
(Reply to #249)

OoftaMeg

Orethalion wrote:
(Reply to #248)

DoctorBadWolf

OoftaMeg wrote:
#254

lawrencehoy

Jun 15, 2015 21:25:55

Ilse wrote:
#255

lawrencehoy

Jun 15, 2015 21:28:57

DoctorBadWolf wrote:
#256

Ilse

Jun 15, 2015 23:01:13

OoftaMeg wrote:
#257

Coredump00

Jun 15, 2015 23:04:06

Ilse, the problem is not with your assertions. The problem is with Noctaems assertion, you keep saying he is right, even when you don't agree with him.

 

Us: The sky is Blue

Noctaem: The sky is Orange (but hey if you want to use DM fiat to house rule that the sky is blue, then you are free to do that.)

Ilse: You guys are crazy, Noctaem is completely right... it is obvious the sky is blue.

Us: Wut??

 

#258

Ilse

Jun 15, 2015 23:32:33

lawrencehoy wrote:
#259

Ilse

Jun 15, 2015 23:31:50

Coredump00 wrote:
#260

lawrencehoy

Jun 16, 2015 4:18:02

Ilse wrote:
#261

Rya.Reisender

Jun 16, 2015 4:29:46

Actually those examples were posted by Ilse herself, I just quoted them: Post #141

 

#262

mrpopstar

Jun 16, 2015 5:18:32

Ilse wrote:
#263

OoftaMeg

Jun 16, 2015 6:16:07

Ilse,
I agree that cover can sometimes go both ways. Like in close combat situations with creatures in between or if both parties are in the same thicket. I just view them as separate calculations

If I ever have a halfling in the front lines, I will have to decide whether or not they provide half cover. I hear it can happen. :-D

Next time I quote someone I'll try to include post numbers, but noctaem has repeatedly said that nearly 100% of the time cover goes both ways and that cover is a property of an object and relative size or distance from the cover does not matter. Unless the DM decides to override the property for reasons he's never explained.

#264

MrHotter

Jun 16, 2015 6:44:10

mrpopstar wrote:
#265

Noctaem

Jun 16, 2015 7:30:30

And we've repeatedly said that cover doesn't alway work both ways, I've said that and so has Ilse.  This is just arguing for the sake of arguing at this point which is why I'm not participating anymore.  Regardless of the taunts and misrepresentations of what I've said.  I mean quoting yourself to prove I said something Lawrenceboy and then linking to a post that doesn't even say what you're claiming?  Yep, arguing for the sake of arguing.  I suggest everyone moves on!

(Reply to #265)

MrHotter

Noctaem wrote:
#267

Noctaem

Jun 16, 2015 8:27:12
I still stand by that for an arrow slit, it impairs vision for both sides. The attack is originating from the opposite side of the arrow slit. However, the DM is free to rule that the arrow slit does not grant cover to the target of an attack. That's on a case to case basis. And I've said that since the beginning. The default is that it provides 3/4 cover, the DM is there to make rulings. And the reason it's 3/4 cover is because that's what the example specifically states the arrow slit grants. Just like in modules where the amount of cover is specifically called out. Again the DM can make rulings. This is just arguing for the sake of arguing.
#268

mrpopstar

Jun 16, 2015 10:21:13

MrHotter wrote:
(Reply to #255)

DoctorBadWolf

lawrencehoy wrote:
#270

Orethalion

Jun 16, 2015 11:32:06

mrpopstar wrote:
#271

Orethalion

Jun 16, 2015 12:54:49

DoctorBadWolf wrote:
#272

MrHotter

Jun 16, 2015 13:11:44

Orethalion wrote:
#273

Orethalion

Jun 16, 2015 14:18:59

MrHotter wrote:
#274

Ilse

Jun 16, 2015 14:27:01

MrHotter wrote:
#275

Noon

Jun 16, 2015 18:52:54

OoftaMeg wrote:
#276

Noctaem

Jun 16, 2015 18:40:04

I have to admit you just made me laugh out loud Noon.

(Reply to #275)

OoftaMeg

Noon wrote:
#278

Leugren

Jun 16, 2015 19:41:14

This thread has somehow transmogrified into a general discussion on the symmetrical/asymmetrical properties of cover, without any real link back to the OP.  So, getting back to the issue of hidden halflings shooting from behind the cover of an ally, here are my thoughts:

 

I generally rule that shooting through a square which is occupied by an active/moving creature grants half cover to your target, as suggested by the PHB. To me, this adequately reflects the difficulty of timing such a shot so that it doesn't hit the active/moving creature who is providing the cover.   While I might be persuaded to rule otherwise under exceptional circumstances, I enforce this rule irrespective of how close or far the interposing creature is from the shooter.  This provides my players with a feeling of consistency and predictability which many of them seem to appreciate.  With reference to the hidden halfling shooting from behind the cover of an ally, I grant the halfling advantage, but I also grant the target a +2 bonus to AC for half cover.  I agree with @Noctaem that this represents the purest interpretation of the rules as written, though I do not feel the need to invoke some absolute principle that all cover is symmetrical in order to justify my stance.  In the case where there is an active/moving creature between the shooter and his target, symmetry of cover seems like a simple and fair abstraction in order to represent the difficulty of pulling off such a shot, and there is nothing in the rules to suggest otherwise. 

#279

Orethalion

Jun 16, 2015 19:09:49

OoftaMeg wrote:
(Reply to #279)

OoftaMeg

Orethalion wrote:
#281

Orethalion

Jun 16, 2015 21:01:27

OoftaMeg wrote:
#282

lawrencehoy

Jun 16, 2015 21:05:29

Noctaem wrote:
(Reply to #271)

DoctorBadWolf

Orethalion wrote:
#284

Orethalion

Jun 16, 2015 23:16:33

DoctorBadWolf wrote:
#285

lawrencehoy

Jun 17, 2015 3:38:12

DoctorBadWolf wrote:
#286

Orethalion

Jun 17, 2015 6:12:25

lawrencehoy wrote:
#287

Ilse

Jun 17, 2015 23:34:11

Leugren wrote:
#288

lawrencehoy

Jun 18, 2015 3:19:27

Ilse wrote:
#289

Leugren

Jun 18, 2015 4:07:41

Ilse wrote:
#290

mrpopstar

Jun 18, 2015 5:13:27

Ilse wrote:
#291

OoftaMeg

Jun 18, 2015 6:02:08
Even if you impose 3/4 cover for the halfling, the player will probably just take sharpshooter at 4th level and ignore the penalty.
#292

Noon

Jun 18, 2015 17:15:50

OoftaMeg wrote:
#293

Noctaem

Jun 18, 2015 17:30:05

valiant effort Noon.

 

 

(Reply to #292)

OoftaMeg

Noon wrote:
#295

lawrencehoy

Jun 19, 2015 3:25:21

Noon wrote:
#296

lawrencehoy

Jun 19, 2015 3:41:54

mrpopstar wrote:
(Reply to #284)

DoctorBadWolf

Orethalion wrote:
#298

Orethalion

Jun 20, 2015 7:01:35

DoctorBadWolf wrote:
(Reply to #298)

DoctorBadWolf

Orethalion wrote:
#300

Vivaldi

Jun 21, 2015 10:44:12

I just bought the player's handbook, how do you decide how much cover something gets?

#301

Orethalion

Jun 21, 2015 11:58:30

DoctorBadWolf wrote:
(Reply to #300)

OoftaMeg

Vivaldi wrote:
(Reply to #301)

DoctorBadWolf

Orethalion wrote:
#304

Orethalion

Jun 21, 2015 19:23:50

DoctorBadWolf wrote:
(Reply to #287)

Lilika

Ilse wrote:
(Reply to #304)

DoctorBadWolf

Orethalion wrote:
#307

Orethalion

Jun 21, 2015 21:22:19

DoctorBadWolf wrote:
#308

lawrencehoy

Jun 22, 2015 13:15:14

DoctorBadWolf wrote:
#309

lawrencehoy

Jun 22, 2015 13:17:05

Orethalion wrote:
(Reply to #307)

DoctorBadWolf

Orethalion wrote:
(Reply to #308)

DoctorBadWolf

lawrencehoy wrote:
#312

Vivaldi

Jun 23, 2015 3:25:22

Why do you get to decide what are rules and what aren't in a book specifically made to explain the rules of the game?  And furthermore, what makes you feel you have the authority to tell someone that they are wrong or don't make any sense?  The answer is that you have none, or actually no more than anyone else on this forum.

#313

Orethalion

Jun 23, 2015 4:30:51

DoctorBadWolf wrote:
#314

Orethalion

Jun 23, 2015 4:34:13

DoctorBadWolf wrote:
#315

lawrencehoy

Jun 23, 2015 23:07:08

DoctorBadWolf wrote:
#316

lawrencehoy

Jun 23, 2015 23:10:04

Orethalion wrote:
(Reply to #313)

DoctorBadWolf

Orethalion wrote:
(Reply to #314)

DoctorBadWolf

Orethalion wrote:
(Reply to #315)

DoctorBadWolf

lawrencehoy wrote:
#320

lawrencehoy

Jun 24, 2015 22:19:07

DoctorBadWolf wrote:
#321

Orethalion

Jun 25, 2015 10:23:23

DoctorBadWolf wrote:
(Reply to #321)

DoctorBadWolf

Orethalion wrote:
(Reply to #320)

DoctorBadWolf

lawrencehoy wrote:
#324

Orethalion

Jun 25, 2015 15:08:55

DoctorBadWolf wrote:
#325

lawrencehoy

Jun 25, 2015 21:22:50

DoctorBadWolf wrote:
(Reply to #325)

DoctorBadWolf

lawrencehoy wrote:
#327

lawrencehoy

Jun 26, 2015 2:52:05

DoctorBadWolf wrote:
#328

Noctaem

Jun 26, 2015 3:14:05

lawrencehoy wrote:
#329

Orethalion

Jun 26, 2015 6:30:10

DoctorBadWolf wrote:
#330

lawrencehoy

Jun 30, 2015 23:07:10

Noctaem wrote:
#331

Noctaem

Jul 02, 2015 8:57:54

lawrencehoy wrote:
#332

Rya.Reisender

Jul 02, 2015 8:59:46

So basically you define something that is in a rules book as "fluff" and then say because you defined it as fluff it's not a rule?

#333

Noctaem

Jul 02, 2015 10:43:02

Rya.Reisender wrote:
(Reply to #333)

Macv12

Noctaem wrote:
#335

lawrencehoy

Jul 02, 2015 22:21:26

Noctaem wrote:
#336

lawrencehoy

Jul 02, 2015 22:24:02

Macv12 wrote:
(Reply to #336)

Macv12

lawrencehoy wrote:
#338

Rya.Reisender

Jul 03, 2015 3:35:25

I'd rather look at it case-by-case. There are many things in the rulebook that you might consider fluff because they aren't fixed mechanics, but they still have a lot of meaning because they should influence the DM's decisions in unclear situations.

 

Even "humans are quick learners" can have an influence. Like when a player wants to use some kind of trick he saw someone else doing and the DM has to think how easy he could be able to pull that off, then he could think that because that player's character is a human he has a lower DC than other races.

 

Same goes for text like "During combat everybody is on the lookout for enemies". That's not mechanical, but it still is supposed to get the DM to decide more often against remaining hidden.

#339

Noctaem

Jul 03, 2015 4:04:02

Macv12 wrote:
(Reply to #337)

Coredump00

Macv12 wrote: