| Post/Author/DateTime | Post |
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| #1vithortDec 15, 2014 4:38:17 | Hello again guys
I would like know if there is somewhere in the books of DnD 5 (player or dungeon master) a rule for creating scrolls or potions.
In the group of you, you use a rule for this purpose?
I remember that in previous editions, these things were explained, but did not find anything for this in 5E.
Thank you! |
| #2JRutterbushDec 15, 2014 4:56:45 | Yes, there are rules for it in the Dungeon Master's Guide. It's one of the listed options for downtime (though it's an optional rule, and not expected to be used in every game). |
| (Reply to #2)vithort |
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| #4AaronOfBarbariaDec 15, 2014 10:20:40 | Page 128 has the downtime activity of crafting magic items, but you may want to see some of the info on page 135 regarding rarity and buying/selling to decide whether to incorporate that info with the crafting rules - specifically that consumable items particularly cost half as much as permanent items of the same rarity. |
| #5CariadocThorneDec 15, 2014 12:22:27 | The DMG rules are seriously time intensive. A potion of haste takes something like 100 days to make. |
| (Reply to #5)AaronOfBarbaria |
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| #7Coredump00Dec 15, 2014 14:08:42 | Interpreting from what Crawford has tweeted... these times/costs are for *adventureres* trying to create these items, not necessarily for people more devoted to creating items (magical or otherwise) |
| (Reply to #7)AaronOfBarbaria |
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| #9GrazelDec 15, 2014 18:50:04 | it still seems a bit weird, a PC has to retire for 3-6 years just to make a potion. I don't think they really thought through the times very well, unless "downtime" includes actual adventure time as delaying the process because if you use the craftiing rates (even for non-magical items) everybody would be running around in loincloths with stick swords due to the time it takes to craft a single item. I'll likely shorten the crafting times if my players want to craft stuff. It's not just magical items that take way too long. Learning the basics fo a language shouldn't take almost a year, but becoming fluent in it will likely take longer, but not require downtime assuming they have someone who speaks the language available to practice with. |
| #10dafrcaDec 15, 2014 22:54:32 | It is my opinion they made the times so crazy to make it clear they expect PC to adventure and NPCs to make magic items. It seems obvious rather than say a PC can't make magic items it was easier to just make it so hard the PCs will not want to do it.
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| #11EzechielDantanDec 15, 2014 23:59:19 | The rules for crafting items are extremely abstract and virtually non-existent, it's not even a part of the normal rules.
The basic rules assume RARE magical items, you can not have that if it is easy to craft magical items. It justwouldnt make sense if your PC can churn out a magic sword or a dozen of potions a week and still claim magic is rare.
If they put in an optional rule that was very workable everybody would be using it coming from an edition of D&D where it was commonplace to craft stuff and making a healthy profit doing so, this is not the default of D&D 5th. They will pobably come up with more exacting rules for crafting maybe introduce an archtetype or two, detailed cost and a campaign world where it is more common (Eberon maybe), but I do thinkit would have been a bad idea to introduce it from the start and have the 5th edition basic concept blow up in their faces. |
| #12CariadocThorneDec 16, 2014 4:59:19 | This is why I'm planning a new class, the Witch, who will know a couple of cantrips, and probably use a similar casting system to pact magic, but with fewer spells known, and instead of invocations, will have a secondary casting mechanic revolving around brewing potions (with a limited shelf life to prevent hoarding them up for unlimited free casting), and one shot magic items (think of them like scrolls or one-shot wands), with a limit on the number which can be attuned at once.
So the witch will go around with a prepared selection of one-shot items and potions, but also have some versatility if they have 10 minutes to sit down and craft a new spell for the current situation. |
| #13vithortDec 16, 2014 5:54:03 | ty all `^^ |
| #14Bloodlust1997Dec 16, 2014 6:15:35 | I've always handle things like this by saying you are out adventuring, you can not take the time to set, start making the potions and then test to makes sure it right. Plus you may or may not have the ingredients at hand to make said potion. What we can do, is while you are traveling around, we can say your character is actively looking for things for his potion mix. Then when a character gets into town, we go through roleplaying out setting things up and then the group has to agree that they spend XX amount of time in town while the wizard works on the potion. If all agrees, I have the wizard do a few rolls, if its a 1, the whole thing fails, if its below the DC I have set, it sets the character back a few days.. etc. |
| #15OoftaMegDec 16, 2014 8:30:22 | I also have various NPCs that can do things PCs can't. Being able to cast a fireball by snapping your fingers is a very specialized skill. It will be interesting to see what they do with the artificer when/if they come out with Eberron. |
| #16colemcmDec 16, 2014 15:04:24 | As per the norm in D&D, the 5th ed. crafting rules make little sense. Connecting production time to item cost leads to some funny issues. Say you're a smith and a juggler approaches you to make him three juggling balls; one each of gold, silver, and copper and each weighing 1 pound. Using the rules for crafting based on value, the gold ball takes 10 times as long as the silver ball and 100 times as long as the copper ball. The amount of labor placed into each ball is roughly equivalent, but the value of the materials involved affect the production time more than the labor does, since 1 pound of copper costs 5 sp, while the silver and gold come in at 5 gp and 50 gp, respectively.
It's probably better for you to houserule crafting rules, if it's something you and your players want in the game. |
| (Reply to #16)AaronOfBarbaria |
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| #18colemcmDec 16, 2014 15:21:59 |
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| (Reply to #18)AaronOfBarbaria |
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| #20colemcmDec 16, 2014 20:10:45 |
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| #21guachiDec 16, 2014 20:49:01 | I find the crafting rules a mess and just use the rules that are in GAZ3: The Principalities of Glantri. It's 3 pages of text. That's it. |