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| #1SorsohkaJun 25, 2015 12:07:53 | I need help to find a rule. I am not interested in your home game rule, if the rule do not exist in the rule books we already know how we want to rule, it, my table is just curious if there is an official ruling on how to do it. Please is you can refer to the page and sub title where the rule is indicated it would be greatly appreciated.
So a rogue is walking in a corridor, he's being stealthy (so go half movement) and he's searching for trap, secret door, ambush etc... (cutting his movmeent by half again) so the rogue is advancing at 25% speed. Since the stelalth and perception check are made continiously, the rogue use both passive stealth and passive perception instead of ruling every 5 feet.
Can a rogue (without any special feats, or abilities) move at full movement, but still stealthy, maybe with a disavantage on his stealth roll (-5 on passive stealth)
In combat the rogue cast darkness (or invisibility) and walk to reach his adversary, what is the DC the monster need to reach to notice the rogue (the rogue did not take a bonus action to hide, but did not attack neither (since he cast darkness for his action)? - no DC since everyone know where other people are unless they take an action (or cumming action) to hide? - stealth check with disavantage?
thank you |
| #2Tempest_StormwindJun 25, 2015 12:23:16 | You do realize this is a game of rulings, not rules, right?
That said:
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| #3iserithJun 25, 2015 12:24:17 |
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| #4NoctaemJun 25, 2015 13:58:54 |
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| #5NoctaemJun 25, 2015 13:58:30 |
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| #6Danny_MontannyJun 25, 2015 14:33:48 |
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| #7NoctaemJun 25, 2015 14:48:58 |
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| #8iserithJun 25, 2015 15:25:16 |
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| #9PsikerlordJun 25, 2015 16:00:19 |
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| #10Danny_MontannyJun 25, 2015 16:51:12 | So, they include a minute by minute pace on a table that only tracks pace at great distances? Yeah... seems legit.
Yes, the table is below the sub-section entitled Mounts and Vehicles, but by no way does that make it only pertain to that sub-section of the Travel Pace section. It's simply at the end of the Travel Pace section so you can reference it for the whole section, not just one of its sub-sections.
The first paragraph of the section details general travel pace (while referencing the table), while it's two sub-sections detail specific travel pace scenarios. |
| #11Danny_MontannyJun 25, 2015 16:57:30 | The real question is: If a Rogue walks down a corridor with no creature to hear them, do they make a sound? |
| #12NoctaemJun 25, 2015 17:15:12 |
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| (Reply to #12)Danny_Montanny |
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| #14NoctaemJun 25, 2015 17:43:40 |
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| (Reply to #11)OoftaMeg |
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| #16lawrencehoyJun 25, 2015 22:24:36 |
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| #17mrpopstarJun 26, 2015 5:12:04 |
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| (Reply to #16)OoftaMeg |
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| #19iserithJun 27, 2015 8:39:20 |
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| #20NoctaemJun 28, 2015 7:29:15 |
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| #21OrethalionJun 28, 2015 7:37:11 |
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| #22OrethalionJun 28, 2015 7:44:12 |
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| #23OrethalionJun 28, 2015 7:50:28 | It's astonishing to me that people could think that someone can move at 30 feet per round while stealthed, and that someone having moved 270 feet in 9 rounds will somehow be transported backwards 70 feet if they hit that 10th round (1 minute of travel time). |
| #24iserithJun 28, 2015 7:56:29 |
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| #25OrethalionJun 28, 2015 8:00:13 |
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| #26iserithJun 28, 2015 8:03:32 |
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| #27OrethalionJun 28, 2015 8:10:19 |
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| #28iserithJun 28, 2015 8:16:39 |
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| #29OrethalionJun 28, 2015 10:18:23 |
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| #30mrpopstarJun 28, 2015 12:16:21 |
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| #31OrethalionJun 28, 2015 12:15:46 |
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| #32mrpopstarJun 28, 2015 12:21:08 |
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| #33mrpopstarJun 28, 2015 12:24:21 | Movement while traveling: The following rules determine how far a character or monster can move in a minute, an hour, or a day. (Includes consideration of stealth.)
Movement in combat: On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here. (Includes no consideration of stealth.)
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| #34OrethalionJun 28, 2015 13:40:30 |
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| #35OrethalionJun 28, 2015 13:42:39 |
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| #36iserithJun 28, 2015 14:00:39 |
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| #37OrethalionJun 28, 2015 14:05:14 |
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| #38iserithJun 28, 2015 14:11:18 |
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| #39mrpopstarJun 28, 2015 14:19:13 |
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| #40OrethalionJun 28, 2015 14:24:13 |
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| #41OrethalionJun 28, 2015 14:25:25 |
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| #42mrpopstarJun 28, 2015 14:26:09 |
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| #43mrpopstarJun 28, 2015 14:33:58 |
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| #44OrethalionJun 28, 2015 14:43:19 |
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| #45OrethalionJun 28, 2015 14:44:57 |
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| #46mrpopstarJun 28, 2015 14:52:26 |
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| #47mrpopstarJun 28, 2015 14:58:01 | As an aside, I think it's perfectly reasonable to allow a character to use stealth while having to climb, crawl, swim, or jump to get where they need to go. |
| #48OrethalionJun 28, 2015 15:01:38 |
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| #49OrethalionJun 28, 2015 15:02:32 |
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| #50mrpopstarJun 28, 2015 15:24:52 |
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| #51mrpopstarJun 28, 2015 16:33:49 |
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| #52OrethalionJun 28, 2015 17:09:12 |
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| #53OrethalionJun 28, 2015 17:13:57 |
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| #54mrpopstarJun 28, 2015 17:19:05 |
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| #55mrpopstarJun 28, 2015 17:28:20 |
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| #56mrpopstarJun 28, 2015 17:33:40 | As a matter of errata: In chapter 8, under special types of movement, the "climbing, swimming, and crawling" section only describes climbing and swimming. There is no description of crawling.
(I'm aware that crawling is described in chapter 9.) |
| (Reply to #40)Coredump00 |
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| #58OrethalionJun 28, 2015 17:53:13 |
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| #59OrethalionJun 28, 2015 17:57:00 |
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| #60El_CondoroJun 28, 2015 18:37:52 | Speed is defined on p. 17 and makes a distinction between 'traveling (chapter 8) and fighting (chapter 9).' There are no rules for slowing a character to less than their normal movement to use the Stealth skill. The general guidelines in chapter 8 are for ease of calculating how far a party of composite races and speeds will travel in a given amount of time.
Dash is the action for characters to move at their fastest speed. Bonus actions like Cunning Action allow certain classes to move faster.
Not using these actions already slows a character down (effectively by around half). So, attacking, or moving normally (looking around for threats etc.), or searching all reduce the character from its potential dash speed to its normal speed.
Using Stealth is no different - the character has slowed (as compared to dash) to allow for it.
As for the swimming example, a decent swimmer can swim at normal speed very quietly (even silently) but if they try to dash, they would make more noise. But there is no rule for this - it would come down to DM fiat.
[Edit]: The description of Stealth for travelling on p. 182 seems to indicate it is intended for a party rather than individual characters. The use 'the characters' (pl.) and 'they can try' rather than 'a character can try' seems to hint at that. Actually, it's explicit on p. 181 - 'While traveling, a group of adventurers...' |
| #61mrpopstarJun 28, 2015 18:38:55 |
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| #62OrethalionJun 28, 2015 18:27:47 |
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| #63mrpopstarJun 28, 2015 18:34:58 |
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| #64mrpopstarJun 28, 2015 19:00:26 |
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| #65OrethalionJun 28, 2015 19:03:52 |
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| #66OrethalionJun 28, 2015 19:07:00 |
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| #67mrpopstarJun 28, 2015 19:07:09 |
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| #68mrpopstarJun 28, 2015 19:08:38 |
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| #69OrethalionJun 28, 2015 19:10:16 |
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| #70mrpopstarJun 28, 2015 19:17:20 |
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| #71OrethalionJun 28, 2015 19:21:16 |
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| #72mrpopstarJun 28, 2015 19:24:38 |
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| (Reply to #18)FrogReaver |
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| #74OrethalionJun 28, 2015 21:17:11 |
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| #75Rya.ReisenderJun 29, 2015 4:02:25 | There's travel pace and there's movement speed in combat. These two are completely unrelated to each other. This is not a case of "specific beats general rule".
Outside combat, everybody travels at the same speed, regardless of race, unless they choose different paces.
Also note that travel pace actually depends on the distance traveled too, it does not actually scale up. If you travel in units of hours, your travel speed is different than if you travel in units of minutes. If you travel in units of days, your travel speed is different than if you travel in units of hours.
There is no rule saying that you move slower in combat when being stealthy (though you still use an action/bonus action you could theoretically also use for dash, so that indirectly makes you slower). You can move like always while being hidden, but of course it's up to the DM to decide how likely you are to get noticed, so he can very well give +5 / -5 to passive perception depending on how far the hidden character moves. |
| #76mrpopstarJun 29, 2015 5:13:28 |
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| #77OrethalionJun 29, 2015 6:04:47 |
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| #78OrethalionJun 29, 2015 6:07:36 |
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| #79mrpopstarJun 29, 2015 6:49:19 |
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| #80CooperjeraJun 29, 2015 11:18:50 | It seems travel pace outside of combat is determined by the travel pace table. Therefore, when initiative is not used, my general definition of out of combat, then travel pace can follow the detail provided by the travel pace table.
Does this mean a player would use the passive stealth score for the character while out of combat? I feel this is most likely subject to DM discretion, but using the logic that passive score represents a repetitive state of activity then it would seem to apply to the situation.
If that same logic holds true, then stealth while in combat, which is rolled, is at a greater risk of failing to hiding a character. I feel this is what allows a character to move their speed in combat while in stealth.
The OP, mentioned that the character speed was cut in half for stealth and cut in half again while looking for traps. I don’t have my PHB with me, but isn’t the looking at maps & observing surroundings at the same speed as stealth? I recall three rows on the travel pace chart. Therefore, the character speed should only be reduced once to allow both searching for traps and stealth. Of course if this were taken to the extreme it would allow a character to map a dungeon while stealthy, looking for traps, and writing a monster dissertation with great sketches of the monster structure. |
| #81SadisticLeprechaunJun 29, 2015 11:36:44 |
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| #82NoctaemJun 29, 2015 11:54:02 |
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| #83mrpopstarJun 29, 2015 14:39:48 |
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| #84OrethalionJun 29, 2015 18:25:20 |
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| #85mrpopstarJun 29, 2015 18:58:49 |
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| #86OrethalionJun 29, 2015 19:04:40 |
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| #87mrpopstarJun 30, 2015 4:59:33 |
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| #88OrethalionJun 30, 2015 6:07:48 |
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| #89mrpopstarJun 30, 2015 6:45:26 |
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| #90mrpopstarJul 02, 2015 16:11:04 |
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| (Reply to #90)Danny_Montanny |
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| #92OrethalionJul 04, 2015 11:08:06 |
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| #93mrpopstarJul 04, 2015 13:59:47 |
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| #94NoctaemJul 04, 2015 15:02:13 | But the question isn't are you slowed down by travel pace in combat. It's are you slowed down by travel pace while stealthing in a hallway while not in combat. |
| #95mrpopstarJul 04, 2015 20:22:06 |
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| (Reply to #92)Danny_Montanny |
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| (Reply to #92)Coredump00 |
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| #98mrpopstarJul 05, 2015 10:40:11 |
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| #99Macv12Jul 05, 2015 22:37:15 | - no DC since everyone know where other people are unless they take an action (or cumming action) to hide? |