| Post/Author/DateTime | Post |
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| #1LayanderDec 25, 2014 12:30:54 | If I am understanding the book correctly it looks like 1 day of adventuring per level of character? You need 300 to get to level 2, it says in the DMG that in one adventure day you earn about 300 exp, you need 900 exp for level 2 and in the book it says you are expected to gain 600 exp for 1 adventure day? Am I reading this correctly? basically each adventure day should level you up one time? |
| #2EzechielDantanDec 25, 2014 13:08:42 | That only holds until lvl 3, still it wont ever take 3 full adventuring days.
Though the experience table is a bit weird that it doesnt increase in exp required every level, it becoming easier to level doing exactly the same you did last level is strange. I'd adjust the exp table a bit to fit your tastes, I am also quite sure thre is a typo from lvl 10 to 11 should read 80,000 xp instead of 85,000 xp.
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| (Reply to #2)Layander |
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| #4OoftaMegDec 25, 2014 14:32:56 | Or just ignore the charts and just tell people when they level up, which is what I do. It reduces paperwork and let's me have people level up when it makes sense. |
| #5melloredDec 25, 2014 16:43:06 | Levels 1-3 are ment to be quick To let you get used to the character. but what ooftameg said. Ignore the chart, and just level up 1/month. |
| (Reply to #4)Coredump00 |
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| (Reply to #6)Layander |
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| #8LayanderDec 26, 2014 2:36:44 | One more thing about the timing on this, this assumes 4-5 hour play sessions, and there are times on weekends in the sumer that my friends and I have cleared a saterday to just play the game and put up to 15 hours in it on one day.
That means we would be level 4-6 in just the first day of play instead of just entering level 2. Just another concern I have about it. |
| #9EzechielDantanDec 26, 2014 5:53:08 | not exactly accurate, 300 xp needed for lvl 2 and an additional 600 needed for level 3 (total 900), then you need 2700 for lvl 4.
I'd simply multiply the numbers by 2 for a medium advancement, or by 4 for a slow advancement.
Myself I dont bother with individual exp, its time spend on number crunching I can use to make the game more enjoyable. I also do not see the point in punishing ppl that can not make it every evening, I try to keep them involved despite a busy schedule after all. Finally I do not want them to compete against eachother, it only encourages min / max building.
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| #10OoftaMegDec 26, 2014 5:51:14 | To each his own. When I changed to "you go up when I say" everybody in the group preferred it. If the OP is just going to arbitrarily change the scale anyway, why does it matter? I think the point here is, discuss it with your group, explain why you want to slow things down and ask them what they prefer. |
| #11dafrcaDec 26, 2014 8:05:19 |
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| #12raleelDec 26, 2014 8:19:18 |
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| #13DungeonKrusherDec 26, 2014 10:50:27 | I used to be fanatical with xp, including giving role-playing incentives and general "cool stuff" awards... but with a disparate group, I found that I had to fudge too much just to make the lesser players not advance half-as-fast. I really like the Inspiration idea as a reward for this sort of behavior.
If you have a good, mature group, then arbitary dings is fine.
I'd love to see an alternate xp system based off of milestones. Perhaps something along the lines of:
One 4-hour game session = 1 xp Overcoming encounter = 1xp per CR Accomplishing party (module) goal = 1xp per "level" of adventure Dying = -2xp
And then making the xp tables more like level 1 0-4xp level 2 5-10xp level 3 11-15xp level 4 16-25xp
Or something like that? |
| #14dafrcaDec 26, 2014 15:44:03 | Interesting idea DungeonKrusher, one question: if I am at 11Xp for example then I get killed in a game, do I also lose a level? |
| (Reply to #14)DungeonKrusher |
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| #16RhennyDec 26, 2014 16:49:18 | When I used to play 1e a long time ago, we made up a rule that you actually gained experience points for dying (like 20% more or something like that), but you lost 1 point of Constitution permanently for getting raised/resurrected.
We liked the idea that when you die, you actually go to a netherworld and become somewhat more enlightened, but it takes a tole on your body.
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| #17raleelDec 26, 2014 21:26:07 | Another game system I play gives you a character in the heavens. If you essentially roll a natural 20 at least you get in and this translates to other characters as a bonus. Other players can tell stories about you, can enlist the help of a priest, etc, to get you bonuses on this roll. I like it a lot. |