How many saves against the Slow spell?

Post/Author/DateTimePost
#1

NonVictus

Mar 09, 2015 21:15:59

The slow spell says (PHB 277):

A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.
#2

FrogReaver

Mar 09, 2015 21:40:37

NonVictus wrote:
#3

Macv12

Mar 09, 2015 22:22:33

Seconded. The spell does pretty much say you only get the two saves, but nuts to that. If it lasted for a full minute without getting another chance to stop it, it wouldn't randomly give a second save on the next turn, then stop.

#4

lawrencehoy

Mar 10, 2015 3:30:47

I think people get too hung up on wording sometimes; ignoring context. The sentance in the Slow spell description is a "conditional" context, to be checked against each round. The sentance in the Hold Monster spell description is an "explanatory" context, explaining when the Saving Throws are made. There is no apparent difference in outcomes; just two approaches to the same outcome.

#5

AaronOfBarbaria

Mar 10, 2015 4:04:14

I agree with Lawrence.

 

A different wording with the same meaning, and the result of writing the game rules with a natural, casual language rather than a strictly codified game language.

 

No different than were I to say "When you go to the store, buy milk," and "Buy milk each time you go to the store." The message is the same either way: I want a lot of milk (which is odd, considering I'm lactose intolerant).

#6

durntaur

Mar 10, 2015 10:05:51

+1 to everyone.

 

If you read the spells carefully, you can tell they attempted to use a common spell description nomenclature, but with more than one author not everyone writes the same way or some spells didn't go through multiple drafts; even with one author, these anomolies would occur.

#7

NonVictus

Mar 10, 2015 16:26:44

AaronOfBarbaria wrote:
(Reply to #7)

Macv12

NonVictus wrote:
#9

Byakugan01

Mar 11, 2015 0:58:42

It wouldn't be the first spell that didn't work like other save vs suck spells...

 

Flesh to stone, Hypnotic Pattern, Contagion, Banishment are all cc spells that have strange save mechanics or no re-saveing.

 

A better question might be to ask if Slow would be considered good if it only allowed 2 saves.   I am not so sure it would be worth taking even then.  I would like it a whole lot more if the initial effect didnt allow a save and then it gave a save at the end of each turn.

#10

lawrencehoy

Mar 13, 2015 4:06:19

Macv12 wrote: