| Post/Author/DateTime | Post |
|---|---|
| #1Nyx_DankanaJun 19, 2015 4:44:09 |
How do you account for armour during combat in DND 5e? We have been taking the HP of damage off armour and when armour gets to 0 then we take them of the players hit points but I don't think this is right. |
| #2RazintarrJun 19, 2015 5:07:03 | Yeah, that's not right. The AC of an armour only effects the chance to hit a target, not the damage you deal to it.
How have you been doing to hit rolls? |
| #3jaelisJun 19, 2015 5:07:15 | It doesn't affect your hit points, it just sets your armor class. So a character in heavy armor is harder to hit with an attack, but the attack does just as much damage.
That's the basic rule. Some special effects can be more complicated. For instance if you have the heavy armor master feat, then you can ignore a little bit of the damage from each attack.
Most attacks don't damage your armor, but a few special things do, like a rust monster. |
| #4Rya.ReisenderJun 19, 2015 6:16:06 | I strongly recommend that you at least read the free basic rules PDF for players before seriously playing D&D: http://media.wizards.com/2015/downloads/dnd/BasicRules_Playerv3.4.pdf
But to explain armor: Armor gives you AC (depending on armor type, this can be further increased by your Dexterity modifier and a shield also adds 2 AC). If someone attacks, he does a called "hit roll". That roll is always 1d20 and usually gets some kind of bonus depending on how good you are with the attack used. If the roll result is equal to the target's AC or higher, the attack deals damage. |
| #5Tempest_StormwindJun 19, 2015 7:27:33 | A simple question: if you're using armor as bonus hit points, what have you been using attack bonuses for? (Example: a goblin's scimitar says "+4 to hit"; what have you been doing with that +4?) |
| (Reply to #5)Nyx_Dankana |
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| #7Tempest_StormwindJun 19, 2015 13:59:08 |
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| #8the_wandering_alchemistJun 21, 2015 11:43:41 | I think a lot of people have to get over the barrier of HP and AC being abstractions of you're ability to overcome injuries and continue to remain conscious and useful and the ability for you to avoid a distracting injury. It is always good to remember that when an enemy is getting close to beating AC he is probably damaging the armor that's protecting you. And also that 5 hp loss is a different enjury for a fighter vs wizard or level 1 vs level 10. 5 hp can represent anything from a near killing blow to small meaningless gash. |
| #9MechaPilotJun 21, 2015 13:05:52 |
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| #10lawrencehoyJun 22, 2015 23:39:28 |
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| #11Tempest_StormwindJun 22, 2015 22:00:18 |
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| #12lawrencehoyJun 22, 2015 23:38:43 |
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| #13Kithas48Jun 23, 2015 14:31:28 | A pretty related question that I've been mulling with; How does armor break? Afaik there isnt really rules for this but how do you guys work it? |
| (Reply to #13)OoftaMeg |
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