How to deal with Adventuring Day XP?

Post/Author/DateTimePost
#1

WanderingBard

Jul 26, 2015 1:07:28

Okay so I usually don't use XP in my DnD sessions but I wanted to try it. However, I quickly realized why I shied away from it in the first place. The rules seem so...convoluted. Can anyone help me with this?

I'm confused on how much XP a player party should have. The Adventuring Day XP Table says a level 5 party should get 3500 XP per day per Character. That means in a party of 5 the total amount of XP encounters I have to fit in will be a staggering 17500 XP worth of encounters. The DM book says this is around 8 medium encounters or fewer hard encounters.

Now correct me if i'm wrong but I don't see how its possible to fill that 17500 XP budget without making every encounter a Deadly difficulty encounter. Considering how XP and difficulty work, I find it hard to justify trying to reach the 3500 exp per day criteria. For example, 3 Lizardmen and 1 Giant Lizard give a total of 350 exp and have a difficulty of 700 XP. That is considered a medium to hard difficulty encounter for a party of level 5. But 8 of those medium encounters only gives me 2800. Not only is that not 17500, the budget the book recommends, but its not even 3500 XP which the book seems to be recommending PER CHARACTER...

I also considered if the difficulty XP is what the table was referring too (which confuses me because players dont recieve the difficulty XP rather its just a measuring tool for difficulty), and 8 x 700 = 5600...not even close to the 17500 mark.

So can someone please explain to me how the adventuring day XP table makes any sense? And if not, how much XP should I be giving my party in 8 or so medium encounters with 2 short rests before a long rest.

#2

iserith

Jul 26, 2015 9:15:02

Three lizardmen and one giant lizard does indeed have an adjusted value of 700 XP, but a Medium-difficulty challenge for a party of five 5th-level PCs is 2500 XP. That would be something like 5 lizardfolk, a lizardfolk shaman, and its pet giant lizard. It would take 7 such encounters to bring the party to 17,500 adjusted XP in an adventuring day.

#3

Tempest_Stormwind

Jul 26, 2015 9:36:37

WanderingBard wrote:
#4

Xeviat-DM

Jul 26, 2015 14:10:05

I also use the adjsted xp towards the daily goal, but I don't count xp to level, I level by pacing for the story. The last game I ran had the players level each session. 

#5

Byakugan01

Jul 26, 2015 20:46:54

The xp totals in the book are nowhere close to what is possible in an AL group.   A table of 6 or 7 players has a mich higher threshold but also takes forever for every turn.   You'll only get a fraction of that.   My players got a little under 900 xp each the last couple sessions which were combat heavy.  I killed my first PC last week with an Umber Hulk.  Totem barbarian was out of rages.  Almost got 2 pcs.  The life cleric used Revivify to bring the Barb back. 

(Reply to #5)

WanderingBard

Byakugan01 wrote:
#7

Tempest_Stormwind

Jul 27, 2015 9:13:15

WanderingBard wrote:
#8

Greenstone.Walker

Jul 27, 2015 16:08:12

Tempest_Stormwind wrote: