| Post/Author/DateTime | Post |
|---|---|
| #1UYtrdennisJul 25, 2014 22:58:30 | So, in 3rd edition the spell description stated that the 100 gp pearl used as a material component was consumed in the casting. There is no mention of the pearl being consumed in D&D Next. I'm thinking it is still consumed, hence not re-usuable in another casting. What do you think? |
| #2JC999Jul 25, 2014 23:15:35 |
|
| #3UYtrdennisJul 25, 2014 23:25:50 | Interesting, in every campaign I've played in since AD&D the DM required 100 GP per casting. We could pay it in gold though, we didn't need the pearl itself. I wonder how typical my experience was. Pretty awesome change, if so. They also reduced the casting time to 1 minute in Basic. |
| #4Be3Al2Jul 26, 2014 4:35:03 | If I recall correctly the spell is "only" reducing the time needed to identify a magic item from 1h (short rest) to 1 minutes (11 minutes as ritual). Requiring a 100gp pearl might makes sense as a "barrier to entry" for the shorter time used, but if it was a pearl each time it would require the spell to be worth 100gp per hour of in-game time or the alternative cost would be too high for usage. |
| #5LesserCureJul 26, 2014 5:22:17 |
|
| #6RhennyJul 26, 2014 12:29:30 | At first, I thought it was 1 pearl per casting, which made the spell very costly for a 1st level spell.
I think you are right though that the pearl is necessary yet not consumed. This makes more sense to me. |
| (Reply to #5)DrDragonlance |
|
| #8Plaguescarred1Jul 27, 2014 9:31:51 | Attunement is an additional layer of complexity to magic items.
|
| #92ChlorobutanalJul 27, 2014 20:59:44 | As a counter-example, the raise dead, resurrection, and revivify spells explicitly say in their Component entries:
|