| Post/Author/DateTime | Post |
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| #1CodeRoninSep 14, 2014 10:54:21 | Is an attack roll considered a strength or dexterity check for purposes of effects that grant advantage on strength/dexterity checks? I'm thinking things like the barbarian's rage or the Enhance Ability spell. |
| #2KentusSep 14, 2014 10:59:22 | No, an attack roll is an attack roll. Roughly every d20 roll a player usually make is an ability check, an attack roll or a saving throw. Here we have one of the lead designers answering a question, which touches the subject.
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| #3Plaguescarred1Sep 14, 2014 11:25:25 | No an attack roll is not a Strength check or saving throw even if its Strength based. Attack roll, ability checks and saving throws are three distinct mechanics;
PHB171 Using Ability Scores: The three main rolls of the game—the ability check, the saving throw, and the attack roll—rely on the six ability scores. The book’s introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one o f the six ability scores, and compare the total to a target number. This chapter focuses on how to use ability checks and saving throws, covering the fundamental activities that creatures attempt in the game. Rules for attack rolls appear in chapter 9. |
| #4TimboramaSep 15, 2014 9:55:18 | Someone once explained it, and I liked it so much I remembered it:
There are 3 kinds of d20 rolls: Ability checks, attack rolls, and saves. While these often contain sub-sets of other things (like specific skill checks, melee attacks, Consitution Saves, etc.), none of these three overlap with one-another.
So an Attack Roll will never be an Ability Check (as of right now), no more so than a Save could be considered an Attack Roll! |
| #5KalaniSep 15, 2014 15:09:10 |
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| (Reply to #5)AaronOfBarbaria |
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| #7KalaniSep 15, 2014 12:18:16 |
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| #8Plaguescarred1Sep 15, 2014 12:43:49 |
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| #9KalaniSep 15, 2014 15:11:16 |
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| #10Plaguescarred1Sep 15, 2014 15:19:52 |
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| #11AshrymSep 16, 2014 1:05:40 | There are several ability checks listed that are not part of skill checks. Some listed examples:
STR: break open barred, locked, or stuck doors; break free of bonds DEX: tie up a prisoner; wriggle free of bonds CON: hold your breath; forced march; survive without food or water INT: assess value of precious items; forge documents WIS: gain a hunch or gut feeling; identify a creature as living or undead CHA: blend in to a crowd; gather information
Some of those seem like they should see errata, however. For example, the adventuring section calls for CON saves instead of checks for half rations of water or forced marching. |