Is my cleric stupid?

Post/Author/DateTimePost
#1

Solovar42

Mar 09, 2015 10:51:55

 

I am trying to understand something that happened in game play.

 

encounter starts, we are facing undead, my cleric knows how to turn undead and cast spells that does radiant damage. I asked the dm if my cleric would know of these undead? She asked me to make a nature check. I look at my skills and noticed i have a -1 because it is int check. Clerics don't use int as ability scores. 

 

I am trying to see the logic behind this.. He knows how to blast undead but has a penalties for trying to know what it is.

 

How do you resolve this or is there another check?

#2

AaronOfBarbaria

Mar 09, 2015 11:01:00

1) everyone uses Intelligence as an abiilty score, that's why it's on the sheet and why important skills are attached to it.

2) your DM calling for an ability check in order to determine if your character knows about undead is a DM interpretation and adjudication of the situation, not the mechanic laid out in the book (of which there isn't one related to determining a character's knowledge of monsters)

3) why would you ask if you know of those undead? If you can tell they are undead, then you know everything that is relevant to whether or not trying to turn them or if use radiant damage is likely to work, so there is no info to gain - and if you can't tell they are undead, there is no reason to expect that they are.

 

 

#3

jaelis

Mar 09, 2015 11:03:09

The Int check is to see if you know specific facts about a specific undead creature. You don't need to know those details to try to turn it.

#4

FrogReaver

Mar 09, 2015 11:05:36

1.  It seems a fair use of the nature skill to have it used to determine what kind of undead you face and their characteristics.

2.  The DM doesn't always have to ask for checks to determine if you know something.

 

I'm not sure why you needed to know anything about them other than if they were undead.

#5

mellored

Mar 09, 2015 11:34:29

I use religion to identify undead.

 

And it really depends on what your facing.

 

You might not be able to tell a wright from a wraith from a ghost from a specter from a banshee from a ghast.  

But you can know that the floating semi-transparent thing filled with evil intent is undead.

 

Likewise with skeletons.  Pretty obvious.  (DC 0).   You might not know what kind they are, but you'll see that they are dead.

 

Zombies might be a DC 5.  Depending on how much they are decayed and dressed up.  You might think he's just sick.

 

You might also falsely think a bone devil was undead.  Probably a DC 10.

 

A vampire could be DC 15, since they look pretty human.

 

ect...

#6

Koningkrush

Mar 09, 2015 12:44:00

I would argue that it would be an investigation check to determine if it is undead, and a religion or nature check to determine what kind of undead it is. All you have to do is roleplay and present your reasoning to the DM as to why you should use a certain check, and he should allow it.

#7

Llenlleawg

Mar 09, 2015 13:54:00

Solovar42 wrote:
#8

Nevvur

Mar 09, 2015 14:18:22

Few undead are immune to turning (Demilich is only one off the top of my head). I think your cleric can safely assume he can attempt to turn almost any undead he meets. I don't think any undead even exist which are resistant or immune to radiant damage, so your cleric can also assume that damage type will be effective. Granted, some undead are vulnerable to radiant damage, like the Shadow. I would ask for a nature or religion check (either works) to know this much.

 

However, to simply identify an opponent as the undead monster type, I wouldn't require a check at all (except maybe with the vampire, as noted above).

 

Also, your cleric doesn't necessarily know how to 'blast undead.' He does know how to release radiant energy (e.g. cast sacred flame). Incidentally, sacred flame also works against orcs. Should he then have some knowledge of orcs because he can blast them too? Of course not.

 

#9

Coredump00

Mar 09, 2015 14:40:00

Besides, I don't think an 8 Int would qualify as stupid... maybe a bit slow....Maybe your Cleric is Learning Disabled.....

#10

Dragonette

Mar 09, 2015 17:49:00

Hey everyone,

The Orc and I are going to be cleaning up this thread. Some content will go away. If you don't get an email from us then you aren't in any trouble; sometimes we have to remove content for reasons of continuity or we are trying to diminish disruption with as little trouble as possible. For the record, the term that was being debated is considered unacceptable in our forums.

 

Just a friendly reminder: Please do not engage in off-topic discussions or debates about conduct. If you have questions or concerns about conduct, please contact us via the help site. If you see something that you see as violating our conduct policies please just report it and then move on. Continuing the discussion just furthers the disruption.


Thanks for understanding,

 

Monica

#11

ORC_Cricket

Mar 09, 2015 17:52:34

We’ve removed content from this thread because of a violation of the Code of Conduct.

 

You can review the Code here: http://company.wizards.com/conduct

 

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

 

Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.  

 

Thank you for your time and support as we continue to try and make a great community for everyone. 

#12

Caliburn

Mar 10, 2015 2:46:40

Clerics don't use Int?

 

The premise that is central to the 'Minmaxing Bible for Devout Cookiecutters' is that stats that don't add to the effectiveness of a classes skills and abilities are 'dump stats'. They are not worth investing anything in and should be minimised and then pretty much ignored.

 

In actuality - most players don't roleplay these self-imposed limitations - low Charisma characters being socially inept; Low Intelligence characters not being able to work stuff out; Low Constitution characters being actively averse to running around outdoors...

 

... so I can't say I'm surprised that the OP is not entirely happy wiith their DMs ruling.

 

If you take low stats, then there will be times in a well-rounded campaign where you are disadvantaged by them. If you build 'Hodor the Cleric', then he might fight undead all his life, but he'll never really understand them, and will be at best blunt instrument for his church in such fights.

 

If you want a character who doesn't suffer from a lack of wit and whose analytical skill are closer to your own... you know, so you can enjoy roleplaying figuring problems out and stuff... then don't create a lackwitted character.

 

If however you are prepared to proactively roleplay being poor in the reasoning department, and don't question the logic of a DM who thinks a low Intelligence character needs to roll to see if they know stuff... then knock yourself out...

 

You really shouldn't be struggling to understand the DMs ruling on your characters knowledge, unless of course your character was trained as an undead slayer, in which case despite sitting the 'which undead is this' exams three times before a pass, the character would likely know about undead anyway and in more complex cases, be rolling against religion as it would be an integral part of their God's dogma.

 

Personally, when I run a game and see a low Int, Wis or Cha like this, I don't treat the character with any favouritism, and I don't avoid planning or running encounters etc. where that character is going to do poorly because the best stats for the murder investigation, getting the Baron's advisor on-side or intuiting the deeper meaning of the faerie lords otherwise 'generous' offer isn't the usual contributor to 'how to kill it fast'. After all, a character with low Str, Con or Dex is going to suffer from a range of combat penalties... but you don't hear players who take 8 Con complaining theiir characters have low HP now do you?

#13

Strill

Mar 10, 2015 10:16:52

Caliburn wrote:
(Reply to #12)

FrogReaver

Caliburn wrote:
#15

Mephi1234

Mar 10, 2015 15:12:04

Caliburn's analysis, while on the mocking side, does have a point.   Intelligence is technically a dump stat for warlocks.   You don't need it to be good at casting magic, or sneaking around, or going on whatever quest you are in exchange for your Patron's magics.      

 

Realistically, warlocks tend to like having at least one Knowledge skill to reflect their Patron, at minimum.  Religion for Fiend, Nature for Fey, perhaps.   Book warlocks would like more, since they'll constantly be on the hunt for new rituals.   And so on.   There's a reason why warlocks are offered every Int skill in the game, even if its a "dump stat."   Because it just makes sense for the characters when role playing them.   Especially in a balanced party of four.    You almost -need- some of those knowledge skills at that point, if you're expected to fill in for the wizard as the main arcanist.

(Reply to #14)

Caliburn

FrogReaver wrote:
(Reply to #15)

Caliburn

Mephi1234 wrote:
(Reply to #17)

FrogReaver

Caliburn wrote:
#19

arnwolf666

Mar 14, 2015 23:19:58

I always wondered what it would feel like to be a wizard with a 20 int in a party of people with all 8 int.  That has happened to my gnome wizard recently.  Paladin, Cleric, Monk, Warlock all 8 int..

#20

MechaPilot

Mar 14, 2015 23:44:17

arnwolf666 wrote:
(Reply to #20)

FrogReaver

MechaPilot wrote:
#22

MechaPilot

Mar 15, 2015 0:00:01

FrogReaver wrote:
(Reply to #22)

FrogReaver

MechaPilot wrote:
#24

MechaPilot

Mar 15, 2015 0:04:26

FrogReaver wrote:
#25

Nevvur

Mar 15, 2015 0:15:36

People sometimes experience a brain fart. They go cold trying to recall something they know they know. This is how I've sometimes explained a wizard's low roll on arcana, or a druid's low roll on nature checks, rather than simply not knowing whatever fact they attempt to recall. Also a good way to fail forward on knowledge checks.

 

The DM might not have described it as such, but it's a plausible explanation. Depending on how future knowledge checks go, and the circumstances surrounding them, it could even be a character development opportunity. What if you roll poorly on lore about undead frequently when you encounter them? Maybe it means your character loses his cool when the undead are around, and his analytical  mind takes a back seat to a smash-it-and-see mentality.

 

Also, mechanically speaking... A very bright person (lets say 15 int, +2 mod) only has a 15% higher chance of recalling lore than a below average person. Not a huge difference. The die roll may only reflect a very particular hole in this undead slayer's body of knowledge.

 

 

(Reply to #18)

Caliburn

FrogReaver wrote:
#27

Mephi1234

Mar 16, 2015 7:55:48

A number of games gives an untrained penalty for knowledge skills that you have no proficency in, to reflect that very issue.    There are times I don't allow untrained rolls.

#28

ChrisCarlson

Mar 16, 2015 8:24:31

Why is there this assumption by some that a holy man should know more about undead than a highly intelligent studier of magic? Where is that coming from? I'm just curious how that line of reasoning goes. Just seems a bit odd to me.

(Reply to #28)

AaronOfBarbaria

ChrisCarlson wrote:
(Reply to #28)

Coredump00

ChrisCarlson wrote:
#31

ChrisCarlson

Mar 16, 2015 11:06:03

Coredump00 wrote:
#32

WanderingBard

Mar 17, 2015 0:46:30

A commoner has 10 int according to the monster manual. A Gnoll Pack Lord has 8 intelligence, they are described as cunning. A Bugbear also has 8 intelligence they can strategize but are bound to their primal desires. Centuars have 9 intelligence, and you can't say their dumb, cyclops have 8 intelligence.

So all in all I say 8 intelligence is indeed more power (not I did not say brawn) over brains, but definatley room for cunning when needed. You just probably arent the best at solving complex puzzles, but you are a more powerful force to reckon with because of this.

You can rp as a non-stupid character, but you shouldn't go around expecting that you will succeed in investigation roles anytime soon.

However, I would of ruled as a DM that identifying those undead would be a religion roll since you were a cleric. If I didnt I would of been open to you suggesting it.

 

#33

Orethalion

Mar 18, 2015 6:48:57

AaronOfBarbaria wrote:
#34

Orethalion

Mar 18, 2015 6:52:50

FrogReaver wrote:
#35

Orethalion

Mar 18, 2015 7:00:35

WanderingBard wrote:
(Reply to #33)

AaronOfBarbaria

Orethalion wrote:
#37

Jamwes

Mar 18, 2015 10:45:05

Intelligence seems to be a dump stat that people forget is actually useful. My buddy was telling me a story from his game this past weekend. He plays a Bard with a decent Int and everyone else in the party has an 8 int.

 

Fighter: They're goblins. It's not like they are super smart and have advanced tactics.

Bard: They are probably smarter than all you guys.

GM: Yup, goblins are Int 10.

The party all simultaneously hung their heads in shame as it sunk in that they all are playing characters dumber than goblins.

 

I think everyone should ponder that for a moment whenever they want to make an 8 int character. Do you want to be playing a character that is dumber than a goblin?

#38

Orethalion

Mar 18, 2015 12:23:38

AaronOfBarbaria wrote:
#39

Orethalion

Mar 18, 2015 12:24:19

Jamwes wrote:
(Reply to #38)

AaronOfBarbaria

Orethalion wrote:
#41

Orethalion

Mar 18, 2015 13:31:32

AaronOfBarbaria wrote:
(Reply to #41)

AaronOfBarbaria

Orethalion wrote:
#43

Orethalion

Mar 19, 2015 7:08:58

AaronOfBarbaria wrote:
#44

AaronOfBarbaria

Mar 19, 2015 10:52:55

Orethalion, I believe you are allowing the fear of metagaming to force you to constantly demand your players metagame.

 

In the campfire example, it should not be relevant whether there is a "better" weapon at hand, or whether regeneration has been seen or not. If the course of action would be fine used against an ogre or a particularly tall human, then it should be equally fine to attempt against this unknown creature that happens to be a troll. The very distinction of "the greatsword will do more damage than the fire will" is this metagaming you insist is bad and should be avoided - the character should be thinking more along the lines of "the sword and the fire are both dangerous and potentially lethal." and nothing further.

 

In the vampire example... have you never seen a piece of art and said "that looks like a vampire to me"? Have you no idea what elements are commonly present in a vampire costume besides blood and fangs? I've been on the receiving end of "Hey, cool vampire costume" when dressed in my everyday clothes and it happening to be near Halloween, so I don't think it takes as specific of details as you are insisting in order for someone who has heard of vampires to think someone looks like a vampire.

 

In fact, I think the "Well, he doesn't have a glass of blood in hand, so he probably isn't actually a vampire" is another example of this metagaming thing you are seeking to avoid because it is bad - why can't the character think the guy looks like a vampire just because that's his entirely unfounded opinion on the matter instead of bringing out-of-game knowledge into his decision of what to think?

#45

langal

Mar 19, 2015 13:00:17
so the answer is yes. 8 int is kind of stupid.
#46

MechaPilot

Mar 21, 2015 19:22:32

Or just uneducated.  Technically, a low Int could represent a character who is a natural genius but never got any real education because she spent her entire life working on the farm.

#47

paulstrait

Mar 21, 2015 21:22:39

In my games, if the player knows something and there is some uncertainty about whether the character would know, I just ask the player to decide. "Do I know anything about vampires?"  "I dunno, do you?"

 

You'd think this would be a vehicle for abuse, but whenever that kind of dialogue happens, I'd say more often than not the player comes back with "hmm.  probably not."  And if the answer is "yes" it is invariably accompanied with an explanation that deepens the character's history.  Either way, win win, I think.

#48

Orethalion

Mar 22, 2015 7:15:14

MechaPilot wrote:
#49

MechaPilot

Mar 22, 2015 10:19:51

Orethalion wrote:
#50

Orethalion

Mar 22, 2015 13:16:59

MechaPilot wrote:
#51

RenoGM

Mar 22, 2015 13:24:30

Regardless of Intelligence, I'd let a cleric attempt to turn anything he likes. Any minor justification would be fine and I can see all sorts of great story coming out of this cleric. Maybe the cleric is very undead-paranoid or his god is extremely anti-undead. Maybe the cleric is just a little off or the campaign has featured lots of the undead. Maybe the wizard that the character assumed was a vampire acts like the cleric "turned" him, or just laughs at the foolishness of the divine. Besides, I don't think it requires too much suspension of disbelief to imagine a deeply religious person seeing "evil" or the enemy of their god, everywhere!

 

Now if the cleric wants some specific piece of information then maybe a roll, but otherwise just say "yes", and let the player wonder when the creature isn't turned whether it was too powerful or simply not undead.

#52

Orethalion

Mar 22, 2015 13:35:02

RenoGM wrote:
#53

MechaPilot

Mar 22, 2015 15:02:33

Orethalion wrote:
#54

Orethalion

Mar 22, 2015 16:47:54

MechaPilot wrote:
#55

MechaPilot

Mar 22, 2015 17:10:07

Orethalion wrote:
#56

Orethalion

Mar 22, 2015 18:15:24

MechaPilot wrote:
#57

MechaPilot

Mar 22, 2015 18:30:08

Orethalion wrote:
#58

Orethalion

Mar 22, 2015 18:41:32

MechaPilot wrote:
#59

MechaPilot

Mar 22, 2015 19:26:03

Orethalion wrote:
#60

Orethalion

Mar 22, 2015 20:17:57

MechaPilot wrote:
#61

MechaPilot

Mar 22, 2015 20:30:22

Orethalion wrote:
#62

MechaPilot

Mar 22, 2015 20:33:39

Orethalion wrote:
#63

Orethalion

Mar 22, 2015 20:47:14

MechaPilot wrote:
#64

paulstrait

Mar 22, 2015 20:56:50

Orethalion wrote:
#65

Orethalion

Mar 22, 2015 20:48:43

MechaPilot wrote:
#66

MechaPilot

Mar 22, 2015 20:50:30

Orethalion wrote:
#67

Orethalion

Mar 22, 2015 20:55:01

paulstrait wrote:
#68

Orethalion

Mar 22, 2015 20:57:52

MechaPilot wrote:
#69

MechaPilot

Mar 22, 2015 21:02:42

Orethalion wrote:
#70

paulstrait

Mar 22, 2015 21:13:28

Orethalion wrote:
#71

MechaPilot

Mar 22, 2015 21:16:59

paulstrait wrote:
#72

Orethalion

Mar 22, 2015 21:21:37

MechaPilot wrote:
#73

MechaPilot

Mar 22, 2015 21:23:34

Orethalion wrote:
#74

Orethalion

Mar 22, 2015 21:26:06

paulstrait wrote:
#75

Orethalion

Mar 22, 2015 21:27:15

MechaPilot wrote:
#76

MechaPilot

Mar 22, 2015 21:45:19

Orethalion wrote:
#77

Orethalion

Mar 22, 2015 21:53:24

MechaPilot wrote:
#78

paulstrait

Mar 22, 2015 21:58:31

Orethalion wrote:
#79

Orethalion

Mar 22, 2015 22:03:26

paulstrait wrote:
#80

MechaPilot

Mar 22, 2015 22:05:57

Orethalion wrote:
#81

MechaPilot

Mar 22, 2015 22:09:44

Orethalion wrote:
#82

DaomSlayer

Mar 22, 2015 22:20:49

Jamwes wrote:
#83

Orethalion

Mar 22, 2015 22:17:44

MechaPilot wrote:
#84

MechaPilot

Mar 22, 2015 22:34:44

Orethalion wrote:
#85

paulstrait

Mar 22, 2015 22:46:40

Orethalion wrote:
(Reply to #46)

Caliburn

MechaPilot wrote:
#87

Caliburn

Mar 23, 2015 4:59:12

If the OP wants too play a dumb undead slayer, then the GM already has the perfect rule at their disposal for allowing this without any counteruntuitive house rules.

 

Simply have the character go back to their church, tell of their experiences and spend a downtime learning the relevant lore which translates to proficiency on Int roles on undead. With time, effort and downtime focus into the future, it might even turn into expertise on this specialism. So the 'dumber than a Goblin' Cleric may one day be regarded as an undead hunting guru - with +10 to the roll!

 

It should not however make them more Intelligent, or indeed change the rules mechanics on what Int roles are for. That's just metagaming from the player side, or houseruling where none is necessary on the GM side.

 

Open up the 'any stat can be used for any skill check' can of worms and you will probably regret it at some point, because if you allow one player to benefit from it, they will all want it, and min-maxing will become the norm, with character backgrounds replete with 'why my character is an exception to the skill rules' explanations, unless your players are the forgiving type...

#88

Orethalion

Mar 23, 2015 7:02:37

MechaPilot wrote:
#89

Orethalion

Mar 23, 2015 7:10:13

paulstrait wrote:
#90

DaomSlayer

Mar 23, 2015 9:29:06

Caliburn wrote:
#91

Orethalion

Mar 23, 2015 10:08:40

DaomSlayer wrote:
#92

paulstrait

Mar 23, 2015 12:33:06

Caliburn wrote:
#93

paulstrait

Mar 23, 2015 12:39:40

Orethalion wrote:
#94

Orethalion

Mar 23, 2015 13:08:40

paulstrait wrote:
#95

MechaPilot

Mar 23, 2015 16:06:23

Orethalion wrote:
#96

Orethalion

Mar 23, 2015 16:27:49

MechaPilot wrote:
#97

MechaPilot

Mar 23, 2015 16:35:38

Orethalion wrote:
#98

MechaPilot

Mar 23, 2015 16:45:50

Orethalion wrote:
#99

Orethalion

Mar 23, 2015 16:55:15

MechaPilot wrote:
#100

BRJN

Mar 27, 2015 18:56:25

Having just read the last two pages of this thread...

Orethalion wrote:
#101

Orethalion

Mar 27, 2015 19:20:21

BRJN wrote:
#102

Hibiki54

Mar 27, 2015 22:17:24

In 4E, we had monster knowledge checks based on a certain skill such as Arcana, Religion, Nature.

 

In 5E, monster knowledge checks are replaced by Intelligence checks. As a DM, I usually set the DC at 10 + CR and reduce or increase the DC based on situational modifiers, like a cleric trying to identify undead or the creature is from another plane.

#103

BenignFacist

Mar 28, 2015 17:29:56

I'm currently playing an Int 8 Wis 16 Cleric.

 

He's proven less reliable in succeeding at tasks that involve deduction, recall and/or abstraction. Whether this is  because he's rotted/rotting his brain with copious amounts of booze or due to a 'natural' lack of mental oomph is up to the observer to decide. The end results, as far as any outsider can quantifiably measure, are the same.

 

Determining and recalling information relating to the undead?

 

Something something eats brains something.. KILL IT WITH FIRE! Or was that giants? Bleurgh. Too many shapes and sizes. I...

 

There's no reason he'd be better at deducing a zombie from a leper, coming up with the best way to drop a vampire or how to appease a ghost, any better than the barbarian, simply due to his character class - and the skill Religion doesn't mention anything about the undead. Sure, he might know about the gods associated with death, the dead/undead, that some folks gather together and do stuff that creates undead and/or who's the ranking religious official to contact when he wants to know about the undead. 

 

However, he's never bothered swotting up on the undead and his religion, as much as we can call it a religion, doesn't hunt or study them and he doesn't have access to body of knowledge regarding them (..well, aside from the party's bard). He doesn't even (nor does he need to) pray, so divine inspiration isn't coming any time soon.

 

Still, he's pretty good at detecting when things are coming round the corner and lurking in the undergrowth and can spot a skeleton, crawling corpse and ethereal figure with the best of them. He's also proven to be the go-to guy when folks really want the lowdown on the motives of people and ...things (Actually, no, it doesn't want to eat us. Yes I realise it's trying to bite us. We've also ransacked its home and its probably a little annoyed. Maybe even a little scared. Regardless, lets all focus on not dieing, ok? Oh and yes, the landlord lied to us.)

 

Of course, if you insist on asking him to recall information about the undead (or any monster, group, theory or practice etc) he'll likely reply, 'Dunno. Not my thing. Got a book on it? What's the bard say?'

 

And regarding the, 'blasting of undead'? He knows the theory - present symbol, loud, stern voice. BAM! - thanks to his, albiet less-than-reliable, knoweldge of religious rites. But he's never done it himself (he's 3rd level). However, he has seen one other person manage to pull off the whole 'smiting of the dead' and was very impressed. For now though, he's given up on it since the last time he gave it a go he got  horribly molested by three ghouls.

 

He's hoping he'll bump into someone that'll stick around to show him where he's going wrong - the sooner the better!
 

 

 

#104

Thoughts_My_Aim

Mar 29, 2015 3:40:34
# As is so often the case, there is a contradiction here between: - What a term means in real life - What it is described as meaning in D&D - What it *actually does* in the D&D system This isn't helped by the fact that "intelligence" is a controversial concept in real life as well. So I'm going to steer clear of the real life argument and just talk about the rules. The rules state that intelligence covers a number of factors including logic, deduction, recall and reasoning. The problem is that the actual mechanics don't support this well at all. The only skills that come off intelligence are the wholly academic ones (plus investigation). A character with intelligence 8 can still be fantastically perceptive, insightful, quick-witted and skilled in complex tasks (including actual medicine, if I recall correctly). The only things they will be bad at are recalling specific facts about academic subjects and investigating things. It is perfectly legitimate to interpret a low-intelligence character as uneducated rather than lacking in cognitive function. In fact it is the only mechanically supportable interpretation when you look at the things a low-intelligence character can still do despite their alleged cognitive impairment.
#105

Orethalion

Mar 29, 2015 7:04:33

Thoughts_My_Aim wrote:
#106

Thoughts_My_Aim

Mar 29, 2015 9:19:12

Orethalion wrote:
#107

Orethalion

Mar 29, 2015 9:59:00

Thoughts_My_Aim wrote:
#108

Thoughts_My_Aim

Mar 29, 2015 11:01:46
Your reasoning is that: a) The descriptions in the book constitute specific rules about what ability shots must mean in character. b) All elements of this description must be varied equally. For example, a person with low intelligence must have less mental acuity than a person with average intelligence. c) Proficiencies represent training It follows that a character with Strength 8 must have less athletic training than a person with Strength 10 (since athletic training is part of the description, and all parts of the description must vary equally). It follows that a character with Strength 8 cannot be proficient in Athletics, since this would constitute an above-average level of athletic training, and the character is not permitted to have above-average levels of athletic training because they are mandated to be below average in all areas described by the rulebook description of the Strength ability.
#109

EmpactWB

Mar 29, 2015 11:18:47

Ignoring the bulk of this, the actual question seems pretty simple to answer.

 

Is the cleric in question dumb? Well, let's look at the numbers. 10 is defined as average human, and the player chose to have an 8 in that score. So they are definitely below average Intelligence. Compared to the average untrained person, they have a 5% lower chance of hitting a given achievable Intelligence DC with a check. The maximum achievable Intelligence DC is also one lower than the average untrained person. Clearly the cleric is less intellectually capable than average. So the question becomes "does being less intellectually capable than average make one dumb?"

 

No, you can still speak just fine. Some people with no brains do an awful lot of talking, as a wise construct once said.

#110

Orethalion

Mar 29, 2015 11:41:40

Thoughts_My_Aim wrote:
#111

Thoughts_My_Aim

Mar 29, 2015 11:46:08
In practice it unfortunately gets a bit more complicated, because not all checks are created equal. I suspect that part of the issue here is that the OP feels that as a cleric they should have a baseline level of knowledge about the undead irrespective of their stats, and I can see the logic of that.
#112

Thoughts_My_Aim

Mar 29, 2015 12:10:12

Orethalion wrote:
#113

Orethalion

Mar 29, 2015 15:31:31

Thoughts_My_Aim wrote:
#114

Orethalion

Mar 29, 2015 15:43:32

Thoughts_My_Aim wrote:
#115

Thoughts_My_Aim

Mar 29, 2015 16:43:49

Orethalion wrote:
#116

Orethalion

Mar 29, 2015 17:26:46

Thoughts_My_Aim wrote:
#117

randl

Mar 29, 2015 19:03:22

Orethalion wrote:
#118

Orethalion

Mar 29, 2015 19:13:38

randl wrote:
(Reply to #118)

randl

Orethalion wrote:
#120

Orethalion

Mar 29, 2015 22:16:50

randl wrote:
(Reply to #120)

EmpactWB

Orethalion wrote:
(Reply to #120)

randl

Orethalion wrote:
#123

Thoughts_My_Aim

Mar 30, 2015 4:45:55

Orethalion wrote:
#124

Orethalion

Mar 30, 2015 7:07:34

EmpactWB wrote:
#125

Orethalion

Mar 30, 2015 7:38:18

Thoughts_My_Aim wrote:
(Reply to #124)

randl

Orethalion wrote:
#127

Orethalion

Mar 30, 2015 9:11:04

randl wrote:
(Reply to #127)

randl

Orethalion wrote:
#129

QwertyAzerty

Mar 30, 2015 9:47:10

Personally when I DM I ask for

 

Religion check for celestial, undead, fiend (demon and devil)

Arcana check for aberation, dragon, fey, undead, fiend (demon and devil)

Nature check for fey, beat, monstrous beast, dragon, elemental.

History check for giant, humanoid, dragon and legendary monster

 

If a monster appear on 2 list, then I allow the player to use which ever he want to use (usually his best skill)

 

Those are MY PERSONAL distribution, and if one of my player can convince me that he should know something about the monster using a different check, for example, knowing something about dragon using his religion (especially if he's an devout follower of Bahamut / Tiamat) then I might allow my player to use religion for dragon knowledge for example.

 

But yes if you want to KNOW something about a subject it should be an Intelligence check and it's up to your DM to determine what kind of knowledge it should be, and if you put 8 in Intellect then yes you will know less then the wizard who took 16 in his Intellect. You can alway "work hard" to learn more about a subject and this is represented by profiency in that knowledge skill (Religion, Arcana, Nature, History).

#130

Nevvur

Mar 30, 2015 16:45:18

I  stopped following this thread awhile ago, just skimmed the last 30 or so posts. It seems people are focusing on the wrong mechanics here, as it relates to the OP. Many fine points were made among those arguing the implications of an Ability score and Proficiency. It has been implied a few times ("8 intelligence is only 5% less likely to succeed than average person) yet I didn't see anyone directly call out the real culprit that creates a "cleric who doesn't know stuff about undead," among other things: the swinginess of the d20. 

 

It's a huge range for a lore check in particular, and for most skills in general. Too much of the chance of success or failure of skills is weighted on the d20, rather than Ability Scores and Proficiency, where it belongs.

 

It's something I've disliked for awhile, and there's no easy fix for this. I have a skill system overhaul...

Show
... based on a separate RPG system I'm working on. I'll probably never implement the D&D 5th edition version with my table, as I mostly made it to test the maths in an otherwise complete framework. These are just the basics:

 

Rather than roll a d20 on a skill check, you roll d10.

If you have proficiency in a skill, add half your Ability Score (not your AS mod) to the d10.

If you do not have proficiency in a skill, only add your Ability Score modifier.

Add your proficiency bonus to all skills. This reflects the 'worldliness' of adventurers, picking up a broad range of skills in their journies.

Rolling 1: Roll d10 again. Rolling a second 1 creates a catastrophic failure. 2-9 is a major failure. 10 is a normal failure.

Rolling 10: Roll d10 again. Rolling a 1 creates a normal success. 2-9 is a major success. 10 is a spectacular success.

#131

randl

Mar 30, 2015 10:50:17

Ah yes, back to the OP.  I think a case can be made for not even requiring a check.  In general, I only do checks for the more rare and extreme monsters. For example, put a group together, and they would have heard enough about Dragons to get the basics.  Same with a Cleric and Undead.  Most the common/famous ones shouldn't require a roll.  Of course this becomes DM dependant, but what isn't.  If the DM decides a particular undead is rare enough the Cleric's training may not have included much information about it.  Wisdom (Religion) or Wisdom (Insight) may also be used to determine an Undead creatures nature or if it attempting to hide its nature, without providing specific details.

 

Now, how the player defines his 8 INT is up to player, just so long as he understand that he shouldn't start showing MM level knowledge of every Undead/Fiend/Celestial they meet.

(Reply to #124)

EmpactWB

Orethalion wrote:
#133

Jamwes

Mar 30, 2015 12:31:08

Orethalion wrote:
#134

Orethalion

Mar 30, 2015 12:55:45

randl wrote:
#135

Orethalion

Mar 30, 2015 13:00:51

EmpactWB wrote:
#136

Thoughts_My_Aim

Mar 30, 2015 13:15:43

Orethalion wrote:
#137

Orethalion

Mar 30, 2015 13:38:13

Thoughts_My_Aim wrote:
#138

Thoughts_My_Aim

Mar 30, 2015 13:52:54

Orethalion wrote:
(Reply to #135)

EmpactWB

Orethalion wrote:
#140

Orethalion

Mar 30, 2015 14:26:04

Thoughts_My_Aim wrote:
#141

Orethalion

Mar 30, 2015 14:33:52

EmpactWB wrote:
(Reply to #141)

EmpactWB

Orethalion wrote:
#143

Thoughts_My_Aim

Mar 30, 2015 15:43:09

Orethalion wrote:
#144

Orethalion

Mar 30, 2015 16:07:36

Thoughts_My_Aim wrote:
#145

Thoughts_My_Aim

Mar 30, 2015 16:22:31

Orethalion wrote:
#146

Orethalion

Mar 30, 2015 16:26:10

Thoughts_My_Aim wrote:
#147

Thoughts_My_Aim

Mar 30, 2015 16:33:40

Orethalion wrote:
#148

Orethalion

Mar 30, 2015 16:59:42

Thoughts_My_Aim wrote: