Keeping track of time in combat

Post/Author/DateTimePost
#1

KaliRA73

May 30, 2015 22:30:13

I'm new to D&D but I have been playing and running RPGs for years. I am a little confused about the passage of time in D&D 5th.

 

I thought I read somewhere that each person's turn takes 6 seconds and now I can't find that. But anyway we were playing and there are lots of spells that last for 1 minute. How we we know when that one minute is up?

#2

Nevvur

May 31, 2015 2:13:40

I usually keep track of rounds with a 20-sided die on the side. Combat usually won't last longer than that.

#3

AdrastusDarke

May 31, 2015 3:31:15
A round is 6 seconds, you can find this on page 189 of the players handbook under the order of combat heading. One minute will therefore be 10 rounds.out of combat there is no Turn order so time flows at whatever rate makes sense in the narrative. Hope this helps.
#4

KaliRA73

May 31, 2015 7:27:19

Is a round considered once everyone has had a turn?

(Reply to #4)

AdrastusDarke

KaliRA73 wrote:
#6

jaelis

May 31, 2015 8:04:19

KaliRA73 wrote:
#7

Orethalion

May 31, 2015 8:07:35

jaelis wrote:
#8

Noctaem

May 31, 2015 8:42:54

A round is simply the word used to represent everyone in the initiative order having a turn from 1 point to another.  For example, if I cast a spell that lasts 1 round, it lasts from the time I cast the spell until my next turn.  At that point everyone will have had a turn.  

 

Each round is 6 seconds worth of in game time.

#9

Orethalion

May 31, 2015 9:00:36

Noctaem wrote:
#10

Noctaem

May 31, 2015 9:10:40

No, that's a round.  From one point to another, having all people in the initiative have a turn.  You're just using that system and determining that the start of the round you're talking about is from the fist person in initiative to the last.  That's one point to another.  But it's clearly not the only points you can choose when talking about a round.  It can be from when you cast a spell until the start of your next turn.  That's also a round, just using the different points to start and end.

 

By using the above you solve all of the problems you're bringing up.  

#11

Orethalion

May 31, 2015 9:11:28

Noctaem wrote:
#12

jaelis

May 31, 2015 9:14:31

jaelis wrote:
#13

Noctaem

May 31, 2015 9:26:41

Orethalion wrote:
#14

Noctaem

May 31, 2015 9:26:07

jaelis wrote:
#15

mrpopstar

May 31, 2015 9:51:38

jaelis wrote:
#16

BoldItalic

May 31, 2015 10:17:30

To answer the OP, a combat round is 6 seconds and 1 minute is 10 combat rounds. Combats rarely last as long as 10 rounds, though, so if, in combat, you cast a spell with a 1 minute duration it is likely to last into the exploration after the combat ends. During exploration, time is usually measured in minutes (PHB, p.181 "Time") but in a more relaxed way because it isn't generally quite so critical.

 

To dip a toe into the semantics debate, it might help to distinguish "a round" from "the round". Thus, a round is 6 seconds but the round is the sequence of turns from highest initiative to lowest.

#17

mrpopstar

May 31, 2015 10:51:49

BoldItalic wrote:
#18

Imaculata

May 31, 2015 11:48:56

We always house-rule that all 1 minute spells end after 10 combat rounds (meaning, all players and enemies have had their turn 10 times). Most normal battles last shorter than 10 rounds, so usually you don't have to keep track of them. But if the battle is really big, then you'll probably want to keep track of the rounds.

#19

Wuzzard

May 31, 2015 12:39:24

I like to think of it this way, a round is "once around the table", like with a typical board game.  

#20

Orethalion

May 31, 2015 12:49:38

Noctaem wrote:
#21

Orethalion

May 31, 2015 12:50:57

mrpopstar wrote:
#22

mrpopstar

May 31, 2015 12:59:52

Orethalion wrote:
#23

Noctaem

May 31, 2015 13:21:33

Orethalion wrote:
#24

Rya.Reisender

Jun 01, 2015 5:13:12

A round is 6 seconds. A turn is also 6 seconds, but related to only one person. Initiative is a measurement simply to determine what actions come in first, even though they are all acted out in the same 6-second time frame. I wouldn't call that a houserule.

 

1 minute = 10 rounds = 10 turns for each creature

 

And as the others said, combat is rarely longer than 10 turns so a spell cast with 1 minute duration will probably last for the whole duration of combat.

 

As outside combat it's suggested to work in measures of minutes, the spell will end the moment combat ends, though.

#25

Synjin

Jun 01, 2015 10:52:04

ROUND-1

Turn #1: Rogue

Turn #2: Fighter

Turn #3: BBEG

Turn #4: Cleric

Turn #5: Wizard

 

DM calls for Init, and all 5 participants take their Turns. Once all 5 have gone, Round-1 is over. This is a considered 6 second span of time.

 

If, on his Turn, the Wizard casts a spell that lasts 1-round, then the effect will end on his Turn in Round-2. If the spell effect lasts 1-minute, then it will end on his Turn in Round-10.

 

Just because the Cleric is Turn #3, doesn't mean he's still in Round-1 when his second Action is taken. As soon as the Wizard is done, Round-1 is over. Spell durations are the things that last Turn-to-Turn, not Round-to-Round. they are determined on what Turn they are on when cast.

#26

Orethalion

Jun 01, 2015 18:30:50

Synjin wrote:
#27

Noctaem

Jun 01, 2015 18:37:44

Synjin wrote:
#28

Synjin

Jun 01, 2015 18:57:44

I don't see two different terms at all. We all know what a round is, and we all know what a turn is. What you chose to call it is up to you and your DM.

 

Can you give an example from 5E that leads you to be confused and think WOTC "dropped the ball"? 

#29

Orethalion

Jun 01, 2015 19:02:22

Synjin wrote:
#30

Noctaem

Jun 02, 2015 3:36:49

Orethalion wrote:
#31

Rya.Reisender

Jun 02, 2015 4:07:01

Synjin wrote:
#32

Noctaem

Jun 02, 2015 4:19:13

Rya.Reisender wrote:
#33

Rya.Reisender

Jun 02, 2015 4:28:01

Yeah. Generally I think it's easiest to just consider a turn to be "6 seconds divided by number of participants". The only special thing is that you still get to do actions you can reasonably do in 6 seconds, even if there are 20 participants.

 

I still document rounds like (assuming 3 participants):

Round 1 Turn 1 (M1)

Round 1 Turn 2  (PC)

Round 1 Turn 3 (M2)

Round 2 Turn 1 (M1)

Round 2 Turn 2 (PC)

Round 2 Turn 3 (M2)

Round 3 Turn 1 (M1)

Round 3 Turn 2 (PC)

Round 3 Turn 3 (M2)

 

But if PC does something that lasts for one round on Round 2 Turn 2, then it lasts until the end of Round 3 Turn 2.

 

A round is 6 seconds.

 

From Round 1 Turn 1 to Round 2 Turn 1, it's 6 seconds.

From Round 1 Turn 2 to Round 2 Turn 2, it's 6 seconds.

From Round 1 Turn 3 to Round 2 Turn 3, it's 6 seconds.

 

From Round 1 Turn 1 to Round 1 Turn 2, it's 2 seconds.

From Round 1 Turn 1 to Round 1 Turn 3, it's 4 seconds.

From Round 1 Turn 1 to Round 3 Turn 3, it's 16 seconds.

#34

Orethalion

Jun 02, 2015 6:21:18

Noctaem wrote:
#35

Orethalion

Jun 02, 2015 6:28:50

Noctaem wrote:
#36

Noctaem

Jun 02, 2015 6:35:54

Orethalion wrote:
#37

Orethalion

Jun 02, 2015 6:45:19

Noctaem wrote:
#38

Synjin

Jun 02, 2015 7:25:43

Orethalion wrote:
#39

Noctaem

Jun 02, 2015 7:52:11

@Orethalion

 

No, they describe how in initiative, a round is used to represent the lapse of time between the first and last person.  They specify the start and end of "a" round as they need for the purposes of initiative, to represent the lapse of time during an encounter.  You're just using that explanation to claim that there's 2 definitions, there isn't it's actually just one mutable term in the rules, and that they made a mistake, which again they didn't you're just refusing to understand the principle being what a round is.

 

The only difference between

 

"a" round for the purposes of initiative tracking as they needed, it starts with the first person ends with the last as per their specific rule.

 

and

 

"a" round for the purposes of tracking how long a spell with duration "1 round" lasts 

 

is when it begins and ends.  There's no difference outside of that.  Isn't that easy to understand?  You're claiming there's 2 definitions when there really isn't and the only difference is as noted.  So in reality there's 1 definition.  You just fail at understand how it works.

#40

Noctaem

Jun 02, 2015 7:51:54

Synjin wrote:
#41

Glimjack

Jun 02, 2015 8:18:13

Yeah, I'm not sure how there can be any confusion on this. A round is everyone having a go, if a duration last for a round, it last until everyone has a go?

 

Seriously, what's the issue?

#42

tyrionlannister2113

Jul 12, 2015 18:34:06

I don't mean to beat a dead horse here, I think I get these things, but I'm trying to figure out a way to put this into simple terms for my new players. If I'm understanding this right, using the model 4 participants A,B,C,D to demonstrate:  when A,B,C, and D take their turns, and D casts a spell on his turn that lasts one round, it could either be 1. The spell lasts until the round ends, meaning once D goes its over. The problem with this is if D is the last person to go and casts his spell, after he takes his turn the round ends and so does his spell. or 2. A round means until everyone takes there turn from when the spell was cast. In this case If D is still the last in the initiative order, when D casts a spell on his turn that lasts one round, it means that the spell ends on D's next turn in round 2, as it allows everyone in the initiative order to go. So 2 is correct. So the right ways to explain this is while a round means "when each participant in combat takes a turn" in the case of an individual creature's spell durations, class feature effects, etc.  a round means "lasts until the creatures next turn from when the spell, effect, or other was made"  i.e Rounds for combat, and rounds for durations  start and stop differently, but both last until everyone involved in combat takes a turn? Pretty much what Synjin said?

#43

Greenstone.Walker

Jul 12, 2015 20:00:25

tyrionlannister2113 wrote: