Limitations of Animate Dead?

Post/Author/DateTimePost
#1

fargus

Jun 06, 2015 12:58:11

I play a Trickery Cleric in one of my campaigns, and at 7th level, I usually have Animate Dead prepared. However, I'm a bit confused on how it works. Does it only create the "basic" zombies and skeletons, or would some creatures provide stronger versions of the undead? For example, would a Zombie Bugbear be tougher than a Zombie Human? If so, do I just apply the "Zombie race" from the DMG?

I'm also wondering if it could be used on creatures who appear to be humanoid, but are actually Abberations or Monstrosities, such as Mind Flayers.

 

Lastly, if I wanted to create Zombies or Skeletons from Beholders, Owlbears, Chimeras, etc., how would I do that?

edit: An addendum: how does one heal undead created through magic?

#2

OoftaMeg

Jun 06, 2015 21:26:08

The spell does what it says it does, creates a standard zombie or skeleton. If you want it to do more, discuss it with yor DM.

Zombies can't normally be healed, but once again it's something you should discuss with your DM.

#3

Undrhil

Jun 07, 2015 4:10:32

The best way to heal undead from Animate Dead is to dispatch the undead and reanimate it.

 

Time consuming and costly, but it works.

#4

AaronOfBarbaria

Jun 07, 2015 5:04:25

Don't forget that, unlike in prior editions, there is nothing in the rules stopping undead from restoring their hit points through rest.