| Post/Author/DateTime | Post |
|---|---|
| #1NoonNov 15, 2014 15:16:16 | Does initiative count as an ability check, so that the halfling 'lucky' trait would apply to it (so you get to reroll the first 1 that comes up)? |
| #2AaronOfBarbariaNov 15, 2014 15:18:35 | Yes, initiative is a dexterity check. |
| #3NoonNov 16, 2014 1:24:28 | Thanks. Is that in text anywhere? I mean it makes sense - if it's not an ability check then rolling initiative is a ??? type of roll, undefined anywhere in the game. But I'm curious. |
| #4El_CondoroNov 16, 2014 2:53:11 | p. 177 of PHB under Initiative.
...you roll initiative by making a Dexterity check... |
| #5UndrhilNov 16, 2014 4:00:29 | Incidentally, the feat Lucky also works with Initiative rolls, as does the Wild Magic Sorcerer's Tides of Chaos feature. |
| #6NoonNov 16, 2014 17:28:31 |
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| #7SorxoresNov 17, 2014 12:10:52 | Guidance also work great on initiative |
| #8ItaavNov 17, 2014 12:48:35 | Champion's Fighter also works with it.
You know, initiative is probably the most easily to optimize, out of all the things 5th edition is rich. |
| #9DyndrilliacNov 17, 2014 16:43:39 | Because Initiative is a Dexterity ability check, the Warlock's Hex spell is one of the few (only?) spells in the game that can impose disadvantage on enemy Initiative rolls. |
| #10NoonNov 18, 2014 1:52:30 |
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| #11melloredNov 18, 2014 5:45:08 |
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